This is more for the Beta testers that read my site (if any other than me that is) but at least you can maybe refrence back and see if Blizzard fixed a bug or not when this goes live.
Heroic Dungeons bug fixes
- Azjol-Nerub – We ran into the issue with Anub’arak not wanting to stay burrowed internally, and have a fix that the next beta patch should pick up. There was also an issue with Hadronox not using his web pull ability that will be fixed next go around. It’s in the LFG system now too, thanks for that bug. (src)
- Halls of Lightning – We’ve been tuning this dungeon from both internal and your feedback over the last week. Loken should be a bit more manageable with some specific strategy adjustments based on some changes we’ve made. (src)
- Gundrak - Thanks for the Gundrak feedback. We’ve been tuning various elements of the fights, and the difficulty should be a bit more even. Slad’rah also drops loot from his Heroic table now, nice catch. (src)
- The Oculus – The Heroic Bosses in Lich King should not drop the same loot as their non-Heroic counterparts. If it does, it’s a bug. Eregos not dropping Heroics has been fixed in the next beta build, and he won’t evade. We’ve also been tuning various elements of the different fights to make them more understandable. (src)
- Utgarde Keep – Thanks for the feedback, and we found the issue with the Helm dropping in two places. The trash creatures on Heroic have a different table to pull from that their normal counterparts. A quick check looks like they seem to be order. If you have further information about what specifically dropped the item that would be helpful. (src)
- Utgarde Pinnacle – The encounter team has been playing through Heroics and that gauntlet was… rather vicious. Fun, but vicious. We’ve toned down the gauntlet in Heroic. (src)
- Halls of Stone – We’ve fixed the trash mob dropping 1 of 3 blue items every time. We’ve also tuned down the Brann event based on our own internal feedback and yours. Thanks! (src)
- Drak’tharon Keep- We’re tracking down several of the instance geometry issues currently, thanks for those reports. We’ve also fixed some bugs with the first boss not being attacked by trolls. Thanks, all. (src)
- The Nexus – Thanks for the feedback, Keristrasza and the other bosses definitely got some tuning over the last few days based on internal and beta feedback. We also threw in a little something extra to the Ormorok encounter for Heroic. (src)
- CoT – Stratholme – Greed now has Stamina instead of Spirit. We noted a lot of the same difficulty feedback in our internal playtests as you all did, and the bosses all got a little bit of attention and tuning. There’s also a new timed event for Heroic that I’m interesting in you all trying for the next beta patch. (src)
Raids dungeons bug fixes
- Naxxramas (10 Players) – Four Horsemen chest is fixed internally, next beta patch should have it back. The issue with the infinite respawning spiders in Faerlina’s hall is something we’re looking into right now. Next beta patch should have the issue with the Faerlina hall fixed. Kel’Thuzad’s Mana Detonation was inadvertantly made WAY more extreme than intended, this is also fixed. (src)
- Obsidian Sanctum (10 Players) – Thanks for all this feedback, we’re continuing to tune various elements of the encounter and fix the bugs that pop up. Glad to see you are all having fun with the instance. (src)
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