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	<title>Spooncraft &#187; PVP</title>
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	<link>http://www.spooncraft.com</link>
	<description>Jacked up and good to go.</description>
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		<title>Cataclysm: Twin Peaks Battleground</title>
		<link>http://www.spooncraft.com/breaking-news/cataclysm-twin-peaks-battleground/</link>
		<comments>http://www.spooncraft.com/breaking-news/cataclysm-twin-peaks-battleground/#comments</comments>
		<pubDate>Sat, 05 Jun 2010 14:56:08 +0000</pubDate>
		<dc:creator>Spooner</dc:creator>
				<category><![CDATA[Breaking News]]></category>
		<category><![CDATA[Cataclysm]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[cataclysm]]></category>
		<category><![CDATA[PVP]]></category>
		<category><![CDATA[twin peaks]]></category>

		<guid isPermaLink="false">http://www.spooncraft.com/?p=11625</guid>
		<description><![CDATA[We like PvP. Most times we like it more than PvE. If the PvP system wasn&#8217;t so stupid right now we&#8217;d probably PvP a lot more but it might be too late to get in on the curve. That&#8217;s why we&#8217;re so excited about PvP in Cataclysm especially a new CTF map since Warsong is [...]]]></description>
			<content:encoded><![CDATA[<p>We like PvP. Most times we like it more than PvE. If the PvP system wasn&#8217;t so stupid right now we&#8217;d probably PvP a lot more but it might be too late to get in on the curve. That&#8217;s why we&#8217;re so excited about PvP in Cataclysm especially a new CTF map since Warsong is getting stale.</p>
<p><span id="more-11625"></span></p>
<p><span style="color: #3366ff;"><em>Located within the Twilight  Highlands, the Twin Peaks remains a crucial point of high ground for  staging effective and debilitating attacks against the black  dragonflight and the Twilight&#8217;s Hammer, who dominate this foreboding  environment. And now, two previous occupants of the nearby city of Grim  Batol vie once again for control of the peaks&#8217; defenses. The Wildhammer  clan, architects and original owners of the once-great fortress city,  maintains some operations in forested outposts of the highlands. The  Wildhammers now call upon heroes of the Alliance to help claim the peaks  and fend off the Dragonmaw orcs. The Dragonmaw clan, having spent years  working to enslave red dragons, once again provides strategic  importance to the Horde. As the Dragonmaw and Wildhammers fight for  territory they once called home, the Alliance and Horde carry out the  struggle to control the Twin Peaks.</em></span></p>
<p><strong>Capture the  Flag</strong><br />
<span style="color: #3366ff;">Twin Peaks is a new 10 vs. 10, capture-the-flag-style  battleground. Much like in Warsong Gulch, players must work to dominate  variable terrain, infiltrate the enemy base, and steal the enemy flag,  returning it to their fortress while remaining in control of their own  flag. The first faction to capture three enemy flags before time expires  will win the battle.</span></p>
<p><strong>Dominating the Terrain</strong><br />
<span style="color: #3366ff;">Although  the Wildhammer and Dragonmaw bases are virtually identical, the terrain  surrounding each base is not. Players will need to work to control an  asymmetrical field where the mountain peaks are divided by a valley  river. A single bridge over the river serves as a choke point in the  center of the map; although deep, the river can be crossed. On either  side of the river sits an outpost where temporary character enhancements  can be claimed. In addition, tree stumps and rocks throughout the  valley create strategic points for you to use line of sight to your  advantage. To prevent absolute domination by one faction through its  control of the enemy graveyard, the Horde and Alliance players  resurrected in Twin Peaks will spawn from one of two graveyards per  faction.</span></p>
<p><strong>Wildhammer Longhouse</strong><br />
<span style="color: #3366ff;">Serving as the Alliance  stronghold in the north, the Wildhammer Longhouse hovers above the  valley, atop a series of plateaus. With three entrances to the complex,  players have two primary means of reaching the longhouse: scaling the  plateaus to the northwest, or using the stairwell up the middle in order  to access any of the three openings. Be careful, though! Falling or  being knocked off the cliff can not only cause damage, but it can also  hinder a successful offensive against or defense of the base.</span></p>
<p><strong>Dragonmaw  Clan Compound</strong><br />
<span style="color: #3366ff;">Acting as the Horde base in the south, the  Dragonmaw Clan Compound sits over a body of water into which the  valley&#8217;s river feeds. With three entrances to the compound, players have  a few means of getting inside. One entrance on the southeast side  requires riding up an incline and crossing a knee-deep river. A second  entrance is through a water pipeline leading from the surrounding lake,  while the main entrance can be accessed via a bridge over the  waterfront. You&#8217;ll want to be aware of your surroundings when you use  the main entrance, though, because players can be knocked down into the  water, slowing their advance or crippling their defense.</span></p>
<p><span style="color: #3366ff;">Those  who seek to control Twin Peaks will face an intense battle. The lands  surrounding this ever-troubled location are key strategic strongholds of  Deathwing and all of his followers. The Twilight Highlands are as rich  with history as they are fraught with disaster and tragedy. Will the  Dragonmaw clan, reinforced by Garrosh&#8217;s Horde, take control? Or will it  be the Wildhammer dwarves, reunited with their Ironforge brethren and  accepted into the Alliance, who seize the peaks?</span></p>
<p><span style="color: #3366ff;">
<a href='http://www.spooncraft.com/breaking-news/cataclysm-twin-peaks-battleground/attachment/ss53-2/' title='ss53'><img width="150" height="150" src="http://www.spooncraft.com/wp-content/uploads/2010/06/ss53-150x150.jpg" class="attachment-thumbnail" alt="" title="ss53" /></a>
<a href='http://www.spooncraft.com/breaking-news/cataclysm-twin-peaks-battleground/attachment/ss52-2/' title='ss52'><img width="150" height="150" src="http://www.spooncraft.com/wp-content/uploads/2010/06/ss52-150x150.jpg" class="attachment-thumbnail" alt="" title="ss52" /></a>
<a href='http://www.spooncraft.com/breaking-news/cataclysm-twin-peaks-battleground/attachment/ss51-2/' title='ss51'><img width="150" height="150" src="http://www.spooncraft.com/wp-content/uploads/2010/06/ss51-150x150.jpg" class="attachment-thumbnail" alt="" title="ss51" /></a>
<a href='http://www.spooncraft.com/breaking-news/cataclysm-twin-peaks-battleground/attachment/ss50/' title='ss50'><img width="150" height="150" src="http://www.spooncraft.com/wp-content/uploads/2010/06/ss50-150x150.jpg" class="attachment-thumbnail" alt="" title="ss50" /></a>
<a href='http://www.spooncraft.com/breaking-news/cataclysm-twin-peaks-battleground/attachment/ss49/' title='ss49'><img width="150" height="150" src="http://www.spooncraft.com/wp-content/uploads/2010/06/ss49-150x150.jpg" class="attachment-thumbnail" alt="" title="ss49" /></a>
<a href='http://www.spooncraft.com/breaking-news/cataclysm-twin-peaks-battleground/attachment/ss48/' title='ss48'><img width="150" height="150" src="http://www.spooncraft.com/wp-content/uploads/2010/06/ss48-150x150.jpg" class="attachment-thumbnail" alt="" title="ss48" /></a>
<a href='http://www.spooncraft.com/breaking-news/cataclysm-twin-peaks-battleground/attachment/ss47/' title='ss47'><img width="150" height="150" src="http://www.spooncraft.com/wp-content/uploads/2010/06/ss47-150x150.jpg" class="attachment-thumbnail" alt="" title="ss47" /></a>
<a href='http://www.spooncraft.com/breaking-news/cataclysm-twin-peaks-battleground/attachment/ss46/' title='ss46'><img width="150" height="150" src="http://www.spooncraft.com/wp-content/uploads/2010/06/ss46-150x150.jpg" class="attachment-thumbnail" alt="" title="ss46" /></a>
<a href='http://www.spooncraft.com/breaking-news/cataclysm-twin-peaks-battleground/attachment/ss45/' title='ss45'><img width="150" height="150" src="http://www.spooncraft.com/wp-content/uploads/2010/06/ss45-150x150.jpg" class="attachment-thumbnail" alt="" title="ss45" /></a>
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</span></p>
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		<title>MMO Watch: Mortal Online : Open Beta Begins Feb. 1!</title>
		<link>http://www.spooncraft.com/the-wandering-wolf/jas-corner/mmo-watch-mortal-online-open-beta-begins-feb-1/</link>
		<comments>http://www.spooncraft.com/the-wandering-wolf/jas-corner/mmo-watch-mortal-online-open-beta-begins-feb-1/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 20:43:49 +0000</pubDate>
		<dc:creator>J.A. Laraque</dc:creator>
				<category><![CDATA[JA's Corner]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[MO]]></category>
		<category><![CDATA[Mortal Online]]></category>
		<category><![CDATA[Open Beta]]></category>
		<category><![CDATA[PVP]]></category>
		<category><![CDATA[Star Vault]]></category>

		<guid isPermaLink="false">http://www.spooncraft.com/?p=10747</guid>
		<description><![CDATA[February 1st is the date announced by the creators, Star Vault for their upcoming full PVP MMO, Mortal Online. Originally Feb 1st was to be the release date for the game, but they have instead decided to go into open beta until they reach gold status.
