Nov 3, 2009

Posted by Spooner | 44 Comments

The Soapbox: How to fix Aion.

The Soapbox: How to fix Aion.

Enter the AbyssI’m by no means a game developer and as such, I don’t know what kind of man power or hours will go into these suggestions. I’m pretty damn sure that a lot of people will argue against my ideas and have solid and powerful opinions and that’s welcomed. So here is the summed up list of problems with Aion that can enhance the game altogether.

Mind you, I don’t talk about bots or lag, that’s not a glaring game mechanic flaw – that’s just bullshit 3rd level drama that can be fixed. There are tons of MMOs (World of Warcraft at the forefront) that can lend strategies through history on how to fix the latency and bot problems.

Punishing us for playing is ignorant and stupid.

Gathering: You can either pass or fail at gathering. This doesn’t make sense. I just found a node in the world and you’re going to take away roughly 30 seconds sometimes more of my time to try and pick the item off the ground only to have the chance of it suddenly failing and me getting jack shit. This serves no purpose, punishes the player for playing the game, and is a major liability in most mid-end game areas since PvP and other friendly players stealing your node in mid gather is pretty much a constant threat.

Change it so that as long as you have the appropriate level required to even gather the node, you will always gather from it. Remove the action interface and substitute in the typical fill meter you get when opening a door or collection quest item.

Crafting: You can spend easily upwards of millions of kinah on crafting alone and still even at max level, fail at making an item. When you do fail, you lose every single material in the process. When most of the materials are Orange (ultra-rare) quality items that drop off raid bosses and the likes and even then at an extremely low chance – having a failed craft is simply insulting. The pass/fail mechanic for crafting doesn’t seem so harsh at all until you start to get into the higher range crafts where expenses are extremely high and the payoff is fucking dismal. If anything, only allow non-drop materials to be lost. Keep the fluxes used, the special green or higher quality parts, and lose the aether powder or crystals or other player created parts.

Most if not all high end gear is crafted using epic quality crafted items as their materials. If you think I’m out of bounds with this issue then spend 2 million kinah making plate pants, then another 4 million for the other mats, and lose everything in a few seconds because the little red bar was a millimeter ahead of the blue bar and your crafting skill is maxed out for the game.

Player run economy AND massive NPC money sinks are worthless and not fun.

Yes, everything in the game SHOULD have some modicum of fun factor to it. Why the hell would I pay money and invest time to do something that’s tedious and boring and ultimately stressful and unrewarding?

Dying in the game costs money. If you want your EXP back that is. But if you manage to die at level 29 you’re going to spend at least 12000 kinah per death. Die a few times because of a bad group or whatever, and you’re pretty much fucking broke. Or you can RESPEND the next 5 hours or so grinding out EXP since you can’t redo the big payout quests you used to get the EXP in the first place. See where I’m going with this? Why? Fucking pointless.

Everything costs kinah. 90% of the time I talk to an NPC and it’s not quest related I’m giving him my money. Hell there are even quests out there that ask for up to 50000 kinah. What the hell? How much money are the Korean players making that the inflation was ramped up so high? What the hell are the developers thinking when they set the bar at this level?

I’m not afraid to spend time and earn some cash but when I have to decide to either play the game and quest and group and have fun, or mindlessly grind out money when I’m not even at the level cap; well there’s something wrong there. But that’s the great illusion because there is no choice, you must have tons of cash on hand constantly because the costs at vendors and such scale exponentially as you level. Why? You once again punish the player for playing the game. So you succeeded in leveling to 50? Great now if you want to fly it’s 15000 kinah instead of 8000 and it all started out as only 121.

You can make tons of cash on the Trade Broker (Auction House) but they LIMIT THE AMOUNT OF ITEMS YOU CAN PUT UP FOR SALE. Why? As if the AH isn’t already flooded to fuck all and back even with the cap. Basically this is another hurdle another pointless brick wall in the face of somebody trying to advance in the game.

So the AH window is full, let me use my private store! THAT TOO HAS A CAP EVEN SMALLER NOW ON HOW MANY ITEMS YOU CAN SELL! And now as a very pathetic and amateur solution to their botting problem, private stores have a time limit before they stop working. So again I ask why bother? Why? Why should I give a shit about my private store? I can’t set it up and go AFK because it’ll run down on time and shut off. So my alternative is to pay money to play a game where I literally sit on my ass and do NOTHING in the game.

It’s 92000 kinah to get all your new spells at level 22. It’s 150000 kinah to get your 4th inventory expansion and it’s still just another 9 slots, like the last 3 purchases were; only those cost 1000/30000/80000 respectively.

Solutions: Give us the option to run back to our corpse from the obelisk for no kinah or EXP cost or resurrect at the bind point for some exp loss and kinah cost upon soul healing. Stop scaling the cost of flights and teleports, that’s pointless. Raise or remove the cap on how much you can put for sale in the AH and do the same for private stores. Why does it cost so much to train in the skills you need as a class to continue playing? Lower the price. Also lower the price or possibly give items or quests to expand your inventory instead of just leaving it as another mindless money sink. That’s LAZY game design.

This is a player controled economy with every single NPC interaction acting as a sever money sink. Money sinks server 2 purposes; to keep players playing to earn back money spent, or to control the amount of money in circulation. Obviously this is a fucking failure in Aion as players need billions of kinah simply to carry out daily class functions.

Flight

The one major selling point that is supposed to make Aion unique from WoW or any other MMO, and it’s a fucking chore. You can’t fly everywhere only in certain places that really serve NO GAMEPLAY PURPOSE as there are no mobs in the air there. Gathering Aether is also fucking pointless. You need aether to fly as per the lore… gathering aether from the sky doesn’t replenish your flight timer. Explain this. What possible fucking purpose does this server. Yes we pay good money and invest hours of time and as developers it is your responsibility to support your decisions. As adults you’re held accountable for your actions.

