Hunters are pretty common to see around in World of Warcraft so it’s no surprise to me that they are getting so much attention so soon with Wrath of the Lich King. Here is another little newsy type deal for all you Hunters out there, your pets will scale differently now.
If we do it for Warlocks, we’ll do it for Hunters too (%hit).
Regarding Resilience on pets, we feel we’d rather give the classes tools to keep their pet alive rather than giving them passive defense (we want you to care about keeping them alive, not ignoring them because you know it’s impossible to kill them). If you’re talking about a group environment, you can heal your pet and your group can heal your pet. The drawback to players attacking your pet is that they are essentially crowd-controlling themselves. Currently we feel (in PvP) that we’ve more or less achieved the right amount of survivability for the pet (without giving it Resilience). This of course changes all the time because of gear and scaling. If we feel the pet does not scale in terms of health with the master, we can make changes in that regard.
That said, if we find that pets aren’t surviving as well in beta compared to live, then we can explore the possibility of increasing it’s base defense. (src)
I like this mentality a lot because it really is a true fix. People always say “fix my class!” but they don’t really always identify what the problem actually is. Like Koraa said above, if a pet is dying quickly then they have to look at the bare nakedness of the issue first and then if need be, look to bandaid type options like having player resilience flop over onto their pets.
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