What the heck is Mortal Online?
As one gamer put it [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-medium wp-image-10748" title="CombatBeta04" src="http://www.spooncraft.com/wp-content/uploads/2010/01/CombatBeta04-300x187.jpg" alt="CombatBeta04" width="300" height="187" />February 1<sup>st</sup> is the date announced by the creators, Star Vault for their upcoming full PVP MMO, Mortal Online. Originally Feb 1<sup>st</sup> was to be the release date for the game, but they have instead decided to go into open beta until they reach gold status.</p>
<p><strong>What the heck is Mortal Online?</strong></p>
<p>As one gamer put it “It’s not for your casual gamer”. Mortal Online is a first-person MMORPG in an open player-controlled fantasy game world for the PC. Player versus Player (PvP), or rather Player to Player interaction plays an important part in Mortal Online as trading, learning, combat, rumors and alliances are largely dependent on communication between players.</p>
<p>What this means is with players in control, building their own houses, setting up guilds with their own keep and controlling the in-game economy, you are truly in the wilderness. Their claim is to move away from grinding and get you right into the thick of things where the real fun begins.</p>
<p>There are no levels in MO, you are free to travel the world in any way you like, limited only by the terrain, mode of conveyance or dangers in the environment. In the same way you can use any sword you like, provided you have the necessary skills to wield it.</p>
<p>Also you do not begin the game with a specific class, but there are presets skills and abilities you can choose from at the start. The entire world is PVP which means you can be killed anywhere so guilds and teams are important. Like most MMO’s there is a monthly fee to play.</p>
<p>The game has incredible graphics, but we all know that does not make a good MMO. As much as the idea of player controlled, hardcore PVP world sounds great we also know that does not always work out.</p>
<p style="text-align: center;"><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/YYsUi80jOE4&#038;hl=en_US&#038;fs=1&#038;rel=0&#038;color1=0x3a3a3a&#038;color2=0x999999"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/YYsUi80jOE4&#038;hl=en_US&#038;fs=1&#038;rel=0&#038;color1=0x3a3a3a&#038;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Only time will tell what will become of MO, but if you want more information check out their official page <a href="http://www.mortalonline.com/">here</a>.</p>
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		<title>WoW Cataclysm to focus heavy on Battlegrounds</title>
		<link>http://www.spooncraft.com/world-of-warcraft-featured-games/wow-cataclysm-to-focus-heavy-on-battlegrounds/</link>
		<comments>http://www.spooncraft.com/world-of-warcraft-featured-games/wow-cataclysm-to-focus-heavy-on-battlegrounds/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 15:34:14 +0000</pubDate>
		<dc:creator>Spooner</dc:creator>
				<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[Arena]]></category>
		<category><![CDATA[Battlegrounds]]></category>
		<category><![CDATA[cataclysm changes]]></category>
		<category><![CDATA[cataclysm pvp]]></category>
		<category><![CDATA[PVP]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.spooncraft.com/?p=10318</guid>
		<description><![CDATA[
Good news.
There is going to be a big focus on BGs for Cataclysm, including the ability to get the best PvP gear from rated BGs.
Ghostcrawler took to the forums and went on explaining a lot of where Blizzard&#8217;s brain children are in terms of conceptualizing the changes. Needless to say we&#8217;re going to be seeing [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-10320" title="32146188" src="http://www.spooncraft.com/wp-content/uploads/2009/12/32146188.jpg" alt="32146188" width="605" height="185" /></p>
<p>Good news.</p>
<p><span style="color: #3366ff;">There is going to be a big focus on BGs for Cataclysm, including the ability to get the best PvP gear from rated BGs.</span></p>
<p>Ghostcrawler took to the forums and went on explaining a lot of where Blizzard&#8217;s brain children are in terms of conceptualizing the changes. Needless to say we&#8217;re going to be seeing Cataclysm in 2010 which is very exciting. The post itself is more about burst damage and gear scaling in the new expansion as compared to how things are now in Wrath of the Lich King.</p>
<p>I&#8217;m pretty excited to see that Battlegrounds are going to be making a comeback so that the <strong>spectator sport</strong> that is the Arena <strong>which also holds little to no place in the canon of Warcraft</strong> is dropping aside to it&#8217;s rightful place.</p>
<p><span style="color: #3366ff;">The gear scaling is &#8220;easy&#8221; to fix, meaning we know what to do and it just requires a lot of work. We are prepared for players to be sad when their ratings convert less favorably, but most would agree it&#8217;s good for the game in the long run.</span></p>
<p><span style="color: #3366ff;">I already addressed the burst issue above. If the bathtub is bigger, then the rate of health pouring in and going down the drain don&#8217;t affect the volume as severely.</span></p>
<p><span style="color: #3366ff;">I also don&#8217;t want to give the impression class balance is perfect. It&#8217;s not. We have some success stories and some specs that we didn&#8217;t get to where we intended. But we had an ambitious design from the beginning, and the way we work means there is always a much larger list of stuff we want to get done than we can actually fit into a given expansion or patch. We think the trend is good, and a lot of the changes we made for Lich King are going to endure through Cataclysm, which means we&#8217;ll be able to focus more on the problems we have now rather than resetting everything.</span> <a href="http://forums.worldofwarcraft.com/thread.html?topicId=21586498619&amp;sid=1&amp;pageNo=2#29" target="_blank">source</a></p>
<p>So basically they&#8217;re going to throttle back the rate at which DPS scales and make it so healing is more reactive and based on being efficient than just spamming in case the boss lands a hit. That also means avoidance is important but not the only way tanks can gear for survival. I like the fact that burst is being toned down some as well and <strong>all</strong> of this is going to mean that PvP might be less frantic. A lot of players feel that if the combat is frantic and uncontrolled then it&#8217;s fun, but to me that just makes the curve favor the elite or the well geared over entry-mid level players.</p>
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		<item>
		<title>WoW Cataclysm: Details from IgroMir</title>
		<link>http://www.spooncraft.com/breaking-news/wow-cataclysm-details-from-igromir/</link>
		<comments>http://www.spooncraft.com/breaking-news/wow-cataclysm-details-from-igromir/#comments</comments>
		<pubDate>Sun, 22 Nov 2009 14:40:37 +0000</pubDate>
		<dc:creator>Spooner</dc:creator>
				<category><![CDATA[Breaking News]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[arena points]]></category>
		<category><![CDATA[azeroth]]></category>
		<category><![CDATA[cataclysm world pvp]]></category>
		<category><![CDATA[catacylsm]]></category>
		<category><![CDATA[classic wow]]></category>
		<category><![CDATA[goblin]]></category>
		<category><![CDATA[guild leveling]]></category>
		<category><![CDATA[guild talent tree]]></category>
		<category><![CDATA[igromir]]></category>
		<category><![CDATA[PVP]]></category>
		<category><![CDATA[pvp titles]]></category>
		<category><![CDATA[rated battlegrounds]]></category>
		<category><![CDATA[tol barad]]></category>
		<category><![CDATA[vanilla wow]]></category>
		<category><![CDATA[worgen]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.spooncraft.com/?p=10186</guid>
		<description><![CDATA[
I got pretty hyped up during Blizzcon to the point where the Cataclsym confirmations sold me on WoW for 2010, the latest news from Russian IgroMir gaming convention (where Blizzard was attending) has me all fired up again.