Even in the abyss where aether is all over and the world is shattered and composed of NOTHING but floating islands. You have flight limits, you can fall and die and lose money and EXP and more. Why? Its insulting. We can fly freely in the entire world of the Abyss and yet you put a limit. How stupid. You play up the fact that you can fight and gather and do everything in the air and it’s a tactical aspect of PvP – no its not. You have extreme limitations so really what it means is that the tactical choice of flight is reserved only for players with billions of money spent on flight potions and scrolls and rare gear.

Solution? Gathering aether should refill your flight meter. In the Abyss the flight meter should only begin to drop as you engage actively in combat as in you’re attacking not running away from an attack. In the normal world there should be a cap on the altitude your character can reach and chalk it up to fatigue and aether concentration being very low.

Environment

There are tons of terrain clipping problems and bugs. If you jump over a log, odds are you’ll see your character glitch a little – replay and rubberband a second – and then maybe land where you expected him to. Why? You can do it in WoW and every other fucking MMO so why is travel in Aion so buggy?

The zones as well are either MASSIVE and require a mount of which there are none, or tiny and cramped with tons of grinding fodder (neutral mobs) and over the top terrain doodads that really serve no artistic purpose either.

Flight paths have a kinah issue that I already discussed, as well there are only 2-3 in most zones and they’re almost never at a MAJOR quest hub. You spend such an astronomical amount of time WASTED in traveling throughout Aion. Gliding helps some but ultimately it too is a lackluster and uninterestingly boring way to travel. I don’t want the hassle, I want a mount or better placed flight points.

Solutions: Place more flight paths. Introduce mounts. Expand on the land mass because as it stands, there’s very little earth to explore with even less reason to go explore it.

I could go on more here about the crippling reliance on consumables, the fact that PvP is broken down to basic zerg vs zerg lag wars where the victor is the side with more Rangers and Sorcerers and more kinah to supply the trillions spent on kisks and potions.

This isn’t so much a dig, hell readers of the site here know that I really like Aion. I was very excited to get into it, to be on the ground floor. But right now I’m immensely disappointed at how NCsoft is handeling the IP. They ruined Tabula Rasa, and now they’re on the slippery slope of ruining Aion.

  1. Phreak3189 says:

    Gathering:
    i would agree with you on gathering, it is such a mindless grind in the game to increase your gathering level, but yet again, in what MMO isn’t it?
    So to decrease the amount of mind numbing and almost painful grinding i have to do to get my crafting to a decent level so i can make shit i can wear, a logical answer would to be to get rid of the failure bar. But no,Ncsoft slaps me in the face with a big one.

    Crafting: same deal, i’v spent HOURS upon HOURS getting my crafting up to a level where i can make gear that i wear/use. The idea of work orders was a brilliant one, but to accompany it with the failure bar AND with the fact that i have to throw even more kinah to buy the materials to finish all 9 washtubs or whatever is horrible. It really feels like i’m just pissing money away. they should either completely get rid of the failure bar, or make it so only the gather-able and buy-able mats are lost.

    Dieing: the whole idea of spending even more money to get your lost exp back, is one of the most annoying things i have to ever experience. I have some where between a bubble and 1/2 of lost exp due to myself dieing. The only reason it hasn’t been filled back up is because i don’t want to spend another hour or two grind more kinah. They should allow us to re-spawn back at where we binded to, but only instead of charging us money, just let us re-spawn and experience the rez sickness for how ever long. It worked in WAR why cant it work in Aion?

    Flying: limited flight is the stupidest thing i have ever heard of, where one of the main selling points of the game was that you can fly, and the fact you can only do it in specific areas is just annoying. Plus on top of that they throw a timer on it in thous areas and in the abyss is just fucking stupid.

    All of these points, mainly the endless kinah grinding, have driven me to think about canceling my subscription until the bugs are worked out and things are smoothed over.
    Plus, the fact that i live in Aus is a big one since i use telstra (lucky me) that usably leaves me with a ping of 500-600 which is trash compared to the ping people get in the US.

  2. Going to agree with most of the things you said there Spooner, alot, if not all of the game relies on Kinah, and with the huge amounts thrown away into crafting+skills etc, its kinda rediculous, not such a problem with me atm… as i have approx 1mil kinah at level 28… although buying those lvl30 wings in going to hurt >_<

    100% agree with you on the flight thing, my aether gathering is only 40 cause i cbf waiting 1minute for flight to recharge EVERY time i gather a node.. waste of time IMO.

    Loving the game, but it has its drawbacks

  3. I never got the Flight Timer. How is it supposed to be a selling point when even the simple WoW flying mounts are more fun (due to their lack of a timer).

  4. I know this is gonna sound kind of ignorant or rude before I say it, but here goes. Since the game is Korean and really we’re getting everything after them, the complaining should have been coming from their side before we even got the game. These were all simple issues that should have been bitched about and resolved a while ago. Here’s the ignorant part- Socially is it not a Korean thing to complain? I know as Americans we tend to want things our way and will bitch till it happens, but does that not go on with other countries? Just thought I’d put that thought out there.

  5. I enjoyed Aion for the month I got with my purchase, but all the hurdles mentioned in this post, all the punishments clearly included to make my levellig process as long as possible, were what made me decide to not renew my subscription past the first month.

    I see the same mistakes in countless MMOs, that fail to grasp that part of WoWs suscess is in its lack on punishing players for playing. Sure, grind in WoW is still there in countless other ways, but you are never really punished (excpet perhaps gold for repair costs) and everything you do is a steady progression that keeps moving you forward, there are no fallbacks, no moment where you feel your time has been wasted (except maybe wipe nights in raiding :p). Until Aion sorts its shit out, I guess il stick with WoW.

