Blue News for Jan. 5th

Heirloom items and LVL 1-79 balance
We do take them into consideration. For example, we do put some thought into the structure of the talent trees based on when classes get new abilities. Part of the whole design of hierloom items was to give players who have reached max level a reason to go try another (for some of us, yet another) class.

We don’t spend much effort balancing PvP or PvE for levels below the max level, since nearly all player balance concerns are about max level. (Source)

ETA on Healing mechanics changes
I have given an ETA and I will give another one. It will be a long time. Do not look for it in the next patch or so. We want to take a comprehensive look at healing the way we did at tanking, and that took a long time. Healing may even be trickier to change. I also always add when I comment on this topic that you should not assume that all or even most healers hate healing or even find it clunky at best. Many players love healing and we have to be careful not to break the game for them. (Source)

51 Points talents
That is not our design. If the 51-point talent defines the tree then you are closing the door on a hybrid spec of some kind ever being viable. The rest of a talent tree should not be filler to reach the 51 pointer. That is why we budget them exactly the same as the first tier talents. Now there are specs for which the 51 feels more mandatory and those for which it feels less mandatory. We’re okay with that too. Talent trees should be diverse and what works for one class might not work for another. (Source)

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