Rated Battlegrounds
Battleground and Arena gameplay are different and currently completely separate. Some players enjoy battlegrounds more but they [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-10189 aligncenter" title="goblin worgen splash" src="http://www.spooncraft.com/wp-content/uploads/2009/11/goblin-worgen-splash.jpg" alt="goblin worgen splash" width="580" height="226" /></p>
<p>I got pretty hyped up during Blizzcon to the point where the Cataclsym confirmations sold me on WoW for 2010, the latest news from <a href="http://eu.blizzard.com/events/en/igromir2009/coverage.html#Cataclysm" target="_blank">Russian IgroMir gaming convention</a> (where Blizzard was attending) has me all fired up again.</p>
<blockquote><p><strong>Rated Battlegrounds</strong><br />
Battleground and Arena gameplay are different and currently completely separate. Some players enjoy battlegrounds more but they cannot gain Arena points in battlegrounds and thus they cannot receive Arena rewards. Rated battlegrounds will be an alternative way to get Arena points. Each week, there will be a featured battleground, helping concentrate queues and keeping the rated battleground experience exciting and different from week to week.</p>
<p>If you win a game in a rated battleground you will gain rating, however your mileage may vary depending on the BG. Each victory in a rated BG will also give you Arena points. However, a loss will not affect your rating, nor your total number of Arena points.</p>
<p>If you have Arena points, you should spend them on something epic! Among the possible rewards, the most exciting will be the return of the classic honor titles like Grand Marshal or Knight Lieutenant. Players will also be able to earn epic ground mounts and vanity items such as tabards and pets in addition to helping their guild acquire levels and achievements.</p></blockquote>
<p>You can enjoy end game PvP <strong>outside</strong> of the arena now in a big battle and you can get the old classic PvP titles. This is made of win.</p>
<blockquote><p><strong>Tol Barad</strong><br />
Tol Barad is a brand new battleground which will have features similar to those found in both Wintergrasp and the Isle of Quel’Danas. When battle mode is active, the contest will be similar to WIntergrasp with PvP fights, vehicles and destructible buildings. When battles are not in progress, Tol Barad becomes a daily quest hub like the Isle of Quel’Danas. The faction that wins the battle in Tol Barad will not only get Tol Barad marks of honor, but also will get access to bonus daily quests and special bosses.</p></blockquote>
<p>The Sunwell Isle was actually the best part of Burning Crusade and the prospect of something <strong>worth</strong> fighting over means that perhaps we&#8217;ll see a little concentrated PvP in this particular area. But this is nothing new that I didn&#8217;t already report from Blizzcon.</p>
<blockquote><p><strong>Guild Advancement</strong><br />
Guild advancement will be one of the biggest changes made to the World of Warcraft game system when Cataclysm arrives. Guilds will be able to level up and gain talent points, develop guild professions and gain achievements.</p>
<p>Players earn guild experience in a variety of ways, for instance by gaining levels, reputation ranks, boss kills, rated battleground or Arena wins, or profession ranks. Each guild level grants a talent point that can be spent in a guild talent tree which works similarly to character or pet talent trees. Some of the options in this tree include repair cost reduction and increase in looted gold. Guild talents will affect all guild members. To give fair opportunities to both big and small guilds, only the top 20 earners per day in each guild will contribute to guild experience points.</p>
<p>Guild experience will be converted into a special guild currency, which can be used to buy a variety of rewards such as profession plans, recipes and reagents; vanity items (mounts, tabards, etc.), and guild talent respecs. Guild heirlooms can be created with the help of professions and are bound to the guild, which means that if a player leaves a guild, the item will be returned to the guild. Guild items require less reagents, which can be bought with guild currency.</p>
<p>Players will be able to earn achievements as a guild as well. To do so, at least 75% of guild members (for the moment) will need to complete an achievement to make it appear in the guild achievement tab. As players’ guilds complete achievements, players who are offline will be able to read the latest guild news through an RSS feed to the World of Warcraft Armory and get access to profession info and much more. Guild banks will receive a percentage of gold looted from a boss when guild members make boss kills. Also, it will be possible to invite other guilds to various events such as weekly battlegrounds.</p></blockquote>
<p>This is by far the most exciting change to gameplay mechanics as you can literally start a guild and tailor it to leveling, then switch it to focus on PvE content, then again to PvP if you so desire. The emphasis on your guild is being ramped up and that&#8217;s fucking amazing. When cross realm Battlegrounds came out, and name changes, and transfers, it really did a number on the reputation game. You could be a jerkoff theif and get away scott free, reputation in your server meant nothing as you could easily guild hop. Not anymore in Cataclysm, and that&#8217;s a very strong step in the right direction.</p>
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		<item>
		<title>The Soapbox: How to fix Aion.</title>
		<link>http://www.spooncraft.com/whatever/the-soapbox-how-to-fix-aion/</link>
		<comments>http://www.spooncraft.com/whatever/the-soapbox-how-to-fix-aion/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 02:31:59 +0000</pubDate>
		<dc:creator>Spooner</dc:creator>
				<category><![CDATA[Parts Unknown]]></category>
		<category><![CDATA[Aion]]></category>
		<category><![CDATA[aion bugs]]></category>
		<category><![CDATA[aion fix]]></category>
		<category><![CDATA[consumables]]></category>
		<category><![CDATA[crafting]]></category>
		<category><![CDATA[exp]]></category>
		<category><![CDATA[flight]]></category>
		<category><![CDATA[gathering]]></category>
		<category><![CDATA[kinah]]></category>
		<category><![CDATA[money sink]]></category>
		<category><![CDATA[ncsoft]]></category>
		<category><![CDATA[PVP]]></category>

		<guid isPermaLink="false">http://www.spooncraft.com/?p=9842</guid>
		<description><![CDATA[I&#8217;m by no means a game developer and as such, I don&#8217;t know what kind of man power or hours will go into these suggestions. I&#8217;m pretty damn sure that a lot of people will argue against my ideas and have solid and powerful opinions and that&#8217;s welcomed. So here is the summed up list [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-medium wp-image-9880 alignright" title="Enter the Abyss" src="http://www.spooncraft.com/wp-content/uploads/2009/11/Enter-the-Abyss-300x187.jpg" alt="Enter the Abyss" width="300" height="187" />I&#8217;m by no means a game developer and as such, I don&#8217;t know what kind of man power or hours will go into these suggestions. I&#8217;m pretty damn sure that a lot of people will argue against my ideas and have solid and powerful opinions and that&#8217;s welcomed. So here is the summed up list of problems with Aion that can enhance the game altogether.</p>
<p>Mind you, I don&#8217;t talk about bots or lag, that&#8217;s not a glaring game mechanic flaw &#8211; that&#8217;s just bullshit 3rd level drama that can be fixed. There are tons of MMOs (World of Warcraft at the forefront) that can lend strategies through history on how to fix the latency and bot problems.</p>
<p><strong>Punishing us for playing is ignorant and stupid.<br />
</strong></p>
<p><strong><span style="color: #3366ff;">Gathering</span></strong>: You can either pass or fail at gathering. This doesn&#8217;t make sense. I just found a node in the world and you&#8217;re going to take away roughly 30 seconds sometimes more of my time to <strong>try</strong> and pick the item off the ground only to have the chance of it suddenly <strong>failing</strong> and me getting jack shit. This serves no purpose, punishes the player for playing the game, and is a major liability in most mid-end game areas since PvP and other friendly players stealing your node in mid gather is pretty much a constant threat.</p>
<p>Change it so that as long as you have the appropriate level required to even gather the node, you will always gather from it. Remove the action interface and substitute in the typical fill meter you get when opening a door or collection quest item.</p>
<p><strong><span style="color: #3366ff;">Crafting</span></strong>: You can spend easily upwards of millions of kinah on crafting alone and still even at max level, fail at making an item. When you do fail, you lose every single material in the process. When most of the materials are Orange (ultra-rare) quality items that drop off raid bosses and the likes and even then at an extremely low chance &#8211; having a failed craft is simply insulting. The pass/fail mechanic for crafting doesn&#8217;t seem so harsh at all until you start to get into the higher range crafts where expenses are <strong>extremely</strong> high and the payoff is fucking dismal. If anything, only allow non-drop materials to be lost. Keep the fluxes used, the special green or higher quality parts, and lose the aether powder or crystals or other player created parts.</p>