  6. I agree. I feel extremely limited in what I can do in the game. From the ridiculous lvling of gathering, extracting, grinding, and crafting, to the even more ridiculous economy system, I am constantly frustrated and feel like I am wasting my time doing trivial, fruitless tasks, and usually only end up playing for an hour or so before walking away for several days.

  7. The economy and hideous money sinks are a big detractor from what could be one of the best games to hit the net in a long time. The ever increasing need to group is a frustration too, if you want to solo for a bit your only real option is to grind mobs, and there are areas you can’t even do that. =) And I play a sorcerer!

    PVP is a joke — the only thing you get are gank squads and zergs, that’s it. There’s never anything remotely requiring skill, just superior numbers and who gets off their big nukes first. Rifting is retarded — at least half the time, if not more, any rift is camped by a ton of the opposing faction so you show up, get chain CCd and nuked into oblivion.

    Crafting is obtuse, it is only marginally superior to the crafting in FFXI which also destroyed your mats on fails, but it had added factors like time of day, what direction you’re facing, and what stuff you have in your Mog house.

    Another irksome thing for me is that manastones destroy ALL the other stones when one fails. Who thought this was a good idea? Sure, have the stone fail once in a while, I can see that sort of — but it shouldn’t take all the rest with it when it goes, that’s assinine.

    Soul healing — I’d rather just lose a smaller amount of XP permanently than keep paying the ever escalating fees, my last death was at 34th level and cost me 35K. I haven’t died at 35 yet, but I’m betting it is 40-50K per death. That’s beyond obtuse into the realm of the malicious and foul.

    Don’t even bother reading the Suggestion Box on the official forum either, it is nothing but whining and flames and people being assholes to each other. Seriously. It is every bit as obnoxious as the WoW forums, only with more concentrated rabid since there’s less people.

    Anyway, yeah, agree with what you posted — ESPECIALLY the flight thing re: aether nodes, if aether = flight, and we’re gathering aether then it would follow that our flight timer should rejuvenate too, maybe not 1:1 time gathering to time in flight, but SOMETHING, I think my Aether is 142 and likely to stay there a while, after all, when I get to 199 I have to buy greater aether gathering for like 117K if it is similar to greater extract vitality…

  8. Sounds like someone should go back to WoW.

  9. This is a prime example of the drivel that gets posted to the Aion forums, thanks Mavoc for illustrating my point for me!

    ‘Go back to WoW!’ is tired, trite, and ignorant. I’m really really tired of seeing every Aion fanboi fall back on this kneejerk (with the emphasis on Jerk) response.

    I really enjoy Aion for the most part, but it is far from perfect, and a lot of the stuff in system really does seem to be punishment. Should death be avoided? Hell yes! They just need to moderate the costs, the entire economy is ridiculous. We’re not asking for the penalties to be eliminated, just that they be reduced.

    But of course it is all or nothing, there’s never room to compromise, fanbois of any fandom see things as black and white, there’s no such thing as a shade of grey.

  10. “Another irksome thing for me is that manastones destroy ALL the other stones when one fails” argh this drives me insane – you get the gold weapon, spend 200k on some nice superior manastones and then the 4th one fails and ur suddenly broke and pissed off but looking at a shiny turd weapon with no p.crit :(

    I made it to 38 on my Gladiator, have 399 armorsmithing (now blocked from attempting the Green->Blue recipe by the 800k armour fluxes i need 5 of per attempt) and login to be faced with a list of group quests that are camped to buggery by russians. I’ve taken two days off and don’t know when i’ll b rdy to face the grindage again!

    I feel that I should love Aion beyond belief but feel like i’m being pushed away by the combination of resource reliance and hardcore grinding u need to get anything worthwhile done…Fire Temple anyone?! I hear LoTRO calling me back again – and that’s saying something!

  11. Well, every single solution given by Spooner is pointing to the WoW game mechanics instead of improving the current aion mechanics: 100% nodes, mounts, 100% on crafts, running to corpse.

    I mean come on.

    If I pick an apple from a tree, will my hunger go away? no. Why should my flight time come back. It doesn’t make sense.

    All this comes from the fact that everyone wants everything, and they want it now.

    I really hope they don’t give in to all this QQing.

  12. Mavoc let me ask you something. When you run through a dungeon and not a single fucking boss drops a piece of loot do you feel you earned anything? or was it just “group grinding”?

    When you run through the dungeon and an item DOES drop and you lose the roll and somebody else wins, was that earning?

    How about mana stones? When you spend 200,000 kinah on stones only to have the 4th stone always fail and then you finally get the sockets in, did you earn them?

    No. It’s called GAMBELING. The mechanics introduced in WoW were a move in the right direction for MMOs out there. If you want to gamble and feel like every single fucking tiny thing has to be this monumentally time consuming and epic struggle, then you’d see zero flaws with Aion’s mechanics. It was interesting at first but once the awe started to fade a little I felt a lot like I was spending time and money and effort and all of it having ZERO affect on the outcome.

    This isn’t your typical “I want instant gratification QQ” this is simply me pointing out that if you spend time doing something, if you put forth effort, if you spend money – then fucking shit bro, you MUST see an affect on the end results.

    If Aion mechanics were real life, I could go to the gas station to fill my car – pay $40 each time – and only half of the time will my car get filled. How is this a GOOD and WORTHWHILE concept?

  13. Hope someone from NC soft reads your website Spoon. I know that WOW devs do. You have some great ideas here. I liked the idea of flying timer not decresing when not in combat , when gathering aether.
    In MHO this game is heavry grind game. They tried to cover it and substitute some aspects of the game so it does not look like grinding, but for me its obvious grind. WOW does is better at hiding grinding, basically making you want to grind, not making you HAVE to grind.
    My char is called Mitak and i am lvl 28 on Perento EU. I am not playing for 2 weeks already as its just boring…i just bought borderlands and dragon age, meaning i will not play Aion for at least another 1-2 months. I am giving the game 2 months to change a lot of things…hope it manages. If not, i will just go back to wow.
    I am not pissed at Aion anymore, i was when i liked the game. Now i am tottaly calm as are a lot of other people-calm as in indifferent. Dissapointed and tired.

