Jan 5, 2010

Posted by Spooner | 2 Comments

Recent in-game changes nerf HoR and ICC dungeons.

Recent in-game changes nerf HoR and ICC dungeons.

Halls of Reflection

I will admit that Halls of Reflection wasn’t that bad but it was getting to the point of calling bullshit when you got a wave spawn having a Priest, 2 Mages, a Merc (Rogue), and a Footman (Warrior)  pretty much untankable and going bat-shit-crazy on your party over and over again. I haven’t yet stepped foot in Icecrown Citadel so I can’t comment on the lady Deathwhisper changes but it appears to be an across the board nerf to the encounter.

The Hellfire cast change for those trash pulls in the Pit of Saron is nice because those fuckers tend to blink next to a healer and start spamming hellfire as soon as you interrupt their fireball nuke, so you were screwed no matter what you did.

Blue post via Bornakk:

  • The Lady Deathwhisper encounter has seen the following changes in the 25 player normal version: mana pool has been reduced, the health on all adds has been reduced, and Adherents will wait a little longer after spawning before they start casting.
  • Interrupting a fireball being cast by the Ymirjar Flamebearers in normal and heroic Pit of Saron will no longer make them instantly cast Hellfire.
  • The ghost waves at the beginning of both normal and heroic Halls of Reflection have undergone several changes that should make them easier to defeat such as preventing 2 mages or 2 mercenaries from spawning in the 5 mob pulls, a shorter duration of the spectral footman’s shield bash, and the spectral mage’s flamestrike having a longer cast time, shorter duration, and (in heroic) doing less damage.
  • The Oculus loot improvements have been made.
  1. Yea I have only gotten through HoR 2 times, one with the guild and one heroic random,…it is a bitch to do. Now if Maly was nurfed I could get that one lol.

  2. sideobeef says:

    I have done HoR Heroic several times and i for one am glad they are nerfing this run. The rogues, mercenaries, are not too bad to tank, but when you couple that with multiple mage spawns it becomes almost impossible. I cant say i have ever gotten this run on LFG but my guild has done it several times, and we are usually successful, but multiple mages has wiped us even when we have some of our top players in there.
    As for Lady DW, she is an absolute pain. We wiped on her repeatedly until we finally got a startegy together to down her, basically mirrored the strat that Tankspot.com used, they are lifesavers, lol. The changes should make the encounter a little more manageable, but im sure it will still be tough, at least for us.
    PoS heroic was never too bad, but that little change should help some. Think the only time we had problems there were on accidental face pulls.

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