Class Changes in Wrath of the Lich King Beta build 8982

Here’s a list of all the undocumented class changes that have come through in this patch. Very interesting stuff here and I’ll have to play around with it to really have an opinion but right now on paper, I see Death Knights finally getting some damage buffs and survivability nerfs which might put them BACK in balance where they need to be. Shaman changes are all good. There are a handful of nerfs but a truckload of buffs with this build. Via MMOC.

Death Knight
Skills
Blood

  • Blood Strike damage has been increased. (eg. 191 additional damage + 95.5 damage per disease for Rank 6, up from 66 additional damage + 33 damage per disease)
  • Heart Strike damage has been increased. (eg. 184 additional damage + 92 damage per disease for Rank 6, up from 101 additional damage + 54 damage per disease)
  • Strangulate cooldown has been increased from 30 seconds to 2 minutes.

Frost

  • Obliterate damage has been increased. (eg. 292 additional damage + 146 damage per disease for Rank 4 , up from 217 additional damage + 108 damage per disease)
  • Icy Touch damage has been increased. (Up from 90 to 227 damage for Rank 5, 74 to 187 damage for Rank 4, etc …)
  • Frost Strike damage has been increased. (60% weapon damage instead of 30%, additional damage increased by 50%)

Unholy

  • Death Coil damage has been increased. (443 damage/664 heal instead of 148 damage/222 heal for rank 5, etc ..)
  • Plague Strike damage has been increased. (113 additional damage instead of 30 for Rank 6, etc …)
  • Scourge Strike damage has been increased. (eg.  additional damage +  damage per disease for Rank , up from  additional damage +  damage per disease)
  • Anti-Magic Shell cooldown increased from 15 seconds to 1 minute.

Talents
Blood

  • Will of the Necropolis now reduces the cooldown of Anti-Magic Shell by 4/8/12 seconds. (Up from 1/2/3 seconds)

Frost

  • Blood of the North changed from 3 to 5 points. Increases Blood Strike damage by 3/6/9/12/15%. In addition, whenever you hit with Blood Strike or Pestilence there is a 20/40/60/80/100% chance that the Blood Rune will become a Death Rune when it activates.
  • Endless Winter has been moved from Tier 7 to Tier 6.
  • Chillbains moved from Tier 6 to Tier 7.
  • Improved Icy Talons now increases your melee attack speed by 5%. (Up from 2%)
  • Rime now also affects Obliterate.

Unholy

  • Anti-Magic Zone now absorbs [ 200% of AP + 10 000 ] spell damage. (Up from a flat 10 000)

Druid
Skills
Balance

  • Typhoon range has been extended from 20 to 30 yards.
  • Insect Swarm hit chance reduction lowered from 5% to 3%. Damage increased. (1050 to 1290 for Rank 7, 792 to 1032 for Rank 6, etc …)
  • Wrath damage has been increased. (489-551 to 553-623 for Rank 12, 414-466 to 504-568 for Rank 11, etc …)
  • Stafire damage has been increased. (670-790 to 1028-1212 for Rank 10, 562-662 to 854-1006 for Rank 9, etc …)

Talents
Balance

  • Eclipse now increase your critical strike chance with Starfire by 15%. (up from 10%)

Restoration

  • You can now cast Innervate while in Tree of Life form

Hunter
Skills
Marksmanship

  • Kill Shot required level changed from 71 to 75 for Rank 1, to 80 for Rank 2
  • Scorpid Sting now reduces the chance to hit with melee and ranged attacks by 3%. (Down from 5%)

Survival

  • Explosive shot damage has been reduced. (eg. [20% of RAP + 273] and [5% of RAP + 68] AOE damage to [8% of RAP + 238] + [2% of RAP + 59] AOE damage for Rank 4)
  • Freezing Arrow now creates a trap that has a chance to break on damage. (Old – 100% chance to break on damage)

Talents
Survival

  • Lock and Load now give you a 100% chance when you trap a target and a 100% chance when you deal periodic damage with your Serpent Sting to cause your next 2 Arcane Shot or Explosive Shot to trigget no cooldown, cost no mana, and consume no ammo. (Old – Didn’t have 100% chance, affected all stings)
  • T.N.T. doesn’t increase the critical strike chance of Explosive Trap anymore
  • Improved Tracking now only increases all non-periodic damage. (Old – All damage)

Beast Mastery

  • Separation Anxiety has been removed.
  • *New talent* – Kindred Spirits (Tier 10) – Increases your pet’s damage by 4/8/12/16/20% and you and your pet’s movement speed by 2/4/6/8/10% while your pet is active.

Marksmanhip

  • Rapid Recuperation has been changed from 3 to 2 points. Now Reduces the mana and focus cost of all shots and abilities by you and your pet by 30/60% (Old – 20/40/60%) while under the effect of Rapid Fire, and you gain 2% of your mana every 2 sec for 6 sec when you gain Rapid Killing.

Upcoming hunter changes (Not in this build) (src)

  • Aimed Shot – This shot will now be instant cast, its damage/effect/cooldown will remain unchanged.
  • Scatter shot – This will now be an 11-point Survival talent.
  • Readiness – This will now be the 21-point Marksmanship talent.
  • Trap Mastery – This will now be the 41-point Survival talent. Granted, not very sexy for a 41-pointer but we’ll do some changes there in a future patch (after WOLK ships).