    Anyway, good topic Spoon, as always!

  14. I’m not quitting Aion just yet because I want to finish my current little project to give the game its due. But in all honesty, once you’ve reached level 25 and entered the Abyss – it feels like you’ve seen the entire game and all that’s in store for you is more grinding. If you’re lucky enough to have a static group of people to grind with then the grind can pass by less painfully because of conversation.

    Maybe I’ve matured as a gamer, maybe I’ve just gotten over the heavy grinds – but I’m not digging right now the feeling that no matter what I do in the game it won’t affect diddly shit besides my EXP bar and that bar takes longer to fill by the minute.

  15. “Maybe I’ve matured as a gamer, maybe I’ve just gotten over the heavy grinds – but I’m not digging right now the feeling that no matter what I do in the game it won’t affect diddly shit besides my EXP bar and that bar takes longer to fill by the minute.”

    Can’t agree more.

  16. If I don’t get any drops from dungeons, or I loose a roll, I just call it life. And in life, game or real, you don’t always get everything.

    Is it disappointing? sure it is. But I just hope the next time around is better. Why? because there’s always an other time.

    Loosing manastones, yup again, it does suck. But maybe you don’t need to have the highest possible stones in every single slots. Why not settle for a bit less and wait a bit for higher end stones? Noooooo, wait? Be patient? Hang in there? I guess its not in most gamers vocabulary.

    This game is far from being flawless. But I would rather see them fix the crash problems and start messing around with the sideline features.

    I’m happy that I can’t grind a char to top level in 2 days. That I need to actually work, hard, for the things I have.

    Don’t tell me WoW was a step in the right direction for MMO. WoW is broken and totally unbalaced. period.

  17. Rik Wessels says:

    I totally agree with your point of view Spooner. The simple fact also is that the amount of bots and goldsellers in the game is directly linked to the massive demand for kinah the game’s design implies . It is very similar to Lineage 2 with regard to that .

    Once you reach lvl 25 the game also comes to a grinding ( pun intended ) halt . You can’t quest in Abyss due to the constant ganking – folks actually camping known quest hubs – and choices to level elsewhere are sparse . You make the effort to level to 25 – the ultimate goal being acces to Abyss- only to find out you have to leave again ASAP .

    The game oozes potential , it looks great, playing it is intuitive, classes are well – designed ( in short it could be one of the best MMO’s ever ) but it’s all let down by the intense grind and kinah-dependency.The solutions you offer would indeed help to solve many of the issues .

  18. Haven’t seen it crash any more than any other game I’ve played, but I understand that there’s a serious issue with Fortress Zergfe…I mean raids. And since the end game is abyss focused, I suppose that’s an important thing to be fixed.

    RNG (Random Number Generator) has nothing to do with work, it is pure chance. This game is ruled by RNG on every little thing and that doesn’t make anything have anything to do with work unless you count the grinding to roll the dice again and take your chances work.

    Myself I call that bad design. =) There is no special merit in having bought 20 Manastones to have a chance to socket 4 into an item, regardless of the stone used, that’s an abysmal design. The fact that one stone failing, nearly always the last one of course, nukes the others in the item is ludicrous.

    I don’t want to level faster, I’m level 35 and have been playing for over a month, though my play time is limited during the working week. What I would like to see is penalties and rewards commensurate with the endeavor attempted.

    Having a boss drop no loot is retarded, a /boss/ should always drop something, even if it is only a few whites or a green. There should be some carrot to go with the stick. They seem focused on the stick.

  19. I can’t say I agree with all points here, I am tired of having everything handed to me, and I want to have a challenge in more parts of the game. (PS: I am listening to a Podcast as I write and my brain is blanking out once in a while, to explain why I might seem incoherent.)

    Gathering for me, is fine. I like that I have a chance of failure. The best way to skill and gather more efficiently is to raise you level on the nodes you have gotten ‘past’. Because I have 240 skill doesn’t mean I need to start gathering the 240 nodes. It is far better to keep gathering the 230 node until 271 (41 levels above node stops giving XP/Skill), then move to the 240 and get 281, etc. The higher your skill are in relation to the node, the faster it gathers and you literally have no chance of failure (it’s very rare).

    Crafting, same deal here. Sure it costs money, just the raising of the caps cost you well over a million. But this again doesn’t really mean it is a issue. I doubt it is ‘intended’ that you skill you craft to cap within the first 30 levels. Sure, you perhaps _could_ do that, but it’s not financially viable to do so. Craft a little at a time, and as you get higher and higher levels, kinah is earned far more easily. Within around 2-3hrs of questing and grinding I am typically earning near half a million kinah. The market is also currently not stable, as we are mostly leveling up with a ‘few’ having reached the upper level. When we have quite a few more in the upper levels, there will be more drops that appears on the market. This will lower prices eventually, and make it cheaper to make the product. We as crafters decide to some extent what we want to charge for our time invested. Sure, the consumers might not agree and actually pay the cost we want, but some people are undercutting far too much at a time. From extremes 1 million (it costs you 980k (in the current market) to make (when you buy the materials) in example) to 981k – just to sell fast and earn 1k kinah (or 981k if they have gathered all materials – wich is smart). I’m getting a bit off track here, I personally love that I have a chance of failure. It might seem weird, but I find it more rewarding if there is a risk involved. I have hated how easy it is to both skill up and craft in some other games like WoW. Here I have a risk involved, but that’s not the only good thing, you have an even lower chance of creating a high quality version of alot of the items. So you got risk versus reward and a little chance for an even greater reward. I like this system myself, I can understand that others don’t having gotten used to games like WoW. But I hope they do not change this. Perhaps one change as you write, it wouldn’t be so bad if we didn’t lose all the items used, but there is a chance on losing the different mats involved in secondary rolls for each item.

