Reason Behind the Combo Points Mechanics for Rogues

With Death Knights using what appears to be a modified energy system (think being a rogue with 3 energy bars and a rage bar), and feral druids pretty much being rogue clones in cat form; what’s the actual reason that rogue’s combo points are built on the target and not the player?

Personally I think that a rogue being able to build combo points on themselves and then expel those points for finishers is much smoother than the current system and would indeed make them so overpowered that the world would explode with goo.

It’s mostly for flavor. Switching targets for some classes is an almost inconsequential decision. Switching targets for rogues is a hard decision. You’ve got a runner or a guy beating on your healer — do you switch targets and risk losing your cps? The idea was that you have to play differently when you play a rogue — you have to think about different things.

I understand why you might think this is a hassle, but you could make that argument about a lot of mechanics in the game. Why can’t rogues use finishers whenever they want? Why do cps have to drop off of a target with a finisher? Why can’t I have 10 cps on a target if I want? It’s just part of the mechanic.

While we have managed to screw rogues from time to time in WoW (like 360 cleaves), I don’t think that the penalty for switching targets has driven players away from the rogue class or kept them out of Arenas or end-game raiding. I don’t think it’s a quality of life issue on par with the old poison creation mechanic that we recently scrapped. (src)

3 responses to “Reason Behind the Combo Points Mechanics for Rogues”

  1. Carl

    hm how interesting.

  2. Jim

    I think that combo points should be allowed to build on the rogue, but fade if not used after a certain amount of time, as it would be massively overpowered for rogues to just be able to walk around with 5 points saved up, to be used whenever he/she wants to. The biggest arguement for allowing the points to build on the player is that it is very common in PvE for a rogue to be working on a mob, and that mob to die with 3 combo points still on it – a total waste. It’s a loss in DPS when 3 points go to waste like that simply because the mob died before we had a chance to unleash our finisher.

  3. jiji

    ‘The biggest arguement for allowing the points to build on the player is that it is very common in PvE for a rogue to be working on a mob, and that mob to die with 3 combo points still on it – a total waste. It’s a loss in DPS when 3 points go to waste’
    So as all the dots tat tick only once on the mob but uses a gcd.

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