Dec. 8th Blue Posts: Group Heals, Healing Meters, and Game Balance

Getting these blue posts out of the way today early for you folks. The thread this came from is actually about how holy paladins have very little to bring to the table in group heals compared to face rolling druids, priests, and shaman (not that it doesn’t require skill but that you all have heal over time spells, multiple free or reactive heals, and group heals).

Heroic Loken is hard. He’s the hardest heroic boss. Having a priest may make the encounter easier, but it doesn’t make it trivial and having a paladin doesn’t mean you are almost certainly doomed to fail. Honestly it has a lot more to do with what the rest of the group is doing to minimize the damage they take than what the healer has to do to keep everyone up.

Malygos is a slightly different situation. We kept amping up the damage of Vortex because CoH and WG could just easily heal through it. We finally decided those two spells were just OP and pushing priests and druids into just relying on that one spell too much. With the cooldown on COH and WG we will probably nerf the Vortex. I say probably because players are farming the encounter already so I’m not 100% that things will go from farm to impossible with this change, but we’ll be sure to test it out a lot and watch for your feedback. (src)

Healing can’t be measured the same as DPS. A lot of people seem to fail at making this conclusion. I figure that my healers are good enough if I don’t see myself sitting anywhere near 40% HP throughout the fight and if the DPS survives long enough to kill the boss.

Healing meters are a silly way of measuring healer performance. Often it’s when and who you heal that is much more important than how much you heal. But measuring healing is very difficult, so players tend to go back to meters.

I agree that if a team is beating the boss then their setup works. But sometimes raids wonder if they should have brought a different person or what would happen if someone respec’d so they start to wonder who their best healers are. (src)

I never once thought that Blizzard balanced this game around what the world top raiding guilds were capable of doing. Listening to feedback and advice from professional gamers on the other hand I know for a fact they practice. But then again if somebody was getting paid c-notes to play a video game I sure as hell would be confident that they know what they’re doing.

I’m not sure we could ever nail the balance of the game so perfectly that even the most cutting edge raiding guilds would bring the player not the class. But these guilds are so selective in who they bring and train their guys so much that they can make an assumption (which most of our guilds can’t make), which is that all of their players are very, very good.

I know of guilds that have people respec tradeskills for certain encounters (or at least did in BC). That’s kind of at a level beyond whether shamans and death knights bring the same buffs, or whether warriors and paladins can both tank the same boss. (src)

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