It wasn’t too long ago that GC said if a talent was too much like something that needs to be base trainable for the class then changes would be made to reflect that. Now easily Ruin is one of the most useful Warlock talents out there and now that it’s more accessible I’d be hard pressed to find a warlock build without it. But why won’t it be a natural addition to base Warlock abilities and stats?
Ghostcrawler on Ruin
I’d agree that Ruin is about as close to a “mandatory talent” as exists. We did talk about changing it, but feared it would only be perceived as a nerf.
To some extent we like what the talent does, because it does encourage some cross-spec’ing into another tree. The talent trees as originally conceived were more about options and less about picking a single tree and trying to stay within it.
Now it’s not perfect. Ideally there would be more talents you’d want in a second tree, or more alternatives in general. (src)
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