<p>Most if not all high end gear is crafted using epic quality crafted items as their materials. If you think I&#8217;m out of bounds with this issue then spend 2 million kinah making plate pants, then another 4 million for the other mats, and lose everything in a few seconds because the little red bar was a millimeter ahead of the blue bar and your crafting skill is maxed out for the game.</p>
<p><strong>Player run economy AND massive NPC money sinks are worthless and not fun.</strong></p>
<p>Yes, everything in the game SHOULD have some modicum of fun factor to it. Why the hell would I pay money and invest time to do something that&#8217;s tedious and boring and ultimately stressful and unrewarding?</p>
<p>Dying in the game costs money. If you want your EXP back that is. But if you manage to die at level 29 you&#8217;re going to spend at least 12000 kinah per death. Die a few times because of a bad group or whatever, and you&#8217;re pretty much fucking broke. Or you can <strong>RESPEND</strong> the next 5 hours or so grinding out EXP since you can&#8217;t redo the big payout quests you used to get the EXP in the first place. See where I&#8217;m going with this? Why? Fucking pointless.</p>
<p>Everything costs kinah. 90% of the time I talk to an NPC and it&#8217;s not quest related I&#8217;m giving him my money. Hell there are even quests out there that ask for up to 50000 kinah. What the hell? How much money are the Korean players making that the inflation was ramped up so high? What the hell are the developers thinking when they set the bar at this level?</p>
<p>I&#8217;m not afraid to spend time and earn some cash but when I have to decide to either play the game and quest and group and have fun, or mindlessly grind out money when I&#8217;m not even at the level cap; well there&#8217;s something wrong there. But that&#8217;s the great illusion because there is no choice, you <strong>must</strong> have tons of cash on hand constantly because the costs at vendors and such scale exponentially as you level. Why? You once again <strong>punish the player for playing the game</strong>. So you succeeded in leveling to 50? Great now if you want to fly it&#8217;s 15000 kinah instead of 8000 and it all started out as only 121.</p>
<p>You can make tons of cash on the Trade Broker (Auction House) but they <strong>LIMIT THE AMOUNT OF ITEMS YOU CAN PUT UP FOR SALE</strong>. Why? As if the AH isn&#8217;t already flooded to fuck all and back even with the cap. Basically this is another hurdle another pointless brick wall in the face of somebody trying to advance in the game.</p>
<p>So the AH window is full, let me use my private store! <strong>THAT TOO HAS A CAP EVEN SMALLER NOW ON HOW MANY ITEMS YOU CAN SELL! </strong>And now as a very pathetic and amateur solution to their botting problem, private stores have a time limit before they stop working. So again I ask why bother? Why? Why should I give a shit about my private store? I can&#8217;t set it up and go AFK because it&#8217;ll run down on time and shut off. So my alternative is to pay money to play a game where I literally sit on my ass and do NOTHING in the game.</p>
<p>It&#8217;s 92000 kinah to get all your new spells at level 22. It&#8217;s 150000 kinah to get your 4th inventory expansion and it&#8217;s still just another 9 slots, like the last 3 purchases were; only those cost 1000/30000/80000 respectively.</p>
<p><span style="color: #3366ff;"><strong>Solutions</strong></span>: Give us the option to run back to our corpse from the obelisk for no kinah or EXP cost or resurrect at the bind point for some exp loss and kinah cost upon soul healing. Stop scaling the cost of flights and teleports, that&#8217;s pointless. Raise or remove the cap on how much you can put for sale in the AH and do the same for private stores. Why does it cost <strong>so much</strong> to train in the skills you need as a class to continue playing? Lower the price. Also lower the price or possibly give items or quests to expand your inventory instead of just leaving it as another mindless money sink. That&#8217;s <strong>LAZY</strong> game design.</p>
<p>This is a player controled economy with every single NPC interaction acting as a sever money sink. Money sinks server 2 purposes; to keep players playing to earn back money spent, or to control the amount of money in circulation. Obviously this is a fucking failure in Aion as players need billions of kinah simply to carry out daily class functions.</p>
<p><strong>Flight</strong></p>
<p>The one major selling point that is supposed to make Aion unique from WoW or any other MMO, and it&#8217;s a fucking chore. You can&#8217;t fly everywhere only in certain places that really serve <strong>NO GAMEPLAY PURPOSE</strong> as there are no mobs in the air there. Gathering Aether is also fucking pointless. You need aether to fly as per the lore&#8230; gathering aether from the sky doesn&#8217;t replenish your flight timer. Explain this. What possible fucking purpose does this server. Yes we pay good money and invest hours of time and as developers it is your <strong>responsibility</strong> to support your decisions. As adults you&#8217;re held accountable for your actions.</p>
<p>Even in the abyss where aether is all over and the world is shattered and composed of NOTHING but floating islands. You have flight limits, you can fall and die and lose money and EXP and more. Why? Its insulting. We can fly freely in the entire world of the Abyss and yet you put a limit. How stupid. You play up the fact that you can fight and gather and do everything in the air and it&#8217;s a tactical aspect of PvP &#8211; no its not. You have extreme limitations so really what it means is that the tactical choice of flight is reserved only for players with billions of money spent on flight potions and scrolls and rare gear.</p>
<p><span style="color: #3366ff;"><strong>Solution</strong></span>? Gathering aether should refill your flight meter. In the Abyss the flight meter should only begin to drop as you engage actively in combat as in you&#8217;re attacking not running away from an attack. In the normal world there should be a cap on the altitude your character can reach and chalk it up to fatigue and aether concentration being very low.</p>
<p><strong>Environment</strong></p>
<p>There are tons of terrain clipping problems and bugs. If you jump over a log, odds are you&#8217;ll see your character glitch a little &#8211; replay and rubberband a second &#8211; and then <strong>maybe</strong> land where you expected him to. Why? You can do it in WoW and every other fucking MMO so why is travel in Aion so buggy?</p>
<p>The zones as well are either <strong>MASSIVE</strong> and require a mount of which there are none, or tiny and cramped with tons of grinding fodder (neutral mobs) and over the top terrain doodads that really serve no artistic purpose either.</p>
<p>Flight paths have a kinah issue that I already discussed, as well there are only 2-3 in most zones and they&#8217;re almost never at a <strong>MAJOR</strong> quest hub. You spend such an astronomical amount of time <strong>WASTED</strong> in traveling throughout Aion. Gliding helps some but ultimately it too is a lackluster and uninterestingly boring way to travel. I don&#8217;t want the hassle, I want a mount or better placed flight points.</p>
<p><span style="color: #3366ff;"><strong>Solutions</strong></span>: Place more flight paths. Introduce mounts. Expand on the land mass because as it stands, there&#8217;s very little earth to explore with even less reason to go explore it.</p>
<p>I could go on more here about the crippling reliance on consumables, the fact that PvP is broken down to basic zerg vs zerg lag wars where the victor is the side with more Rangers and Sorcerers and more kinah to supply the trillions spent on kisks and potions.</p>
<p>This isn&#8217;t so much a dig, hell readers of the site here know that I really like Aion. I was very excited to get into it, to be on the ground floor. But right now I&#8217;m immensely disappointed at how NCsoft is handeling the IP. They ruined Tabula Rasa, and now they&#8217;re on the slippery slope of ruining Aion.</p>
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		<slash:comments>44</slash:comments>
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		<item>
		<title>Aion &amp; WoW side by side, a Spooner Q&amp;A Session</title>
		<link>http://www.spooncraft.com/world-of-warcraft-featured-games/aion-wow-side-by-side-a-spooner-qa-session/</link>
		<comments>http://www.spooncraft.com/world-of-warcraft-featured-games/aion-wow-side-by-side-a-spooner-qa-session/#comments</comments>
		<pubDate>Mon, 05 Oct 2009 14:46:01 +0000</pubDate>
		<dc:creator>Spooner</dc:creator>
				<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[Aion]]></category>
		<category><![CDATA[aion mounts]]></category>
		<category><![CDATA[aion questing]]></category>
		<category><![CDATA[aion raids]]></category>
		<category><![CDATA[aion servers]]></category>
		<category><![CDATA[asmodian]]></category>
		<category><![CDATA[class balance]]></category>
		<category><![CDATA[elyos]]></category>
		<category><![CDATA[exp grinding]]></category>
		<category><![CDATA[grind]]></category>
		<category><![CDATA[korean grinder]]></category>
		<category><![CDATA[PVP]]></category>
		<category><![CDATA[PvPvE]]></category>
		<category><![CDATA[sorcerer]]></category>
		<category><![CDATA[warcraft]]></category>

		<guid isPermaLink="false">http://www.spooncraft.com/?p=9594</guid>
