Jul 10, 2009

Posted by Spooner | 2 Comments

3.2 PTR Raid Testing: Valkyr Twins

3.2 PTR Raid Testing: Valkyr Twins

trial-of-the-crusader-loadSo the PTR servers were classified SNAFU and the Jaraxxus testing was rescheduled. (Testing for the Lord Jaraxxus raid encounter on PTR has been cancelled tonight due to technical difficulty. I’ll reschedule this for a later time.) On the plus side we got to see some testing done by the EU folks on what appears to be a very laughably easy boss fight, and it’s one of the later boss fights with better loot.

Here’s the gist of the fight with a little video:

  • You’ll have to tank both sisters pretty far apart from each other.
  • There will be light and dark “wells” that your character can run through and touch to gain either a light or a dark aura buff thing.
  • One sister is dark the other is light. Having the aura/buff thing for the opposite energy than that of the sister you are fighting is key.
  • If you’re charged with darkness then you take next to no damage from dark attacks, deal extra damage to light, and can absorb dark  attacks to gain a speed buff. Same concept for light power. After a while the sister will do a dark or light vortex aoe attack, make sure you are changed with her same energy type (light or dark) so that her attack won’t kill you, when it’s done, switch back to her opposite type so you can keep dealing mega damage to her.
  • Killing one of the sisters wins the fight according to the video.

I can only imagine in 25man mode there are more little light/dark orbs flying around,t he damage is ramped up, and you have less time to move or possibly the buffs fade over time. Perhaps even having to kill both sisters. Whatever the case, the fundamentals of this fight are really pretty simple. It’s not intimidating at all and feels like a loot piñata from everything I have read and seen of the 25man and 10man kills on the PTR.

  1. I think this will end up being similar to hodir, where the fight was given significant buffs over the course of the ptr. As it stands, 2 paladin healers can handle 90% of the damage done on 25man. Which is laughable.

  2. pretty much

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