Wrath of the Lich King Class Changes and News for Oct. 9th

Death Knight
Unholy tree dps being tuned down
Gargoyle does do nice burst damage, but that’s at the expense of Unholy Blight usually, which in turn hurts your Scourge Strikes. But we are messing with Unholy now to deflate its damage a little. (
src)

Frigid Dreadplate
We rewrote the spell and the tooltip to be simpler and less confusing. It’s now just 1/2/3% less chance to be melee hit. (src)

Blood-Caked Blade has a 10 second internal cooldown
Yeah, I think it’s a bug. We can’t think of a good reason why it needs a cooldown at all. (src)

Hunter
Explosive and Aimed Shot
We probably are going to let Barrage affect Aimed Shot.

We looked at Explosive Shot again and its damage seemed like a significant increase over Arcane Shot, but if Survival ends up low, then Explosive is probably where we’ll try to make up the difference. (src)

Ferocious Inspiration – Raidwide buff
I suspect it is supposed to be raid-wide. (src)

Master’s Call
We’re working on it. It’s hard to tell sometimes with abilities that involve pet movement if the data are set up correctly and there’s just a code bug somewhere (that may happen infrequently) or if the spell itself is just borked. (src)

Bug – Pet Skills Still Turning Themselves
Players keep reporting it, but we can’t get a good repro case where it happens consistently. I know that if the pet leaves you, that the autocast may change state. That’s annyoing but at least a known issue. But the problem where you turn autocast off and then it gets turned on again seems somewhat unpredictable. (src)

Developer Q/A (src)
Much of the gear that’s being dangled in front of us has a hefty supply of haste just loaded all over it. And those number crunching members of the Mail wearing community are a bit… concerned. Notice that I suggest its the Mail wearing community, because Enhancement Shaman seem to share our confusion about all this haste.
We do put a lot of haste on gear. Part of that is because we don’t have a huge canvas to work with. We can’t put a ton of Strength and Spirit on hunter gear. Also, keep in mind that we aren’t trying to make the best possible gear for you. We want you to toss out less optimal pieces for more optimal pieces. Finally, keep in mind that gear is one of the things we use to let players demonstrate mastery of the game. Making the decision of whether that new ring or belt is an upgrade should require a little bit of thought. That’s what makes it interesting. But I will bring up the issue of haste and we can talk it over again.

Wing Clip as a snare is very weak. Not only is it weaker than those of the melee classes, but it costs far and away too much to cast. Its still mandatory, but it is not effective enough.
It’s still a 50% snare, right? The duration is shorter than Hamstring, but is duration really what’s killing you? It’s possible it’s too expensive. We can look at that.

Disengage, if it works properly and is off the GCD is probably your best bet to escape. If it were on the GCD, its going to be very hard to juggle while trying to do everything else we’re trying to do. As is, it is not removing snares and sometimes only throwing us a few feet due to a snare.
Disengage isn’t supposed to remove snares. We do want it to move you the same distance whether snared or not, but that takes new code, so it will take a little while. We did recently lower the mana cost from 14% (I think) to 5%. It is off the GCD now.

Scatter Shot is only this low because its not fair to assume everyone has it (though we *all* feel it should be baseline). It works wonders. Too bad it costs talent points.
We talk a lot about making it baseline, but it’s also a very attractive talent in one particular spec. It’s hard to argue that hunters of all classes (except maybe rogues) need more CC.

Mana regen & mana cost – Not a single hunter I’ve talked to, to date, has spoken positively about the Aspect of the Viper change. We feel its going to really hurt us in arenas. We feel its really going to hurt our raid DPS. And its active regen. If we’re on the move, if we’re unable to shoot our target (which is a very common problem), we’re stuck with our mana the way it is. All the other casters have the stats to support regeneration when they are on the move, not casting.
We like the design of Viper overall. It’s cooler to have to shift your strategy to regen without actually interrupting your ability to deal damage. (Maybe it fits the mage class better to go hide in a corner and build up mana again.) I think Viper works fine for PvE. But I do think it presents a problem in PvP when hunters just can’t get their mana back. We’re talking a lot about to fix this, but I am going to be very hesitant to promise anything because this forum tends to get pretty upset when we change our minds or otherwise don’t deliver.

Warrior
Arms DPS
Go find one of those posts of the Arms warriors in Naxx stacking crit. Sudden Death, Overpower and Deep Wounds are up constantly. The dps is at the top of the charts. We’re not sure what to do about it yet, because I don’t think Fury is that high. Hardly anyone (maybe the hunters) is that high. (src)

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