Jun 29, 2009

Posted by Spooner | 4 Comments

Tier 9 Set Bonuses changed in Patch 3.2 PTR

Tier 9 Set Bonuses changed in Patch 3.2 PTR

new-crusaders-coliseum1Had a little hiccup there with my host not working right (for what its worth, you and I broke nothing, it was their own internal servers or some such crap) but it seems the news is just going to keep flowing today! There is a new build deployed on the Patch 3.2 PTR and I’ll be updating news as the night progresses so stay tuned. For now, there were some changes to the Tier 9 set bonuses:

Priest

Priest T9 Healing 2P Bonus – Increases the healing done by your Prayer of Mending spell by 20%.
Priest T9 Healing 4P Bonus - Increases the shield from your Divine Aegis and the instant healing from your Empowered Renew by 10%.

Shaman

Shaman T9 Enhancement 2P Bonus - Adds an additional 3% chance to trigger your Static Shock talent.
Shaman T9 Enhancement 4P Bonus - Increases the damage done by your Earth Shock, Flame Shock, and Frost Shock spells by 25%.
Shaman T9 Elemental 2P Bonus – Increases the duration of your Flame Shock spell by 9.0 sec.
Shaman T9 Elemental 4P Bonus – Increases the damage done by your Lava Burst spell by 20%.

Druid

Druid T9 Feral 4P Bonus – Reduces the cooldown on Barkskin by -12.0 sec and increases the critical strike chance of Rip and Ferocious Bite by 5%.
Druid T9 Balance 4P Bonus – Increases the critical strike chance of your Starfire and Wrath spells by 3%.

Hunter

Hunter T9 2P Bonus – The damage done by your Serpent Sting ability can now be critical strikes.
Hunter T9 4P Bonus - Each time you hit with a ranged attack, you have a chance to grant your pet 600 attack power for 15 sec.

Mage

Mage T9 2P Bonus – Increases the armor you gain from Ice Armor by 20%, the mana regeneration you gain from Mage Armor by 10%, and converts an additional 15% of your spirit into critical strike rating when Molten Armor is active. Down from 25% spirit.
Mage T9 4P Bonus – Increases the critical strike chance of your Fireball, Frostbolt, Frostfire Bolt, Arcane Missiles, and Arcane Blast spells by 5%. Arcane Missiles added.

Paladin

Paladin T9 Tank 2P Bonus – Decreases the cooldown on your Hand of Reckoning ability by -2.0 sec.
Paladin T9 Tank 4P Bonus – Decreases the cooldown on your Divine Protection ability and reduces the duration of Forbearance by -30.0 sec.
Paladin T9 Holy 4P Bonus - Increases the heal over time effect from Flash of Light in conjunction with Sacred Shield by 100%.
Paladin T9 Holy Relic – Each time you cast Holy Light, you have a chance to gain 234 spell power for 15 sec. Down from 20 sec.

Warlock

Warlock T9 4P Bonus - Increases the damage done by your Immolate, Corruption, and Unstable Affliction spells by 10%.

Warrior

Warrior T9 Melee 4P Bonus - Increases the critical strike chance of your Slam and Heroic Strike abilities by 5%.
Warrior T9 Tank 2P Bonus - Decreases the cooldown on your Taunt ability by -2.0 sec.
Warrior T9 Tank 4P Bonus – Decreases the cooldown on your Shield Block ability by -10.0 sec
  1. I know all this is subject to change right now, which is good, because I can’t say I’m impressed. First off, why is the healing priest four-piece bonus only giving benefits to talented spells? My holy priest doesn’t have Empowered Renew, as I found it just wasn’t worth it, in favour of the other talents I needed to take.

    Likewise with the Enhancement Shaman ‘Static Shock’ bonus. In theory, it’s a great talent, and a nice way to do some passive dps. However, I’ve tested it, and found that the dps gained from it doesn’t make up for the global cooldowns incurred by constantly having to refresh the damn lightning shield. If they revamp it in the future, then I’ll welcome it with open arms, but right now, I don’t approve of these set bonuses benefiting subjective talents that everyone may or may not have.

  2. “Likewise with the Enhancement Shaman ‘Static Shock’ bonus. In theory, it’s a great talent, and a nice way to do some passive dps. However, I’ve tested it, and found that the dps gained from it doesn’t make up for the global cooldowns incurred by constantly having to refresh the damn lightning shield. If they revamp it in the future, then I’ll welcome it with open arms, but right now, I don’t approve of these set bonuses benefiting subjective talents that everyone may or may not have.”

    Shaman static shock talent passivly increases dps by 5-9% and as for the GCD… there is usually a hole in the time you are waiting for shock/SS/MW to stack for a GCD to be fit in there. So the chance to trigger that more may suck for trying to weave in a GCD a bit more, however its a passive increase to dps… I think its a nice idea but combining T8 2 set +that would be hotter.

  3. I’m not looking forward to dropping the 4 piece bonus from my 8.5 until I get the 4 piece of 9, personally.

    I agree with Kazoo that Static Shock is a great talent, and that Telle needs to properly understand the mechanics of a priority system rather than skip talents. However, I think it is not nearly a powerful enough bonus to make up for the ~ 250 dps (in my sims) that 4 piece 8.5 generates.

  4. If you are a holy priest, and you haven’t empowered renew, something is wrong in your head

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