    Kinah can seem like a pain to earn. But personally I feel it’s fine. I haven’t really had much issues with struggeling to pay my soul heals, to teleport and fly between flight paths. I’ve done alot of crafting, I have paid for all my skills up until Lv.42, I have had my fair share of deaths (being a tank I usually end up dead first), and I teleport and use flight paths often. I haven’t bought much manastones, food (make my own) and potions (make my own) and so on forth. Like I wrote above, from having played near 2-3hrs questing, I typically have earned 500k kinah. If I am lucky I can also have made a few million depending on what dropped. The way I feel it has been, is that it scales the cost for death and such decently in the ability to earn kinah. Inventory costs you a bit as you get more and more expansions, like with crafting, I don’t think it’s needed to get yourself Lv.5 expansions right away. I have upgraded slightly, and done the quest to get one row in the cube (and will use the item from Veteran Rewards later) – I have no issues with my space as I run around. I vendor often, it hasn’t been an issue, and I know that since I nearly seem to double the amount of kinah I can make per level every 10 levels, it feels more wise to me to max out my cube at a later time.

    So in a response on how the fee scales with levels, your income also scales. To me at very least, it evens out.

    I’ll agree on flight though. They advertise it as something really special and what sets it aside from alot of other games in the genre. Sure, it in some ways does, but I too got a bit disappointed at how little flight there actually were in the game. Sure, we can glide, but I don’t really see that as flight combat, although it is fun to jump of high cliffs and glide down to the next quest area, it does save me time, that’s for sure. I remember seeing interviews where they talked about how important it would be to decide on flying or staying on ground when in combat due to bonuses triggered from being in the air and abilities on the counter-side being disabled in flight. It sounded far more interesting than it really is. I can understand from having read and taken care to read the lore why you can’t flight endlessly in the Abyss though. Sure, there’s alot of Aether there, but it’s spread out too thinly for it to sustain constant flight and you get tired. The NPC when you get Abyss unlocked talks about this to you when you answer the questions. Again, although I wish I could have some areas with unlimited flight and some ways to fly more in every zone, at least a little bit hovering over the ground for periods of time to take advantage of these different flight bonuses etc. and to create a tactical diversity. It doesn’t bother me too much though, it adds more thinking and you can greatly increase both flight time and speed through equipment, manastones and some titles. I’ll definately have a bit of HP in my PvP set, but I’ll pump all I can into getting the best flight time/speed gear and manastoning them as well.

    Overall, I don’t really agree with the factors you write in this blog entry being what makes the game not fun, for me. It does make it less fun for you as I understand, but for me, it has no bearing on my ‘love’ for the game. I can agree to some parts, but in the big picture, I like it how things are. There’s risks involved, you must think more (not that it requires high intelligence or a degree, but there’s some tactical choices to be had) and take more care. I also think Aion has done well (in my case) to keep me entertained while I am leveling. There’s raid bosses out in the world for several levels, there’s one at Lv.38 (wich can be done from Lv.35 at least if not sooner) and there’s one in the early 40′s. There’s alot of group bosses too that starts from early 20′s. There is grinding involved, but I have so much fun since I tend to do the more grindy bits with my legion friends and randoms I have gotten to know while leveling through grouping and such. When you fool around joking and have fun while you are performing mundane tasks, time flies faster and the levels do as well.

    I’m just glad I got to experience Aion before they add the 300% increase in XP on some quests. I’ll be fine with it after that too, but I liked the challenge I’ve had to Lv.50. There’s no way I can imagine myself leveling to cap like I did in WoW and AoC, within 6 RL consecutive days (and the level caps there were 80, not 50). I like that I finally find a little challenge behind the game again. Although it’s not a difficulty challenge per say, you need to invest some time before you reach the current level cap. I’ll take my time and enjoy the ride. If I get tired, I’ll log off and do something else until I feel like playing again. I don’t see the big rush.

  20. I completely agree with everything posted here. The main problem I have are the “gambling” aspects. The main reason I enjoy MMORPG’s, as opposed to other online games (FPS for example), is that after a two or three hour play session I feel like I have something to show for it. There are many times in Aion where after 3 hours of play I feel like I have accomplished nothing, if not digressed in some sort (loss of mats, kinah, exp).

    What I want to know is how much of a development role do the NCSoft guys here in the US have on the game. With it being a Korean developed game, do the guys here just give them suggestions or do they develop their own content?

    The last thing, Mavoc, this thread is meant to be a DEBATE and not a QQ session. It’s ok to disagree, just don’t start attacking people. Post your opinions and counter-arguments, so we can all discuss them.

  21. Wow, I just realised I shall never listen to a Podcast and write a response – or anything at all for that matter – ever again in the future. That was one big mess of bad grammar and poorly written text. Hopefully it is possible to decrypt my meaning.

  22. I fail to see where I attacked someone. And if I did that was not my intention. I have a language barrier and sometimes I have a hard time expressing myself in English.

    Sorry to anyone I might have offended.

  23. @Mavoc: The phrase ‘Someone needs to go back to WoW’ is often used on the various forums in a harsher way — thus perceived as an attack. The fanbois that post using that particular ‘argument’ are generally rabid asshats who should be banned from contact with…well…anyone. =) Apology accepted and in return I offer my own for my reaction to the post.

    @Decurio: Yeah, your post was very ‘stream of consciousness’ but you raised some good points and offered some constructive suggestions. I wasn’t aware of the 41 point difference thing. So…you’ve reached max level?

