Posted by Spooner | 2 Comments
Ulduar vs Naxxramas: Tanking & Difficulty
Tanking in Ulduar
Most of the heated tank debates seem to involve if one class is better than another or missing a critical skill or something. Those are all totally valid issues and the kind of thing we monitor.
Specifically on BoSanc, we understand the concern. We’re not ready to make any changes yet because we aren’t convinced it’s going to end up slanting things much one way or the other. But Ulduar is coming. It’s going to be harder and it’s going to have bosses no one has tanked before. There will be a lot more to discuss, and unfortunately I also suspect a lot more consternation about who doesn’t feel like they have the abilities to tank Ulduar. (Source)
Naxxramas and Ulduar raid difficulty
I think some of the other players have answered this the way I would. The idea is not that you can bring 25 prot warriors because they are all excellent players and expect to clear Naxx. I exaggerate, but you get the point. The idea is that you have enough coverage over “critical” areas with fewer players so that you have enough free spots to bring who you want. I put critical in quotes, because it varies depending on groups. Some players think Heroism is mandatory. It probably isn’t for Naxx but it probably was for Sunwell. Some kind of poison dispel is probably mandatory for Naxx. Innervate isn’t mandatory. Battle rez is useful while learning the encounters. And so on.
Having two priests is currently mandatory for heroic Naxx to do one encounter (that gates some others). We knew we were pushing the envelope with what we could expect of of raids with that design. I think most 25-player groups have 2 priests, but I’m sure not all of them do. If we had asked you to have say 2 Survival hunters, that would clearly be over the line. If we had asked you to have a death knight MT for Saph, that would have gone against the design. Perhaps we should have left up one crystal so you only needed one priest.
I think expecting one of each class isn’t too much to ask for a 25-player group, provided we aren’t asking for a particular spec or a particular role (like a druid tank or a paladin healer). But this is the kind of thing we’re going to have to explore a little more to see how it feels.
Ulduar is going to be more difficult than Naxx, and we expect to see a lot more concerns or complaints about specific classes, specs or buffs being mandatory. We’re not designing the encounters that way, but with tougher tuning, I wouldn’t be surprised to see more given how much we’ve seen about relatively easy raiding content. We will deal with those problems if and when they arise. (Source)

so now it will take 3 hours instead of 1 hour to get a pug group for Uluar?
atleast noone is really favored over.
Ahwell who cares won’t make too much of a diff, Bring it on!
I really hope nobody pugs Ulduar until a good month or more of it being released