Inscription has been Implemented in Wrath of the Lich King Beta 8885

Oh hai! So how exactly does Inscription work? We’ve seen that you can make scrolls like the typical stat booster ones that give a 30 minute buff (like Scroll of Agility IV and all that jazz) but the bigger pull for the profession would be the glyphs that one can add and “socket” into your character sheet for some fancy modifications to spells and the likes.

Here are some examples.

WOR got this really solid list of all the things we currently know about Inscription with this new Beta Build 8885.

  • Aside from glyphs, inscriptionists can scribe scrolls, create parchments for Enchanters to put their Enchantments onto, and create tarot cards that can be turned in for rewards at questgivers.
  • The primary gathering profession of Inscription is Herbalism.
  • The crafted glyphs stack up to 5, most of them are BoE so they can be put in the Auction House
  • The materials for glyphs can be made using the “Milling” Inscription skill which turns 5 herbs into pigments and then those into Inks. The following Inscription skill is required to mill certain herbs:
    • Inscription 1: Bloodthistle, Earthroot, Mageroyal, Peacebloom, Silverleaf
    • Inscription 25: Briarthorn, Bruiseweed, Strangelkelp, Swiftthistle
    • Inscription 75: Grave Moss, Kingsblood, Liferoot, Wild Steelbloom
    • Inscription 125: Fadeleaf, Goldthorn, Khadgar’s Whisker, Wintersbite
    • Inscription 175: Arthas’ Tears, Blindweed, Firebloom, Ghost Mushroom, Gromsblood, Purple Lotus, Sungrass
    • Inscription 225: Dreamfoil, Golden Sansam, Icecap, Mountain Silversage, Plaguebloom.
    • Inscription 275: All Outland herbs
    • Inscription 325: All Northrend Herbs
  • Herbs are categorized into level ranges, all herbs of the same level range when milled create the same pomace, meaning the cheapest herb of a given set is the best choice for making a glyph.
  • Glyphs can be used to augment melee and spell abilities so the spellbook has a new tab to keep a track of them.
  • Since the glyphs are very cheap, allowing to swap them easily, there is a 1 Hour cooldown on every glyph (not shared).
  • Applying the glyph to your spellbook consumes the glyph, but it can be removed or immediately replaced with another.
  • Slots are unlocked automatically as the character levels up. Level 15 unlocks the first 2, then the third at level 30, fourth at level 45 and the final two slots are available at level 60. Of these 6 slots, 3 are major slots, 3 are minor slots.
  • Major glyphs modify combat spells to make them more efficient for a certain task
  • Minor glyphs modify reagent costs, allow cosmetic changes, etc… Basically nothing that can change the outcome of a fight.

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