Death Knight
Blood
- Blade Barrier now increase your parry chance by 2/4/6/8/10% for 10 seconds whenever your Blood Runes are on cooldown. (Old – Only worked whenever you had no runes active)
- Heart Strike damage has been increased. (From 50% Weapon Damage plus 184 and 92 damage per disease to 60% Weapon Damage plus 220 and 110 damage per disease)
- Dark Command’s range has been increased to 20 yards. (Up from 5 yards)
Frost
- Frost Presence - The death knight takes on the presence of frost, increasing total health by 10%, armor contribution from items by 60% (Up from 45%), and reducing spell damage taken by 5%. Increases threat generated.
- Black Ice now Increases your Frost
damage by 6/12/18/24/30%. (Up from 3/6/9/12/15%) - Frost Strike can’t be dodged, blocked, or parried anymore.
- Tundra Stalker now increases the damage of Icy Touch by 5/10/15/20/25%. (Down from 20/40/60/80/100%)
- Rune Strike has been changed to Strike the target for 200% weapon damage plus [ 20% of AP ]. Only usable after an attack is dodged or parried. Can’t be dodged, blocked, or parried. (Old – Instantly strike the target for 65% weapon damage. Only usable after the Death Knight performs a critical hit with an ability that causes a disease.)
Unholy
- Blood-Caked Blade now gives Your auto attacks have a 10/20/30% (Up from 5/10/15%) chance to cause a Blood-Caked Strike, which hits for 25% weapon damage plus 12.5% for each of your diseases on the target.
- Scourge Strike damage has been lowered. (From 60% Weapon Damage plus 226 and 113 damage per disease to 60% Weapon Damage plus 190 and 95 damage per disease)
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