Posted by Spooner | 6 Comments
Argent Crusader’s Coliseum details released
Not many details mind you but a few are better than none at all. This was posted over at the EU WoW site and should probably be on the US site soon but for now, here’s what we know:
To see the heroic version of the new raids you’ll have to clear normal first. You only have a set number of tries (like Algalon) to do the heroic version and once you run out of tries you’re done for that raid lockout. The less tries you go through by the time you beat the final boss, the better your loot will be.
So the Argent Crusade has sent out the call, a call to arms for all heroes far and wide, to meet at the very doorstep of the Lich King’s domain and to prove their might in a tournament the likes of which Azeroth has never seen. Of course, a tournament such as this needs a fitting stage. A place where potential candidates are tested to the limits of exhaustion. A place where heroes… become champions. A place called the Crusaders’ Coliseum.
Prove Your Might
The Crusaders’ Coliseum, a new raid set to open its doors once World of Warcraft’s next content patch is released, will see you and your friends facing off against a series of increasingly challenging bosses, terrible monsters the Argent Crusade brought in from all over Northrend. Although the challenge is great, you will find that the prizes the Argent Crusade has to offer will make it all well worth your while.
The setup for the Crusaders’ Coliseum is surprisingly straightforward. If you are familiar with the Ring of Blood quest line, you already have a vague idea of how the Crusaders’ Coliseum plays out in principle. After you and your friends enter the coliseum, you will face the first of several bosses; once you’ve defeated a boss, you will move on to the next one. You must master the encounters one by one, until you finally face the raid’s final challenge. Sound simple? That’s because there is a twist.
In the “Heroic” version of the Crusaders’ Coliseum, you and your raid only have a limited number of attempts for each raid lockout period, and each time your raid wipes, one of your attempts will be used up. To embark on the epic Trial of the Grand Crusader, you must first prove your worth by clearing either the 10 or 25 player version of the Crusaders’ Coliseum’s normal mode. After you have dealt the killing blow to the coliseum’s final heroic mode boss will you be able to collect the Crusaders’ Tribute, and the fewer attempts you needed to complete the Trial of the Grand Crusader, the better your reward will be.
Meet (some of) the Bosses
- Beasts: Your first challenge will pit you against a group of terrifying beasts the Argent Crusade captured in Northrend, including (but not limited to) a magnataur and not one, but two jormungar wyrms.
- Scourge: Some call the lieutenants of the Lich King fearsome creatures made of pure nightmare, which is doubtlessly a fitting description. How the Argent Crusade managed to capture these fiends remains a mystery; what’s less mystifying is your fate should you fail to overcome this challenge.

wonder if theres gonna be some RNG built into the “heroic” version that will insta-jib your group just for giggles… thus making you burn up attempts even if youre uber..
I seriously doubt even Blizzard would do that, Stonekee. The sturm, drang and angst would be beyond comprehension. I mean…look how much crying there was over taking stealth detection off the engineering goggles. Hardly a deal breaker, the goggles are still iLevel 200 craftable headgear that can be leveled with.
If they put in a RNG based insta-jib the caterwauling would be audible on Pluto. =)
and you know they’re still going to do it…
Sadly…it does seem likely, doesn’t it?
I guess we can hope for the best and prepare to be amused by the worst. =)
Actually Mark we may be wrong on this one. Reading the most recent blizz post on block (I’ll have the post up in like 3 minutes or something) they don’t want to have fights where you basically “must blow all cooldowns for this thing or die”
Optimism: Not just for breakfast anymore! ^_^
My faith in Blizz is shakey, but slowly improving. =) Now if they could only find a better way to do Tenacity. As a shaman it is worthless to even think of going melee, which is sad, my main spec, best gear, and PVP set is all Enhancement. Plate wearers might survive a hit or three, but we’re too squishy.