Mage
Skills
Arcane

  • Arcane Blast cost is now increased by 200% for each cast. (Down from 300%)

Frost

  • Deep Freeze damage has been reduced. (1319-1531 to 1189-1381 for Rank 4, 1018-1182 to 916-1064 for Rank 3, etc …)

Talents
Fire

  • Improved Scorch now only affects your damaging Scorch spells.

Paladin
Skills
Retribution

  • Seal of Vengeance now deals [ 19.2% of AP + 9.6% of Spell Power ] additional Holy Damage over 15 sec. (Down from [ 23.4% of AP + 11.4% of Spell Power ])
  • Seal of Corruption now deals [ 19.2% of AP + 9.6% of Spell Power ] additional Holy Damage over 15 sec. (Down from [ 23.4% of AP + 11.4% of Spell Power ])
  • Seal of the Martyr now deals [ 28% of Min. Weap. Damage. ] to [ 28% of Max. Weap. Damage ]. (Down from [ 35% of Min. Weap. Damage. ] to [ 35% of Max. Weap. Damage ] )
  • Seal of Blood now deals [ 28% of Min. Weap. Damage. ] to [ 28% of Max. Weap. Damage ]. (Down from [ 35% of Min. Weap. Damage. ] to [ 35% of Max. Weap. Damage ] )

Holy

  • Melee hits do not refresh the spell’s duration of Judgement of Light and Judgement of Wisdom anymore.

Protection

  • Shield of Righteousness now deals holy damage equal to your block value plus 300. (Old – 240% of your block value)
  • Greater Blessing of Sanctuary typo fixed, now properly labeled as giving the target 10 rage, 20 runic power, or 2% of maximum mana when they block, parry, or dodge a melee attack.
  • Hammer of Justice now also interrupts the spellcasting for 3 seconds on all ranks.
  • Melee hit do not refresh the spell duration of Judgement of Justice anymore

Talents

  • Fanaticism now increases the critical chance of judgements capable of critical hits by 5/10/15/20/25%. (Up from 4/8/12/16/20%)
  • 2-Handed Weapon Specialization now Increases the damage you deal with two-handed melee weapons by 2/4/6%. (Up from 1/2/3%)
  • Seal of Command now gives the Paladin a chance to deal [ 56% of Max. Weap. Damage ] to [ 56% of Min. Weap. Damage. ] additional Holy damage. (Old – [ 70% of Max. Weap. Damage ] to [ 70% of Min. Weap. Damage. ])

Priest
Skills
Shadow

  • Mind Flay damage has been reduced. (690 to 588 for rank 9, 576 to 492 for Rank 8, etc …)
  • Shadow Word: Pain damage has been reduced. (1530 to 1380 for Rank 12, 1302 to 1176 for Rank 11, etc …)

Talents

  • Twisted Faith now Increases your spell power by 2% of your total Spirit, and your damage done by your Mind Flay and Mind Blast is increased by 2/4/6/8/10% if your target is afflicted by Mind Flay.
  • Improved Shadow Word: Pain now Increases the damage of your Shadow Word: Pain spell by 3/6%. (Down from 5/10%)

Rogue
Talents
Assassination

  • Focused Attacks changed to : Your melee critical strikes have a 33/66% chance to give you 1 energy. (Old – 100%/100% , wasn’t implemented)
  • Find Weakness damage increased reduced to 2/4/6%. (Old – 3/6/9%)

Combat

  • Killing Spree cannot hit invisible or stealthed targets anymore.

Subtlety

  • Opportunity now works all the time. (Old – Only increased the damage of attacks from behind)

Shaman
Skills
Elemental Combat

  • Stoneclaw totem also protects your other totems, causing them to absorb damage.

Restoration

  • Riptide heal value has been increased. (764-826 to 1015-1099 for Rank 4, 668-722 to 888-960 for Rank 3, etc …)
  • Mana Spring Totem now restores 30 mana every 2 seconds. (Old – 90 mana every 5 seconds)

Talents
Elemental

  • Storm, Earth, and Fire doesn’t increase the effect of spell power on your Lightning Bolt but reduces the cooldown of Chain Lightning by 0.5/1/1.5/2/2.5 sec instead.

Warlock
Skills
Affliction

  • Haunt now heals you for 200% of the damage it did to the target. (Up from 20%)

Demonology

  • Metamorphosis cooldown has been reduced from 5 to 3 minutes. Now lasts 30 seconds instead of 45, increase damage by 20% instead of 40%.

Talents
Affliction

  • Improved Corruption now  increases the damage done by your Corruption by 2/4/6/8/10%, and increases the critical strike chance of your Seed of Corruption by 1/2/3/4/5%

Destruction
Backdraft now reduces the cast time of your next three Destruction spells by 10/20%. (Old – 30/30%)
Improved Shadow Bolt now increase Shadow damage dealt to the target by 2/4/6/8/10% (Down from 3/6/9/12/15%)

Warrior
Talents
Fury

  • Titan’s grip now reduces your chance to hit with damage-dealing ability that require a weapon by 15%.

Protection

  • Vigilance has been changed and now reduces the damage taken by the group or raid target by 3%. (Old – increased their chance to dodge by 5%)

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