  24. Oh how spoiled we gamers have become since the days of Everquest Classic. Now *that* game was built around punishing the player. Nothing I’ve ever played has felt quite as punishing as that game. Even Aion goes pretty soft on the players over the original Everquest. =]

  25. I agree with Decurio.

    I said what I said because of the feeling, I have, that everyone’s solution to problems is “in WoW”. Especially when all I’m trying to do is forget about WoW.

  26. LOL don’t worry Decurio I get what you said and that’s a pretty solid argument. I don’t have the time right now (probably later in the evening) to really go point by point but i got the meaning :]

    Mavoc isn’t attacking anybody from what I can see and no I’m most definitely not offended. It’s personal opinion of whichw e’re all entitled too. As for my comment about WoW being a step in the right direction, it was. You can’t argue the success and outright monopolization of the MMO market that Blizzard has right now because of their changes.

    Do I like what they’re doing now? No. Is it a broken game (WoW)? No. Has it become TOO casual? Yes. But we’re not talking about WoW.

    The gripe with Aion is that it is immensely time consuming and as a normal human being, when you spend hours at a task you want to be rewarded with even the slightest sense of accomplishment. Paint a wall for a day and by the time the sun goes down you want to see some fucking paint on there right? Is that asking too much?

    Saying that the manastone issue or the crafting issue or the gathering issue is “just life” seems like a really diluted argument because this is a game – not life. I don’t want to dedicate 40 hours a week to simply grinding lower level herbs so I can then move up to higher level herbs. If I wanted to do that I’d play Farmville or become an accountant. Not EVERYTHING in the game has to be a grind nor does it have to be this intracite and robust system. It’s fucking gathering, you click on a plant to pickup – you pick it up – you move on to the fun parts like combat and story and PvP and crafting. The pass/fail for gathering is just a time sink. Time yourself with a little stopwatch when you gather something. Even if it’s a gray level node. How long does it take to level your gathering skill?

    Let me ask you this finally. Why do you think there are so many bots in this game? I’ll tell you exactly why. Because robots are BEST SUITED to playing 50% of Aion’s offering as a game. Gathering and grinding, ones and zero’s. When NCsoft “westernized” the game, they forgot to remove that one key aspect – we’re not fucking robots.

    Quick addendum: My solution isn’t going to go play WoW again. I’m not going back to that game for some time and yes I am still playing Aion, making videos, and enjoying the game. But that doesn’t mean that I should turn a blind eye and not say a word when there are so many aspects of Aion that really seem like poor design and with an IP that has such potential it’s a shame to see the cons outweigh the pros. Maybe if I was in a large legion of decent players my opinion would change, or maybe I should pickup a few bots to supplement my character while I sleep and try to keep myself fed and bathed.

  27. EQ1 was hands down the most painfully grueling experience in gaming. And yes we HAVE become spoiled as gamers, but maybe it’s just me that doesn’t have the time anymore to really bore down in an MMO like we could back when we played EQ.

  28. I can agree that alot of it feels like a huge long grind. Gathering can take time, and yes, indeed, the higher skill you are in relation to the node, it will feel slower to gain the next skill point. The reason as I see it, is that you gather the nodes far quicker (sometimes near instantly) and you are done with the node so much faster and thus go through plenty more nodes in the same time it took you to get 1 skill at a lower skill with less nodes. I personally, at least still try to gather and craft with at least +5-10 skill points, to minimize the risk of failure though. Crafting at the exact skill gives you a far higher chance of failure and losing your material(s).

    I also see the time I invested doing gathering and ultimately crafting what I gathered, as rewarding – since once I sell or craft the materials, I get results from my labor. And well, I don’t find it so boring personally, but that is a matter of opinion anyways.

    But before I get totally off track again, there is one fundamental problem that we all face: You can’t please everyone. I might love that I have to work for things and put more effort into it, others might hate it. In the end, you will please some, and others will dislike it. The patch that are incoming (http://powerwiki.uk.aiononline.com/aion/Patch+Notes+1.5.1.0) should help making us meet on the middle though. There will be increases to kinah earned from quests as well as XP. The penalty fees are supposed to be lowered a bit, there’s supposed to be increase in drop rates for certain things (skill books in Alquimia for one, wich is a good thing). They lower a little difficulty for some bosses (like the last one in Steel Rake wich is in fact a decent challenge (but I like challenges :) )).

    Overall, with this patch, I feel they take steps in meeting us halfway from both sides. The grind should be lessened slightly with XP boosts from crafting/gathering and quests. But at the same time, it will require an effort since skill raises at the same rates (for crafting that is perfectly fine in my eyes, and in all honesty, I find it ok for gathering as well). Kinah should be a bit easier to get since quests reward some more kinah. And so on forth. My main ‘beef’ with Aion at the moment that can potentially ruin things for me, is that Windows Vista and Windows 7 users, get the Cry*.dll crash when larger sieges occur. Like when capturing and defending fortresses. With that being a major part of the game, it is game breaking that we are basically expecting to crash. They fixed the queues (at least on Spatalos) and they have taken decent measures in lowering the gold spamming (and it works at least for me on Spatalos, as I tend to get 3-5 messages a day). I have no doubt that they are listening to the players and taking all we say into account. Overall, I see improvement already and I am enjoying the ride to Lv.50 (Currently at Lv.41 (10% to 42), so not reached cap yet and I have more to experience, witness and learn).

  29. PS: I am very interested in knowing what more specifically:

    “6. Added description “A hidden effect(s) is activated when you equip the complete set” at the bottom of the tooltip of the item that has a hidden set effect.”

    means. Does it mean there are equipment like I had in FFXI, with unseen bonus stats? Take in example the Lv.35+ (I think that was when you could start those grind quests in MMV) Silver Mane ‘set’. It has no bonuses but the NPC refers to it as a set. The typical sets has bonuses that you get from having more pieces visible at the bottom, greyed out – I don’t see those as hidden. But then again, this could be a bad translation from the Korean patch notes. It will be interesting to see what happens once the patch is live here for us and out of testing over in Korea – I am guessing by then I should have the full set and can look for attributes being boosted.

