Reasoning Behind Paladin Retribution PVP Nerf & Future of Holy

My first character was a Paladin that I dumped at about level 33 before taking up the first Spooner (Warrior) so the class itself has always had a really strong spot in my heart. So now that I’ve been playing my Paladin a lot more I can really see a lot of what the community has been talking about in the past few months. Now in regards to the nerf to retribution:

I never said the problem was Ret dominating Arena teams. The problem was that a paladin could defeat players with equal or higher skill and gear in very few hits and often while stunned. There was no way to counter it, even if you knew the paladin was coming. That is what we mean when we say their burst damage was too high. Rogues can also stun and kill opponents, but it takes many more hits and a lot longer overall. The opponent has a chance to get out of it or get help. (src)

There’s also been a lot of static regarding how Holy paladins heals are not nearly as competitive as the other healers in game since now pretty much everybody has some form of AOE multi-target heal. The 51pt for paladins is unique and pretty interesting but a lot of the time I see it as being ignored when looking to find main healers for a raid.

Druids have better single-target and AE heals now, but the single-target spells aren’t as good as the paladin ones and the AE isn’t as good as a shaman or priest. They are just there to fill in the gaps. Paladins got Beacon of Light, Holy Shock and things like Infusion of Light to also fill those gaps. The question asked was what if those aren’t sufficient, and my reply was we will buff them or add new spells.

Based on the healing numbers we’re seeing from paladins in raids, I don’t think you’ll lose your spots to druids. But if that happens, then that gives us a reason to buff your AE and hots even more. You need 1 to 3 tanks in a raid, which is why we can’t have very discrete niches for them. You need 3-8 healers in a raid on average, which is why we think it’s more interesting for them to have niches. But in a 5-player, you are the only healer, so you need to be able to get the job done. Magister’s used to be hard for a Holy paladin. Ignoring the increased tanking and dps potential at the moment on live, how is it now? (src)

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