		<description><![CDATA[I got an email from a reader the other day named Lew. He&#8217;s got a pretty solid question and it&#8217;s taken me a little bit to get the answer for him. In a nutshell, he&#8217;s requesting a fact by fact comparison of Aion to the World of Warcraft for the purpose of translation ans transition [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_9596" class="wp-caption alignright" style="width: 231px"><a href="http://www.spooncraft.com/wp-content/uploads/2009/10/azmodian_gladiator_kord_ekkar_2009_09_18.jpg" target="_blank"><img class="size-medium wp-image-9596" title="azmodian_gladiator_kord_ekkar_2009_09_18" src="http://www.spooncraft.com/wp-content/uploads/2009/10/azmodian_gladiator_kord_ekkar_2009_09_18-221x300.jpg" alt="Fanart inspired by Aion by CorvaenOboros from Aionsource Forums" width="221" height="300" /></a><p class="wp-caption-text">Fanart inspired by Aion by CorvaenOboros from Aionsource Forums</p></div>
<p>I got an email from a reader the other day named Lew. He&#8217;s got a pretty solid question and it&#8217;s taken me a little bit to get the answer for him. In a nutshell, he&#8217;s requesting a fact by fact comparison of Aion to the World of Warcraft for the purpose of translation ans transition not to judge which is better or worse.</p>
<p>I want to point out right now that even though I read every single comment posted on this site, I&#8217;ll be personally moderating this article to make sure it&#8217;s being used as a reference source and not flame bait. So let&#8217;s begin:</p>
<blockquote><p><strong><span style="color: #800080;">Transportation &#8211; Mounts? Flying Mounts? I heard that you get wings, is there any other mode of faster movement/travel?</span></strong></p></blockquote>
<p>At the moment the only way to travel in Aion is either through flightpoints, running, gliding, or teleports:</p>
<ul>
<li>You have to spend kinah (money) in order to use the flight points in game however, unlike WoW you do not have to learn them before using them. Just being in the zone at all will grant you full access to all the flight paths in the zone. You will also reveal the map as you fly over it through the use of the taxi but revealing parts of the map don&#8217;t grant EXP. Teleports are pretty self explanatory. All the zones in the game are instanced from each other but you can travel between them typically through normal paths (going from one zone to the next like you would in WoW into you hit a loading screen in between) or through teleports given by an NPC right next to the flight master.</li>
</ul>
<ul>
<li>Running is pretty self explanatory. There are stats on gear, potions and scrolls, and class buffs that increase run speed by a significant amount and this makes a big difference in PvP for the most part.</li>
</ul>
<ul>
<li>Gliding is the primary means of quick travel. When you ascend to a daeva at level 10 you&#8217;ll get your wings. Now you can only fly in areas with high aether concentration like the Abyss and certain parts of Atreia but you can glide anywhere. Mastering how to glide and get lift is pretty essential to getting by quickly. Gliding is fast and actually a pretty cool mechanic and <strong>somewhat </strong>replaces the need for ground mounts. You can fly but flight is more of a strategic battle thing than just a means of travel.</li>
</ul>
<ul>
<li>There are currently no ground or flying mounts in Aion. It has been said already by the developers that they have plans in the works for ground mounts and flying PvP mounts but no solid details have been released.</li>
</ul>
<p>That about covers all the bases for travel so far.</p>
<blockquote><p><span style="color: #800080;"><strong>Servers &#8211; Is Aion like other Asian based games where you can play on ANY server after you create your character? or like WoW where once you create your character on one server that is the one you have to play on every day unless you realm xfer?</strong></span></p></blockquote>
<p>The 2nd thing you said. Creating a character is almost exactly the same as it is in WoW only the faction rules are like Classic WoW where if you make Asmodian you cannot make an Elyos on that same server, and vice versa.</p>
<blockquote><p><strong><span style="color: #800080;">How stable are the servers and how long are maintenance times? Are there huge random chunks of time for server maintenance at peak hours, or do they have scheduled times?</span></strong></p></blockquote>
<p>Maintenance is maybe at most 1-2 hours a week and typically on Fridays from what I&#8217;ve seen. Sometimes they apply a very small patch 5MB large and that&#8217;s it. The servers are actually stable, but that depends on the server. The high population servers (like Azphel) are pretty much bogged down ass during peak hours but smooth and flawless during off-peak.</p>
<p>The server I play on is actually flawless and never down once since it&#8217;s launch. I have not seen servers go down for maintenance once during peak hours unless it&#8217;s a crippling issue. Servers have gone down as of this writing because of latency problems and other crashes due to overpopulation though. Yes they are allowing server transfers in the future as early as November.</p>
<blockquote><p><strong><span style="color: #800080;">Are there a few amount of servers with huge populations creating immense lag, or are there a variety of servers with differing population bases?</span></strong></p></blockquote>
<p>At the start, few servers with a lot of lag. They&#8217;ve launched new servers which has helped some but for the most part it&#8217;s very dependent on your realm. Some are bogged down all the time and to prevent lag, there are long queues to get online. Lag is still there but minimal. On other servers, there is no lag at all and no wait time to get online.</p>
<p>NCsoft has been adamant about not throwing tons of servers at the problem because in a game so incredibly PvP oriented, faction balance is VERY important and causing a bunch of one sided near dead population servers will hurt the game in the long run. It sucks in the short term because people have to wait, and that is unacceptable with some of the times being tossed about. But in the long term, it will help the game because as more people level up to fight in the Abyss, it&#8217;s going to be VERY noticeable if you&#8217;re outnumbered by 10% or not.</p>
<blockquote><p><span style="color: #800080;"><strong>Questing &#8211; Is it like the normal grind? WoW grind or Asian mmo grind? How different are quests? Is it mind-numbing kill after kill or are there riddles or puzzles you have to figure out?</strong></span></p></blockquote>
<p>You can level to the end cap pretty much by only doing quests. The questing is identical to that of WoW in that you get a quest, complete it, then turn it in to the NPC. There are repeatables, long chains, gathering quests, kill quests, group elite quests, instance quests, PvP quests, and so forth. It&#8217;s not mind numbing and they do provide an in game wiki with the quests so you can locate and mark on the map where your objectives are. Sometimes the objective is harder and you have to explore.</p>
<p>Good news though, there&#8217;s no mindless faction grind or daily quests that limit your play and progression. Most repeatable quests have a 100x limit but there&#8217;s a lot of them and some are as simple as &#8220;Deliver these supplies for me on the other side of town then come back and I&#8217;ll give you 3,000 kinah&#8221;.</p>
<blockquote><p><span style="color: #800080;"><strong>Leveling &#8211; Is there a level cap? How hard is it to level?</strong></span></p></blockquote>
<p>Level cap is 50. It&#8217;s not hard to level. You gain EXP from questing, killing mobs, <strong>gathering </strong>and <strong>crafting</strong>. There really isn&#8217;t any excuse as long as you&#8217;ve been keeping up with your gathering and quests to ever have to brainlessly grind for EXP. This is of course my observation from Lv 1- 24.</p>
<blockquote><p><strong><span style="color: #800080;">PvP &#8211; Are there severe disadvantages vs. certain classes? How do level differences factor into PvP? How does gear factor into PvP?</span></strong></p></blockquote>
<p>Gear plays a role but not as massive as it is WoW. Armor types are noticeable in that cloth is very weak and plate is extremely strong, versus physical damage. The gear and weapons in Aion are very simplified so more emphasis is placed on classes and player skill.</p>
<p>As far as class balance goes, it&#8217;s relatively fine. The game is in no way balanced around a 1v1 level; when you PvP it&#8217;s assumed that you&#8217;re going to be in a group or fighting a group and so the classes really compliment each other dramatically. The only out of whack factor seems to be in duels where most of the time a healer (Cleric or Chanter) will win out because of their heals, or versus a Mage archetype (Sorcerer or Spiritmaster) since they have a lot of defensive spells and really strong nukes.</p>
<p>Fighting a sorcerer is downright suicidal most times as their burst is very strong, however. If you can break through their mana shield skill (Stoneskin) they have the lowest HP pool of any class int he game and fold really quickly. Also they run dry on mana very quickly int he earlier levels so exploiting that is crucial. Every class has a weakness &#8211; melee is highly susceptible to kiting and few have any ranged attacks to compensate, cloth users have shit health, Rangers have no real defenses if they fail to kite you, and so forth.</p>
<blockquote><p><span style="color: #800080;"><strong>PvE &#8211; One of the main problems I had with classic WoW, or for anybody that was a true raider back in the day, was that you needed 40 people to raid. That meant 40 people wanting bathroom breaks, needing a beer, smoke, or what ever other fix there was.  So it was always you having to wait for other people to get to see end game content and gear.<br />
