Undocumented Class Changes for Wrath of the Lich King Beta (8962) – Death Knight

You can see the changes I outlined yesterday here. There really isn’t anything different from what was announced. Also there are new glyphs I added at the bottom.

  • Blood Pressence: Description now includes “Only damage dealt to targets that grant experience or honor can trigger this heal.”
  • Blood Aura: Description now includes “Only damage dealt to targets that grant experience or honor can trigger this heal.”
  • Bloody Strikes revamped: Now increases the damage by 6/12/18% and the bonus damage from diseases by 20/40/60% of your Blood Strike and Heart Strike.
  • Bladed Armor revamped: Now increases your Strength by 1/2/3/4/5 for every 400 armor value you have.
  • Improved Rune Tap: Now increases the health provided by Rune Tap by 33/66/100% (up from 15/30/45%) and lowers its cooldown by 10 sec.
  • Mark of Blood: Now heals target for 4% (up from 2%) of its maximum health. Now lasts for 20 sec (down from 30 sec).
  • Blood Gorged: Now also increases your expertise by 1/2/3/4/5.
  • Pestilence: Now effects all targets within 10 yard (instead of just 3).
  • Abomination’s Might: Now also increases your total Strengh by 1/2%.
  • Frost Presence: Now also increases total health by 10%. Now increases magic resistance by 1 per level (instead of a flat 57).
  • Chill of the Grave: Now your Chains of Ice, Howling Blast, Icy Touch and Obliterate generate 2.5/5 (instead of 50/100%) additional runic power.
  • Tundra Stalker: Now also increases your expertise by 1/2/3/4/5.
  • Frigid Dreadplate revamped: Now enemies who hit you in melee have a 100% chance to become unsettled, decreasing their chance to hit you in melee by 2/4/6%.
  • Improved Icy Talons: Now effects both group and raid. Now also increases your melee attack speed by 2% at all times.
  • Death and Decay: No longer causes targets to cower in fear.
  • Death Strike: “or if the Death Strike kills the target” removed.
  • Ravenous Dead revamped: Now increases your total Strength 1/2/3% and the contribution your Ghouls get from your Strength and Stamina by 20/40/60%.
  • Unholy Blight: No longer causes Blood Plague. Now lasts 20 sec (up from 14 sec).
  • Dirge: Now also affects Obliterate. Now generates 2.5/5 (instead of 25/50%) additional runic power.
  • Rage of Rivendare: Now also increases your expertise by 1/2/3/4/5.
  • Will of the Necropolis: Now reduces the cooldown of your Anti-Magic Shell by -5/-10/-15 sec instead of increasing expertise.
  • Ebon Plaguebringer: Now also improves your critical strike chance with weapons and spells by 1/2/3% at all times.
  • Master of Ghouls: Description now includes “Unlike normal Death Knight Ghouls, your pet does not have a limited duration.”
  • Raise Dead: Tooltip no longer lists duration.
  • Desecration: Now lasts 12 sec (down from 20 sec).

Glyphs

  • Glyph of Blood Boil – Lowers the damage of your Blood Boil by 20% but causes it to slow affected targets for 5 sec.
  • Glyph of Death and Decay – Targets of your Death and Decay have a 20% chance to cower in fear for 2 sec. (Old – Your Death and Decay spell deals 10% additional damage but the cooldown is increased by 10 sec.)
  • Glyph of Icy Touch – Your Icy Touch does 10% less damage but generates 10 additional runic power.
  • Glyph of Frost Strike – Your Frost Strikes have a 10% chance to Freeze the target for 8 sec.
  • Glyph of Rune Strike – Increases the critical strike chance of your Rune Strike by 5% but increases cost by 3 runic power. (Old – 5 Runic Power)
  • Glyph of Vampiric Blood – Heals you for 3% of your total health.
  • Glyph of the Ghoul – Glyph of the Ghoul – Your Ghoul receives an additional 20% of your Strength. (Old – Increases your Ghoul’s total Strength by 10%.)
  • Glyph of Corpse Explosion – Any target killed by your Corpse Explosion will also explode. This effect cannot happen more than once every 6 seconds.
  • Glyph of Pestilence – Increases the radius of your Pestilence effect by 5 yards.
  • Glyph of Rune Tap – Your Rune Tap also heals your party for 10% of their maximum health.
  • Glyph of Blood Strike – Your Blood Strike causes an additional 20% damage to snared targets.
  • Glyph of Death Strike – Your Death Strike’s damage and healing increase by 2% for every 5 runic power you currently have.

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