  30. Stop with this gathering argument, its pointless.

    The way i see it- when you are gathering a node that is at least 10 points lower than your skill, you gather it instanly with 100% success rate and now waiting for pass/fail. If your skill is less than 10 over the node, then you have the pass/fail bars and you have to wait.

    I patent this, if NC uses it, i want 1% if their annual income from Aion :)

  31. Only 1%?? Go for 25% at least…you gotta think big to be big!

  32. hopefully 1.6 will fix a few of these things, as its changing the game from a korean based grind (the dev own words) to what western people like more, but we need more info as to when its coming, i know for one im dragging my feet leveling (rolling alts) as i don’t want to do a epic grind to level only to have it removed.

    Things i would like to see changed:
    fail removed on professions/and (or) the ability to (using more mats) upgrade the non proc items to the proc versions, this will pull the prices on broker down, but that is not a bad thing imo

    remove the fail rate of manastones/enchantments, make it the enchantment must be higher level than the item to use. This will increase there prices in broker, but for more assurance i would rather pay more. Also speaking of enchantments i belive they should increase the stats of the item by a % based, so they are equally useful for all levels

    Remove the CD on flight; i cant count the number of times ive died because my wings have come out, and gone back in due to lag, only to have me fall to my death before the timer is up

    battlegrounds/scenarios (what ever you want to call them); world pvp is good, but i really want options to pvp without fearing the inevitable zerg, or being owned by someone 20 level higher. It could easily be worked into the lore by saying they are fights over strategic areas

  33. Headhunter says:

    I kinda like the fact that enchatments can fail. i remember Kalonine where at lvl50 u cold have you +12 enchantment fail and you wold lose not only the enchatments but the wepon or armor wold break to and you wold end up with nothing :P
    I just think it brings some Exitment factor to pimping up you wepons and armor.
    Not like in WoW where it was easy to get a great wepon with great enchantments.

    Sorry about my english but i am from portugal :)

  34. Totally agree everything you said. This game makes me feel like i am doing the second job for kinahs :-( .

  35. “This game makes me feel like i am doing the second job for kinahs :-( .”

    or buy kinah :( more than once Ive felt like the game wants me to

  36. it does, that’s why you still see in game ads from botters all over and nothing done to delete their account even when screenshots are provided

  37. its not to often i see the same botter for more than a day, though they are often replaced by similar ones quickly, like roaches. According to tamat they are “We’re banning thousands of bot accounts every day and will continue to do so.” though i find that hard to believe (thousands per day means within a few weeks they have banned the population of the game several times over)

    on a side note im not impressed by the 1.51 notes, the idea of having a ‘magic word’ that you have to input when gathering aether sounds appalling. Sure it will (in theory) kill the gather bots, but having to input a word, while in air, while trying to farm a node before you can continue just makes aether farming that much harder/time consuming than it already is.

  38. The new CAPTCHA on aether nodes is a horrible idea — it only hurts a fraction of the gather bots, far more would be affected if they changed the ground nodes to be the ones that poison you. Picking aether nodes just makes the most tedious and annoying gather even worse. That was a horrid idea.

  39. Headhunter says:

    You guys are making me feel like deliting my acount. Is it realy that bad?

  40. I agree 110% with the OP if you have played the free MMOS this is same design you will see in them.

    Seems like they took a game like 9 dragons an did an upgrade with graphics.

    So far i do not see a reason or point to stay with the game even though i will give it some more time since i paid three months advanced.

    At moment i see many reasons why i would not renew if they do not fix.

  41. @ Headhunter i am not sure what level you are but yes it is.

    An have to love the aspect of trying to quest while getting ganged up on by three to four players at once.

  42. Everything costs kinah. 90% of the time I talk to an NPC and it’s not quest related I’m giving him my money. Hell there are even quests out there that ask for up to 50000 kinah. What the hell?

    - And this is why the Kinah sellers are rolling in dough.

    I couldn’t agree with you more on the actual penalties set in the game, as far as Kinah and death. I absolutely hate games where the death penalty is either xp lost or an astronomical amount of money lost. I have lost so many levels due to bad groups in CoH, the last thing I’d want to do is repeat that. After a while, it becomes a chore and uninteresting.

  43. It’s originally a Korean game… I could have predicted pretty much ALL of these masochistic experiences based purely on this fact alone. Koreans (and I am stereotyping a bit) tend to love extreme difficulty and high stakes loss. They are, more or less, the worlds most ‘hard core’ gamers (assuming you measure hardness by way of willingness to suffer through difficulty). You know that ‘hard core’ mode which is playable in some games? The one which causes a single mistake to cost you *everything* and drive you insane with frustration? That’s made for Koreans or people who were Korean in a past life. I mean in some gaming circles really excessive and punishing grinding is actually often called a “Korean Grind” whether it comes from Korea or not.

    I just ordered Aion, and it’s downloading now. My boyfriend says he will have no part of it, as he already pulled all his hair out playing another korean game a decade ago. I’m fairly ambivalent about the prospect of playing a ‘frustrating to advance’ game myself. Many gamers seem to measure gameplay ‘fun’ based on how far they progressed in how many minutes. Myself I measure gameplay fun in terms of an entertaining way to spend my time, regardless of progress. Yes I do like progress, but it is entirely secondary. It is after all a ‘game’ and it’s purpose is to entertain, not to hand me imaginary money on a silver platter.