How is Aion different?</strong></span></p></blockquote>
<p>Currently the max group size for a party is 6 players and that&#8217;s where most of the &#8220;instanced&#8221; dungeon action is. You can form raid groups called Alliances with many more but there aren&#8217;t any instanced raids as we&#8217;re used to in WoW. You will see A LOT of massive group raiding in the Abyss for PvPvE sieging of enemy player fortresses which can be captured, or NPC controlled Balaur strongholds which can also be captured.</p>
<p>There are also a lot of world raid bosses which consist of these massive epic legendary monsters wandering through zones that drop great loot.  There are plans to bring large scale instanced raiding in the future to Aion but very few details are available right now.</p>
<p>If you all have any comments, corrections, or additions to make here please leave them in the comments and keep it civil.</p>
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		<slash:comments>10</slash:comments>
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		<title>Aion&#8217;s PvP, all you ever wanted to know. Part 1</title>
		<link>http://www.spooncraft.com/whatever/aions-pvp-all-you-ever-wanted-to-know-part-1/</link>
		<comments>http://www.spooncraft.com/whatever/aions-pvp-all-you-ever-wanted-to-know-part-1/#comments</comments>
		<pubDate>Fri, 07 Aug 2009 00:18:09 +0000</pubDate>
		<dc:creator>Spooner</dc:creator>
				<category><![CDATA[Parts Unknown]]></category>
		<category><![CDATA[abyss points]]></category>
		<category><![CDATA[abyss raids]]></category>
		<category><![CDATA[abyss system]]></category>
		<category><![CDATA[aion gameplay]]></category>
		<category><![CDATA[aion pvp]]></category>
		<category><![CDATA[aion pvpve]]></category>
		<category><![CDATA[aion questions]]></category>
		<category><![CDATA[asmodian]]></category>
		<category><![CDATA[balaur]]></category>
		<category><![CDATA[brian knox]]></category>
		<category><![CDATA[elyos]]></category>
		<category><![CDATA[PVP]]></category>

		<guid isPermaLink="false">http://www.spooncraft.com/?p=8533</guid>
		<description><![CDATA[So you&#8217;re wondering about how PvP works in Aion right? You&#8217;re a little frustrated at being forced to PvP in a little box dryfucking pillars and dealing with constant imbalanced bullshit right? No worries my friends, welcome to the promised land of PvP! But fear not my little carebears, there&#8217;s room for you in this [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_8538" class="wp-caption alignright" style="width: 310px"><a href="http://www.spooncraft.com/wp-content/uploads/2009/08/lower-abyss-map.jpg" target="_blank"><img class="size-medium wp-image-8538" title="lower-abyss-map" src="http://www.spooncraft.com/wp-content/uploads/2009/08/lower-abyss-map-300x216.jpg" alt="lower-abyss-map" width="300" height="216" /></a><p class="wp-caption-text">The Lower Abyss</p></div>
<p>So you&#8217;re wondering about how PvP works in Aion right? You&#8217;re a little frustrated at being forced to PvP in a little box dryfucking pillars and dealing with constant imbalanced bullshit right? No worries my friends, welcome to the promised land of PvP! But fear not my little carebears, there&#8217;s room for you in this world too. Get ready to thicken that skin and temper yourself in a world where the conflict set forth by lore isn&#8217;t just an afterthought to the gameplay.</p>
<p>A little while ago Ten Ton Hammer was able to interview Aion Producer Brian Knox during the San Diego Comic-con. The format below is going to be: <strong>bold text shows the question, </strong><span style="color: #3366ff;">blue text shows the answer</span>, <span style="color: #ff0000;">red text is my comparison to preset expectations (WoW)</span>.</p>
<p><strong>Ten Ton Hammer: In some previous interviews, you&#8217;ve discussed PvE and PvP being separate. Is that really the case? I&#8217;ve been hearing about people who were in PvE having to engage in PvP against people that came to their area via portals and things like that. What&#8217;s the real PvP scope of Aion look like?</strong></p>
<p><strong>Brian Knox: </strong><span style="color: #3366ff;">Basically the scope is that PvE and PvP are blended together in Aion. That said, you can choose your path as far as where you want to go and you&#8217;re not penalized if you want to switch your mindset partway &#8211; if you want to go from PvE to PvP and vice versa.</span></p>
<p><span style="color: #ff0000;">There technically aren&#8217;t any pure PvE zones outside of the pre-level 20 areas. That doesn&#8217;t mean you&#8217;re under constant attack, just means that you might see enemy players occasionally.</span></p>
<p><strong>TTH: So that&#8217;s where everyone was confused. </strong></p>
<p><strong>Brian:</strong> <span style="color: #3366ff;">One of our major aspects of the game is the concept of earning Abyss points. You can earn these via PvP and PvE. So for instance if you&#8217;re out kill the Balaur, you can get &#8211; let&#8217;s say &#8211; ten Abyss points. And if you&#8217;re killing players you get ten Abyss points. You can earn the same gear by killing either the Balaur or the PvP.</span></p>
<p><span style="color: #3366ff;">You might make different choices in your gear depending on your playstyle, but you&#8217;re still earning points in a particular direction. You don&#8217;t have to &#8220;restart&#8221; if you decide that you want to play something different than PvP or PvE.</span></p>
<p><span style="color: #ff0000;">You also get experience by killing enemy players based on their rank and level. Too many times I&#8217;ve seen people do nothing but raid in WoW and then get bored and decide to PvP, they start off with no PvP gear and next to no experience at all. They get destroyed and it pretty much shuts that door of gameplay.</span></p>
<p><strong>TTH: What about players that are in a dungeon or engaged in active PvE? Is there a chance for them to get ambushed? </strong></p>
<p><strong>Brian: </strong><span style="color: #3366ff;">There&#8217;s world PvP, but we also instanced PvP as well. When we launch there&#8217;s going to be <strong>sixteen new instances</strong> than what their is in beta. Everyone knows that you&#8217;re going in to fight against other players. But in the world PvP, if you&#8217;re on the Abyss you&#8217;re putting yourself out there on the line. That&#8217;s also where a lot of the good rewards are and &#8211; I think &#8211; where a lot of the fun is in Aion.</span></p>
<p><span style="color: #3366ff;">That said, if you&#8217;re on your side of the world, eighty to ninety percent of what you&#8217;re doing is basic PvE. Players can receive these &#8220;infiltration quests&#8221; however where they can jump through portals and go to the other side of the world. There&#8217;s a whole system in place to help stop griefing and that sort of thing, but it still keeps you on your toes. It should remind them that a battle is still occurring without having them be constantly harassed.</span></p>
<p><span style="color: #ff0000;">The system to stop griefing (not ganking) isn&#8217;t going to stop it completely but it does a good job. If a player kills enough enemy players in their own zones he&#8217;ll get certain debuffs that eventually make him visible on the zone map as well as announce him in chat by name. Killing this guy grants a major buff to players int he area of his death and he cannot resurrect in that zone or use the rift to re-enter for a while. The rift system is too keep reminding players that there <strong>is</strong> another faction out there, you <strong>do</strong> have enemies, and you&#8217;re <strong>not</strong></span> teaming up with them ever.</p>
<p><strong>TTH: Let&#8217;s say players are in an end game raid sort of scenario. Is there any way for players from the opposing faction to get into that raid and mix things up with other players? </strong></p>
<p><strong>Brian:<span style="color: #3366ff;"> </span></strong><span style="color: #3366ff;">If it&#8217;s an Abyss raid, then yes. It could happen. But that&#8217;s the way the Abyss is designed. If you&#8217;re in an instanced raid that is your special little piece of the world.</span></p>
<p><strong>TTH: Can you go all the way to the end game while staying on your floaty little continent?</strong></p>
<p><strong>Brian</strong>:<span style="color: #3366ff;"> Certainly.</span></p>
<p><strong>TTH: Is the gear a little bit better in the Abyss? What&#8217;s the draw to go there? </strong></p>
<p><strong>Brian: </strong><span style="color: #3366ff;">There are some good pieces to be attained in the higher level PvE questing, but a lot of the really awesome rewards are in the Abyss.</span></p>
<p><span style="color: #3366ff;">There are a lot of great quests in PvE though, and we wanted players to enjoy PvE where players are enjoying what they&#8217;re doing without feeling like they&#8217;re being harassed all the time. We think the Abyss creates an environment where everyone&#8217;s on an even playing field with the different factions. You&#8217;re just always aware of what&#8217;s going on.</span></p>
<p><span style="color: #ff0000;">Lets be honest, the end game for Aion has to do with PvP. The ultimate enemy is the other player faction and the NPC faction of the Balaur. You find the Balaur predominantly in the Abyss, and you fight your enemy faction players there too.</span></p>
