New Shaman & Mage Talent changes in latest WotLK Beta Build

Hey everybody I am currently working really hard on a VERY large Hunter and Death Knight post since both classes are getting a lot of attention and the Death Knight had some very revolutionary changes over the weekend that might be hard to tie down and make logical.

So for now here is a test of how I am going to work these types of posts. The information taken from Nethaera or any other Blizzard post will show up as usual below but I will highlight and add commentary after the very crucial changes and issues. Here is the source information.

Mage

~Arcane Fortitude moved to tier 2, increased to 3 ranks, now increases armor equal to 50/100/150% of Intellect. Not bad as it will add some survivability
~Arcane Subtlety now reduces the chance your spells will be dispelled by 15/35%, and no longer reduces the resistance of targets.
~Arctic Reach now also affects Deep Freeze.
~Blast Wave now knocks all affected targets back. This is sweet right here as it will allow fire mages or anybody getting that talent to pretty much get some space from melee ambushes.
~Elemental Precision moved to tier 2.
~Empowered Fireball reduced to 3 ranks, now increases damage by 5/10/15% of spell power.
~Empowered Frostbolt reduced to 2 ranks, increases damage by 5/10% of spell power and increases critical hit chance by 2/4%.
~Flame Throwing moved to tier 3.
~Frost Channeling now reduces mana cost of all spells by 4/7/10%.
~Frost Warding now increases armor and resistances of Frost/Ice Armor by 25/50%, now gives Frost Ward and Fire Ward a 15/30/5 chance to negate damage caused and restore mana equal to damage caused by the warded spell.
~Ice Floes renamed Cold as Ice, now reduces cooldown of Cold Snap, Ice Barrier, Summon Water Elemental, and Deep Freeze by 10/20%.
~Improved Counterspell now always silences the target for 2/4 seconds.
~Improved Fire Blast moved to tier 1, reduced to 2 ranks, reduces the cooldown by 1/2 seconds.
~Improved Flamestrike moved to tier 2, renamed World in Flames, now increases the critical hit chance of Flamestrike, Blast Wave, Dragon’s Breath, Living Bomb, Blizzard, and Arcane Explosion by 2/4/6%.
~Improved Frost Nova renamed Ice Floes, moved to tier 1, increased to 3 ranks, now reduces cooldown of Frost Nova, Cone of Cold, Ice Block, and Icy Veins by 7/14/20%. I like this trend where more talent points are freed up to be spread around.
~Magic Absorption reduced to 2 ranks, increases resistances by .5/1 point per level, and restores 1/3% of total mana on a resist.
~Master of Elements now affects all spell criticals.
~Mind Mastery reduced to 3/6/9/12/15%.
~Molten Shields now gives Fire Ward and Frost Ward spells a 15/30% chance to reflect the warded spell.
~Prismatic Cloak (Arcane)increased to 3 ranks for 1/2/3% and now also reduces the fade time of Invisibility by 1/2 seconds.
~Pyroblast cast time has been reduced to 5 seconds. Nessaja just exploded
~Shatter no longer has a prerequisite.

Shaman

~Flametongue Weapon: Now has a passive spell damage.
~Nature’s Blessing no longer increases spell damage from Intellect, and the effect has been reduced to 5/10/15% from 10/20/30%. This is in result of the new spell power system. Players should notice little to no change in the power of the spell relevant to healing spells.
~New Talent: Tidal Force- Increases the critical effect chance of your Healing Wave, Lesser Healing Wave and ~Chain Heal by 60%. Each critical heal reduces the chance by 20% and lasts 20 seconds.
~Stoneclaw Totem: Health of the Stoneclaw totem is increased by 5% of the Shaman’s total health.
~The range of all “friendly totems” has been increased to 30 yards, up from 20. THIS HERE IS AWESOME.
~Totemic Mastery talent removed and replaced with “Tidal Force”.

So basically what we’re looking at right now are mages getting more bang for their buck with a knockback blast wave and faster pyroblast, spell haste can really cause some ruckous now with that. As well since most talents were moved up and given 3/3 points instead of the usual 5/5 setup mages will have more points to spread around and really customize their builds.

Shaman finally got extended range totems which is great when you have to keep recasting the damn things on mobile fights, as well the changes to elemental and restoration seem to lend to a more versatile playstyle instead of sitting still and spamming chain heal or lightning bolt.

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