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	<title>Comments on: Reason Behind the Combo Points Mechanics for Rogues</title>
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	<link>http://www.spooncraft.com/whatever/reason-behind-the-combo-points-mechanics-for-rogues/</link>
	<description>Jacked up and good to go.</description>
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		<title>By: jiji</title>
		<link>http://www.spooncraft.com/whatever/reason-behind-the-combo-points-mechanics-for-rogues/comment-page-1/#comment-4550</link>
		<dc:creator>jiji</dc:creator>
		<pubDate>Sun, 26 Oct 2008 06:11:16 +0000</pubDate>
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		<description>&#039;The biggest arguement for allowing the points to build on the player is that it is very common in PvE for a rogue to be working on a mob, and that mob to die with 3 combo points still on it - a total waste. It’s a loss in DPS when 3 points go to waste&#039;
So as all the dots tat tick only once on the mob but uses a gcd.</description>
		<content:encoded><![CDATA[<p>&#8216;The biggest arguement for allowing the points to build on the player is that it is very common in PvE for a rogue to be working on a mob, and that mob to die with 3 combo points still on it &#8211; a total waste. It’s a loss in DPS when 3 points go to waste&#8217;<br />
So as all the dots tat tick only once on the mob but uses a gcd.</p>
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		<title>By: Jim</title>
		<link>http://www.spooncraft.com/whatever/reason-behind-the-combo-points-mechanics-for-rogues/comment-page-1/#comment-4489</link>
		<dc:creator>Jim</dc:creator>
		<pubDate>Fri, 24 Oct 2008 20:48:40 +0000</pubDate>
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		<description>I think that combo points should be allowed to build on the rogue, but fade if not used after a certain amount of time, as it would be massively overpowered for rogues to just be able to walk around with 5 points saved up, to be used whenever he/she wants to. The biggest arguement for allowing the points to build on the player is that it is very common in PvE for a rogue to be working on a mob, and that mob to die with 3 combo points still on it - a total waste. It&#039;s a loss in DPS when 3 points go to waste like that simply because the mob died before we had a chance to unleash our finisher.</description>
		<content:encoded><![CDATA[<p>I think that combo points should be allowed to build on the rogue, but fade if not used after a certain amount of time, as it would be massively overpowered for rogues to just be able to walk around with 5 points saved up, to be used whenever he/she wants to. The biggest arguement for allowing the points to build on the player is that it is very common in PvE for a rogue to be working on a mob, and that mob to die with 3 combo points still on it &#8211; a total waste. It&#8217;s a loss in DPS when 3 points go to waste like that simply because the mob died before we had a chance to unleash our finisher.</p>
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		<title>By: Carl</title>
		<link>http://www.spooncraft.com/whatever/reason-behind-the-combo-points-mechanics-for-rogues/comment-page-1/#comment-4486</link>
		<dc:creator>Carl</dc:creator>
		<pubDate>Fri, 24 Oct 2008 20:13:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.spooncraft.com/?p=4638#comment-4486</guid>
		<description>hm how interesting.</description>
		<content:encoded><![CDATA[<p>hm how interesting.</p>
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