<p><strong>TTH: What does fortress PvP look like?</strong></p>
<p><strong>Brian: </strong><span style="color: #3366ff;">There are three tiers to the Abyss. There&#8217;s a bottom layer, a top layer, and then the middle, core layer. Each of these layers is progressive in level. The Abyss is a lot of the end-game, but it&#8217;s not like you need to level to fifty to do it.</span></p>
<p><span style="color: #3366ff;">In a lot of games, your pay off feels like it comes at the end&#8230; in the Abyss, you really can start into the action at level twenty-five and the entire lower area is really geared towards that sort of player. You&#8217;ll be able to start sieging things and helping out with fortresses at level twenty-five.</span></p>
<p><span style="color: #3366ff;">Eventually you&#8217;ll graduate to the top level and then eventually to the middle, core area.</span></p>
<p><span style="color: #ff0000;">God I love this. In WoW, you don&#8217;t really get shit (lets not kid ourselves) until you reach the level cap. They even make leveling so fast and easy because they want you to experience the end game stuff. In other words, you don&#8217;t have jack shit to do until Lv 80 (the cap for WotLK) and that sucks. In Aion, you start enjoying the fruits of developmental labor right away at 25, just scaled down to your level. Imagine having an Ulduar quality raid at level 30? 40?</span></p>
<p><strong>TTH: What can players capture in sieges?</strong></p>
<p><strong>Brian:</strong> <span style="color: #3366ff;">You can capture artifacts anytime you want &#8211; there&#8217;s not set time limit on these &#8211; and they&#8217;ll give your legions (Aion guilds) buffs, or it will debuff the other side. You capture these artifacts and they&#8217;re actually really helpful in capturing the big fortress.</span></p>
<p><span style="color: #3366ff;">The fortresses are timed, but they&#8217;re not a once-a-week sort of timed events. They&#8217;re nightly and they vary.</span></p>
<p><span style="color: #3366ff;">So you&#8217;re not expected &#8211; if you hold a fortress &#8211; to defend it for weeks and weeks and weeks. It&#8217;s meant to fluctuate back and forth so players can enjoy the content. The Balaur &#8211; the PvE race &#8211; can own it as well. You have to compete against both factions.</span></p>
<p><span style="color: #ff0000;">Oh look, constant reasons to engage in PvP or group activity! God forbid! A 3rd faction that can own bases as well to keep things balanced and equalized? BLASPHEMY! Guild buffs for playing together like a team!? Hold on 2 drops of piss just came out I&#8217;m so excited.</span></p>
<p><strong>TTH: Let&#8217;s say you&#8217;re a top-end guild. What are some of the advantages of concentrating your time on fortresses? </strong></p>
<p><strong>Brian: </strong><span style="color: #3366ff;">As you control the fortresses, your influence rations change in the game, which changes the tax rate. The prices on gear and items all go up and down based on your faction ownership.</span></p>
<p><span style="color: #3366ff;">You also gain access to specific shops within the fortress and in our launch version there will be dungeons that are a part of fortresses. These will be only accessible through the fortresses.</span></p>
<p><span style="color: #ff0000;">So engaging in PvP grants access to good gear, financial boons, and PvE content. Any complaints?</span></p>
<p><strong>TTH: What if you have the highest ranking on the server in terms of Abyss points?</strong></p>
<p><strong>Brian: </strong><span style="color: #3366ff;">You can actually have a skill that turns you into a raid boss for a particular amount of time. Obviously this skill has a *long* cool down timer, but lasts for five to ten minutes-</span></p>
<p><span style="color: #ff0000;">Wait, so you&#8217;re going to have a way for people to actually know who&#8217;s a good player and give them reason to rally under him/her?</span></p>
<p><strong>TTH: You&#8217;re badass!</strong></p>
<p><strong>Brian:</strong> <span style="color: #3366ff;">Exactly. But it does have a cooldown timer so you can&#8217;t just sit around and grief people. There&#8217;s also a thing that lets people know that you&#8217;re in the zone and they should come and attack you to try to knock you off.</span></p>
<p><strong>TTH: But you could use it if you wanted a really high-level person to try to help take down a fortress or something like that.</strong></p>
<p><strong>Brian:</strong> <span style="color: #3366ff;">Right</span>.</p>
<p><span style="color: #ff0000;">So let&#8217;s say once a week or whatever, you can become a raid boss, lead a charge and downright fucking annihilate the enemy winning a clutch victory for your faction. Or you can waste it by ganking and being a douche in which case people on the server will most likely shit on your name. I like this.</span></p>
<p><strong>TTH: What&#8217;s the sweet spot for guild membership?</strong></p>
<p><strong>Brian:<span style="color: #3366ff;"> </span></strong><span style="color: #3366ff;">We actually limit guild numbers &#8211; I believe it&#8217;s max at ninety at guild rank 3. You have three ranks, and each time you rank up you can invite more players in and you get different ways to customize your guild.</span></p>
<p><span style="color: #ff0000;">Customization means being able to upload you own images to the guild tabard or Legion Cape or whatever they call it. You get access to legion shops. I like this concept of guild pride. Kind of how WoW was back before cross server battlegrounds and server transfers.</span><span style="color: #3366ff;"><br />
</span></p>
<p><strong>TTH: Anything else players should know?</strong></p>
<p><strong>Brian:<span style="color: #3366ff;"> </span></strong><span style="color: #3366ff;">I think it&#8217;s important for players to go in and try out our PvP experience during our beta event weekends that we&#8217;re holding. We&#8217;re going to open it up even further in our next pass, so players should get in and get to see how things operate.</span></p>
<p><span style="color: #3366ff;">Also, I think players should know that we are launching with three major updates on the game, so that means three major balancing passes already in place before people even get to jump into Aion.</span></p>
<p><span style="color: #ff0000;">So we&#8217;re getting a game that&#8217;s been balanced and tweaked for about a year already in the Asian market where PvP is like a fucking bloodsport and treated with the seriousness of the Olympics. I can&#8217;t wait.</span></p>
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		<title>Tom Chilton ESL Interview</title>
		<link>http://www.spooncraft.com/whatever/tom-chilton-esl-interview/</link>
		<comments>http://www.spooncraft.com/whatever/tom-chilton-esl-interview/#comments</comments>
		<pubDate>Mon, 20 Jul 2009 15:17:00 +0000</pubDate>
		<dc:creator>Spooner</dc:creator>
				<category><![CDATA[Parts Unknown]]></category>
		<category><![CDATA[arena changes]]></category>
		<category><![CDATA[director of world of warcraft]]></category>
		<category><![CDATA[kalgan]]></category>
		<category><![CDATA[new battleground]]></category>
		<category><![CDATA[patch 3.2]]></category>
		<category><![CDATA[PVP]]></category>
		<category><![CDATA[tom chilton]]></category>

		<guid isPermaLink="false">http://www.spooncraft.com/?p=8136</guid>
		<description><![CDATA[
The majority of content in the interview is PvP related (obviously since its an eSports channel doing the interview) but here are some key notes:

The resilience change in 3.2 is meant to slow the game down. This should hopefully make PvP more about strategy and skill (assuming equal gear) and less about crazy burst and [...]]]></description>
			<content:encoded><![CDATA[<p><object width="480" height="385" data="http://www.youtube.com/v/SZJFW8D7mu0&amp;hl=en&amp;fs=1&amp;color1=0x2b405b&amp;color2=0x6b8ab6&amp;hd=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/SZJFW8D7mu0&amp;hl=en&amp;fs=1&amp;color1=0x2b405b&amp;color2=0x6b8ab6&amp;hd=1" /><param name="allowfullscreen" value="true" /></object></p>
<p>The majority of content in the interview is PvP related (obviously since its an eSports channel doing the interview) but here are some key notes:</p>
<ul>
<li>The resilience change in 3.2 is meant to slow the game down. This should hopefully make PvP more about strategy and skill (assuming equal gear) and less about crazy burst and 2 second kills.</li>
<li>PvP was designed for group combat with a lot of different classes playing nice together. 2v2 Arena bracket doesn&#8217;t really embody this and makes keeping classes in balance a nightmare so that explains the removal of 2v2 from official rewarded brackets.</li>
<li>The new emblem system&#8217;s purpose is to make older gear and content obsolete. This drives players to see new content over farming older/easier content.</li>
<li>Blizzard is incentivizing being a good player by giving better rewards for not wiping on boss attempts.</li>
</ul>
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		<title>Patch 3.2 Wintergrasp Raid Changes</title>
		<link>http://www.spooncraft.com/whatever/patch-32-wintergrasp-raid-changes/</link>
		<comments>http://www.spooncraft.com/whatever/patch-32-wintergrasp-raid-changes/#comments</comments>
		<pubDate>Tue, 14 Jul 2009 14:17:13 +0000</pubDate>
		<dc:creator>Spooner</dc:creator>
				<category><![CDATA[Parts Unknown]]></category>
		<category><![CDATA[battleground]]></category>
		<category><![CDATA[outside battleground]]></category>
		<category><![CDATA[patch 3.2 changes]]></category>
		<category><![CDATA[patch 3.2 pvp]]></category>
