Posted by Spooner | 8 Comments
Patch 3.0.8 Tank Roundup
I want to make sure that all my fellow tanks out there are aware of everything at their disposal come Patch day. It might be tomorrow morning so here’s a heads up originally from TankSpot. Those guys do some AMAZING work so keep up the support.
It’s not a concise list mind you as there are 2H tanking weapons that blacksmiths will be able to craft. Go Death Knights go! Overall Unholy Death Knights tanking (and DPS) has been nerfed somewhat as was needed but they were given as a class whole more tools to tank better and mitigate damage. Blood is going to be really badass now finally and that makes me very happy.
General
- New Tanking Enchants: Enchant Bracer – Major Stamina (+40 Stam) and Enchant Weapon – Titanguard (+75 Stam)
- Many enchants have had material costs lowered and in some cases changed to Dream Shards
- New Blacksmithing Recipe: Titanium Plating (+40 Block Value to Shield)
- All Titansteel helms now have a meta and normal socket, and stats have been rebalanced to compensate
- New Cooking Recipe: Fish Feast (+40 Stam, +80 AP, +46 Spell Power)
- Rare (blue-quality) gems now available for 10 Emblems of Heroism each
- Relics of Ulduar can now be turned in for Sons of Hodir rep
- Range on single-target Taunts increased to 30 yards
Warrior
Not much on the Protection front, but Fury is seeing a handful of buffs (Titan’s Grip miss penalty removed, etc)
Paladin
- New Spell: Hand of Reckoning (single-target taunt)
- Avenging Wrath no longer causes Forbearance, but puts Divine Shield, Divine Protection, and Hand of Protection on a 30-second cooldown (Hand of Protection may still be cast on other players)
- Divine Protection swing speed penalty removed, Divine Shield now reduces all damage done by 50% while active. Sacred Duty no longer interacts with DS/DP, Stamina bonus increased to 8% as compensation
Druid
- Bonus armor (from Rings, Trinkets, etc) is no longer increased by Bear Form modifier, Bear Form modifier increased to compensate.
- Survival of the Fittest now gives an armor bonus in addition to its previous effects
- Feral AP reworked, now based on weapon DPS. Feral staves have had their itemization shifted around to be more attractive to other classes in addition to Druids. Druids can now equip Polearms as well.
- Protector of the Pack now functions independent of the number of players in your party
Death Knight
- Icebound Fortitude changed to 20% base damage reduction, but increases with Defense skill
- Bone Shield lowered to 20% damage reduction
- Rune Strike damage bonus lowered to 150%, threat caused increased to 150%
- Bonus armor (from Rings, Trinkets, etc) is no longer increased by Frost Presence modifier, Frost Presence modifier increased to compensate.
- Blood changes: Healing from Blood Aura and Blood Presence doubled, Vampiric Blood now gives a 20% HP bonus in addition to its existing effects
- New spell: Raise Ally, raises a party member as a ghoul. Raise Dead will no longer raise party members.
- New rune: Rune of the Stoneskin Gargoyle, adds 25 Defense Skill and +2% Stamina to a two-handed weapon
- Many new sigils have been added

Can’t wait! Oh mighty patch, come soon!
Druids can use polearms? Get ready to hear the all the hunter QQ about druids rolling on their gear. I’d like to see the new DK sigils. I’m tired of using the same one I’ve had since I first started at 55.
The sigils are pretty sweet but as is the trend right now, swing more for tanking.
Druids using polearms still makes me just shake my head. Not knocking at all on druids mind you, I love druids, my wife was a druid; but I don’t see druids weilding spears, schythes, and halbards. That’d be like a paladin swinging a wand…
“”Druids can use polearms? Get ready to hear the all the hunter QQ about druids rolling on their gear.”"”
Considering there will be no more “Druid Staves” (ie. increases attack power in cat and bear form) We will probably be the ones QQing. The Staff of Trickery will now probably be the best Hunter pre-raid staff.
I will make the prediction that all but the dumb druids will pass on ever using a polearm. Just because it’s weird.
Black Ice looks more like a staff anyways hehe.
once patch hits and changes staff’s to benefit other classes then just druids, the best weapon in game for hunters is going to be Journey’s End off 25 man KT
I just hope that they don’t start itemizing spears for druids predominantly and staves for hutners. if both classes can equally swap either or back and forth for a DPS role, then that’s fine.
if I start seeing warriors using staves in any capacity I’m going to facepalm into oblivion.
leave that to the monk class or runemaster if we ever get them.