    Really, the time spent and the difficulty, are both being compared to WoW as a yardstick. How long *should* it take to accomplish xyz, or get such-n-such loot, or level up? Compared to what? well it’s all more or less being compared to WoW. If there were no precedent set, no ‘status quo’ which makes us feel like “this is taking too long” then how would we come to that conclusion? I think it is a fair sentiment to say that games are WAY too extensively compared to WoW, and then criticized alternatively for either not being enough like wow or being too much like wow.

    I am sorely disappointed to hear about the limitations of flying though. I understand them conceptually, but it sounds to me, based on most of what’s been said here, as though the limitations are overbearing, and that will affect the aforementioned ‘experience of gameplay’ I mentioned earlier as being so important to me. Perhaps they could change it so that it only eats up the timer bar in combat or only when you move (not while hovering) something like that. I dunno, I have yet to see for myself if it is really an issue, but I would very much like to spend a fair amount of time flying, what transcendent demigod wouldn’t?

  44. As far as your gathering complaint you should always be around 9 skill levels higher. You will rarely fail a gather (or craft for that matter)if you out level it by around this I’ve noticed. The solution is gather the gatherables you were gathering *huh* for a couple more skill levels.

    The same goes for crafting. Here’s the best example I can think of. Let’s say you are trying to craft a 199 item for an alt you are leveling and your skill is capped at 199. You also want the proc’d version of said item so you went in prepared to craft it multiple times. You have risk vs. reward factor working against you which is as intended. Obviously the sensible thing to do is level up your crafting so you don’t fail the craft. Even those 9 skill levels will make a huge difference, although I prefer to be 30 skill levels over what I’m attempting to craft.

    Now when we get to 399 yes it gets to be even more risk vs. reward. Also working as intended. You are crafting level 50 items. Best of the best. So we’ll talk about expert crafting. You can get the expert crafting up to 449 as everyone knows I’m sure. Now expert quest is incredibly expensive and highly luck based yeah I’ll have to agree. But also you are opening up a huge money making opportunity with it as well so intended. Plus you completely offset the risk vs. reward of making 399 skill level items and open yourself up to the amazing golds that are soulbound upon craft.

    I’m pretty sure you haven’t reached level 50. Neither have I so I don’t mean to talk down. My main is only level 40 after 2 months play (not shabby I guess)but I can see the future of my crafting. I personally went expert food because it was too darn easy to pass up. Mostly gathered everything for it myself which was awesome.

    Also have my alchemy sitting at 399 for when I reach 449 with cooking. I’ll think about giving expert alchemy a go ;) . That’s a strong combo for a sorc if you ask me. Already came in handy, made bloody flame book and it proc’d first try and of course I make all my own potions which lessens the costs. As far as life potions go I can gather ‘em myself but I pop mana too often so I end up buying those off AH. My alt has 399 tailoring and going to 399 handicrafting, sitting at 300 right now. Double xp weekends rock for crafting. Two times as fast and half the kinah spent.

    I too am coming from WoW but played grindier MMO’s beforehand. I still keep my WoW account active and do my daily heroic and weekly raids but Aion is an incredible game with a lot of potential. There is a lot to do but if you don’t have a lot of time don’t think about playing competitively. This game is a grind centric game. It’s not nearly as bad as other games I’ve played but it’s not for everyone. If you can get passed that there really is a lot of fun to be had.

    I do think that they need to work on abyss flying. That is my main issue with the game. PvP abyss flying really should be the bread and butter but it’s not as awesome as I thought. My thoughts are if you are engaged in PvP while flying STOP THE TIMER PLEASE. Even though I carry major wind serum potions you can get caught in a situation that someone engages with you, you don’t have a lot of flight time left and the potion timer isn’t ready yet. I don’t want to fall out of the sky to my demise. That is just lame.

    Simply stopping the timer so you can defend myself would solve the problem. Yes landing is the obvious solution at the moment but it’s the wrong one. The person that keeps flight wins period. I’ve seen this myself personally. What chance does a melee have against me when they have no flight time left and are resorted to landing? None. Stun, turn ‘em into a tree heavy nuke. If they’re still alive root ‘em. Aether hold, magic fist. Even if they had a chance in all of that to regain flight and pop a potion they’re still going to stay in stun lock and losing flight has crippled them enough to make it near impossible to win. I don’t even see how 1.9 is going to fix this issue with the new skills to counter stun unless they fix flight.

    All I can say about the soul healing situation is you really shouldn’t be dying to enviroment except in the rare situation that it’s a player error, lag or something unforeseen. In a party you really shouldn’t die unless you do something wrong or of course the tank isn’t keeping aggro/the group wipes.

    In that case yeah we gotta suck it up and pay the fee which does suck and is overly expensive. I would say out of 10 deaths 8 were caused by PvP. More on the PvE side when lag is the factor. Even spamming 7 can’t save me from that sometimes haha ;) . My big tip for this is pick the mobs you grind carefully. There are plenty of areas that have mobs that don’t aggro at all or pick an area that has aggro mobs that aren’t densely populated. If you have to grind areas that have a dense population of aggro mobs stay near the outskirts or entrance so you can pull them back a little and work that area. In general those areas are better duo’d or done in a party setting anyway, especially if you want to get deep into them. You’ll be worrying about spawns way too much so unless you have excellent crowd control forget it.

    The game isn’t perfect and could really use some work for a western crowd I shall agree. I think it’s an excellent game however and has a lot of potential. If it lives up to that and builds on what there is in a year it could be a really amazing game. Again my major complaint is abyss PvP is kinda fail. A lot of PvP goes on through rifting which is irritating to me. I want to fly and fight. I can fight on the ground in any number of games. I want to PvP in the sky.

Trackbacks/Pingbacks

  1. Is Aion Going Down? - [...] something I see myself playing anymore. I can’t really put a finger on anything specific like Spooner or Werit ...

Leave a Reply