		<category><![CDATA[PVP]]></category>
		<category><![CDATA[queue]]></category>
		<category><![CDATA[wintergrasp]]></category>
		<category><![CDATA[wintergrasp patch 3.2]]></category>
		<category><![CDATA[world pvp]]></category>

		<guid isPermaLink="false">http://www.spooncraft.com/?p=8061</guid>
		<description><![CDATA[Once again, all these changes making WG more like an instanced BG are all a figment of your imagination. It&#8217;s not an instanced BG, it&#8217;s an outside world, instanced-uninstanced battlefield. I can respect what they&#8217;re trying to do and I kind of hope that it&#8217;ll work out for the best so we can have more [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-medium wp-image-8062 alignright" title="isle-of-conquest-splash1" src="http://www.spooncraft.com/wp-content/uploads/2009/07/isle-of-conquest-splash1-300x125.jpg" alt="isle-of-conquest-splash1" width="300" height="125" />Once again, all these changes making WG more like an instanced BG are all a figment of your imagination. It&#8217;s not an instanced BG, it&#8217;s an outside world, instanced-uninstanced battle<strong>field</strong>. I can respect what <a href="http://forums.worldofwarcraft.com/thread.html?topicId=18315577206&amp;sid=1&amp;pageNo=5#85" target="_blank">they&#8217;re trying to do</a> and I kind of hope that it&#8217;ll work out for the best so we can have more innovation in the way PvP works but I fear that these changes are simply an isolated situation to fix an otherwise botched concept.</p>
<p><span style="color: #3366ff;">In the next PTR build we will be implementing several changes to how the Wintergrasp queue and group formations will work.</span></p>
<ul>
<li><span style="color: #3366ff;">While in the queue for Wintergrasp, you will have an icon on your mini map that will allow you to leave the queue. This will function much like the current battleground queue button that is present on the mini map.<br />
</span></li>
<li><span style="color: #3366ff;">Players that queue for the Wintergrasp battle and are selected to join will be placed into raid groups upon entering the zone. These raid groups will function similarly to the battleground raid groups with a few exceptions. Players can leave it at any time, the leader can issue invites, etc. The only restriction is that if a player leaves Wintergrasp while the battle is active, they will be removed from the raid (to make room for the player that will take their place).<br />
</span></li>
<li><span style="color: #3366ff;">If the battle is not active this does not happen.</span></li>
</ul>
<p><span style="color: #3366ff;">Thank you all for your feedback and bugs so far, it is incredibly helpful to us.</span></p>
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		<item>
		<title>Let&#8217;s get creative with WoW</title>
		<link>http://www.spooncraft.com/whatever/lets-get-creative-with-wow/</link>
		<comments>http://www.spooncraft.com/whatever/lets-get-creative-with-wow/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 17:11:37 +0000</pubDate>
		<dc:creator>Spooner</dc:creator>
				<category><![CDATA[Parts Unknown]]></category>
		<category><![CDATA[carebear crybabies]]></category>
		<category><![CDATA[epeen]]></category>
		<category><![CDATA[game difficutly]]></category>
		<category><![CDATA[hello kitty]]></category>
		<category><![CDATA[i'm an asshole]]></category>
		<category><![CDATA[new content]]></category>
		<category><![CDATA[patch 3.2]]></category>
		<category><![CDATA[PVE]]></category>
		<category><![CDATA[PVP]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[wow argue]]></category>

		<guid isPermaLink="false">http://www.spooncraft.com/?p=7934</guid>
		<description><![CDATA[I&#8217;m posting this little rant as kind of an addendum to my most recent fit of verbal diarrhea, where I basically vented my displeasure and disappointment with the current state of WoW.
What I&#8217;m arguing is that the achievement system has opened up a Pandora&#8217;s box of crybabies and spoiled brats that have just enough financial [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_7936" class="wp-caption alignright" style="width: 310px"><img class="size-medium wp-image-7936" title="sluts6119503" src="http://www.spooncraft.com/wp-content/uploads/2009/07/sluts6119503-300x250.jpg" alt="I share this image to make you smile..." width="300" height="250" /><p class="wp-caption-text">I share this image to make you smile...</p></div>
<p>I&#8217;m posting this little rant as kind of an addendum to <a href="http://www.spooncraft.com/spooncrap/theyre-calling-this-a-content-patch/">my most recent fit of verbal diarrhea</a>, where I basically vented my displeasure and disappointment with the current state of WoW.</p>
<p>What I&#8217;m arguing is that the achievement system has opened up a Pandora&#8217;s box of crybabies and spoiled brats that have just enough financial pull in their massive numbers, to directly affect the game we play. That recycled recolored models are being passed off as <em>new</em> content when they lack any sense of innovation or any feeling of something truly <strong>new</strong>. All of this in the name of making it easier for Joe Blow to get his achievement for 50 billion mounts, thus giving him the title &#8220;<strong>BIGGER DOUCHEBAG THAN SPOONER</strong>&#8221; which unlike other MMOs, adds nothing to his character in any way aside from a little notch on a size 79 belt, fatass.</p>
<p>Example: <span style="color: #800080;">The new quest hubs and the general way that this Argent Tournament is being handled is essentially a copycat of the Sunwell Plateau world event on the Isle of Quel&#8217;danas. Sure there are different elements and mechanics such as vehicles and phasing and such that you see in Wrath exclusively, but fundamentally its the same. There are kill quests, vehicle quests, collection quests, even a bombing run and more fighting on sailboats. They could take the phasing mechanic and really craft some amazing and engaging stuff with it; but that would take a lot more time in developement and might alienate players who aren&#8217;t on the same &#8220;page&#8221; in the phased area. God forbid.</span></p>
<p><span style="color: #800080;">Give us an underground ZONE to play in, like AQ was conceptualized to be. Make Icecrown Citadel as massive and all encompassing as BRD is. Have the flying fortresses in Icecrown actually BOMB something and the faction that wins out gets double the gold reward at the end.<br />
</span></p>
<p>I&#8217;m not asking that the developers and game designers reinvent the wheel with every patch or expansion, but I see subtle hints here and there of the potential in this game and the coming changes that only serves to frustrate me when its otherwise abandoned or resigned to the novelty gimmick game item.</p>
<p>Example: <span style="color: #800080;">The Sea Turtle mount. What an awesome idea! A mount that actually moves rather quick in water, especially when you&#8217;re probably going to see underwater zones or a lot of water overall in the next expansion. It looks like a joke mount and seems to be pretty much meant as nothing more than a joke mount only a few fishermen can get because of the amazingly low and random drop rate. Something to screw around with when you&#8217;re bored once you get it.<br />
</span></p>
<p><span style="color: #800080;">Passenger mounts. So they nerfed the tundra mammoth and the motorcycle mounts to take fall damage now and work like a normal mount. I&#8217;m fine with that. Why not make flying passenger mounts? Special PvP <strong>only</strong> passenger mounts with NPC guards on them that shoot from their seat or something. Or perhaps a sack of grenades your player passengers have access to when they&#8217;re mounted up.</span></p>
<p>I&#8217;m not asking for the game to suddenly be tuned to the extremely difficult, I don&#8217;t believe you need to go that far. There <strong>is</strong> a gray area in the middle where content can still feel challenging and accessible but not wide open for every player to waltz through in an effortless stupor and reap the same benefits as those players that dedicate more time and energy.</p>
<p>I guess overall I&#8217;m just disappointed at the direction this game is taking with the PvE content. PvP is another argument entirely. I see so much potential for an MMO that can provide an amazing player versus player experience that remains true to its upbringing. The Warcraft franchise has a thoroughbred worthy of best MMO, period. I want to see all out war like it was originally. I want to see air units, land units, sea units like in Warcraft 2. There <strong>should</strong> be a fast paced and exhilirating gameplay in effect and they&#8217;re almost there. The new battleground is fucking BALLS awesome. Make that into a normal overworld zone or mechanic.</p>
<p>The lore and PvE content is incredible as well. It&#8217;s amazing as is, why the need to hand feed the loot to people that crumble when doing a heroic 5man? You can only lower the fruit so far before its sitting on the fucking ground and the starving apes <strong>STILL</strong> cry foul and demand that for their $15.00 a month you hand feed it to them. This game is <strong>mighty</strong> accessible already, <span style="color: #800080;">leave it up to the players now to decide how far they want to go to see the content.</span></p>
<p>If you think that the World of Warcraft is a hard game and that you&#8217;re being denied access to <strong>anything</strong> in the game, Hello Kitty Island Adventure is over there.</p>
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