Posted by Spooner | 6 Comments
More WG Changes in 3.2 (not a joke I swear)
First there were these:
- To provide players with a more transparent notification of when Wintergrasp battles occur, as well as better control zone population and stability, several changes have been made.
- Players now have the option to queue for Wintergrasp from a Wintergrasp Battlemaster in any capital city or by simply entering the Wintergrasp zone.
- Queuing will begin 15 minutes before each battle. If chosen, you will automatically be teleported to the zone. Any players in the zone who have not been chosen from the queue will be teleported out when the battle begins.
- The queue system remains active for the entire battle. As soon as a player leaves, a new one will be chosen from the queue.
- Trying to enter Wintergrasp during an active battle for which you have not been chosen will teleport you out. Please note that, as you are now able to fly over Wintergrasp, you will only be teleported out if you try to land and join the battle.
- Level 80 players get higher priority in the queue than lower level players. In addition, a random selection of queued players will be taken from both the Battlemasters and the zone itself.
- The queue will accept up to 100 players from each faction, resulting in a maximum battle of 200 players at a time.
- Players now have the option to queue for Wintergrasp from a Wintergrasp Battlemaster in any capital city or by simply entering the Wintergrasp zone.
- Wintergrasp factories can no longer be damaged or destroyed.
Then there were these:
In response to some of the feedback we have received about Wintergrasp, I have some brief updates that should be in the next PTR build.
- We are changing the max players per side to be 120 to match up with 3 x 40 raid groups. This should be reflected in the next PTR update.
- The Wintergrasp timer should now be visible in the map view from all continents, not just while in Northrend.
- The time until the next battle is also now shown in the battleground tab of the PVP window.
- The initial players for a battle are chosen randomly, it doesn’t matter when or where you queue from.
- Higher level players in the queue have priority to be chosen.
- Queued players standing in Wintergrasp when the battle starts will only be ported out if they were not chosen to be an initial player.
We greatly appreciate the feedback and bugs that have been received so far from the PTR, and look forward to hearing more throughout this testing phase.
And this quote is just kind of funny:
There are currently no plans to move Wintergrasp to an instanced battleground.
We are also aware of the bug where players that are sent to the graveyard behind the fortress are being ejected from the game and this issue should be resolved after the next PTR build.
Thank you once again for your feedback and bug submissions so far.
So WG is being rebuilt from the ground up to be an instanced battleground… with a queue and everything. But it’s not an instanced battleground. You can’t enter it… you can’t step foot in the zone when the battle is going on unless you get ported in through the queue; but this isn’t an instanced battleground. Yeah right whatever guy; if it looks like a duck, walks like a duck, sounds like a duck, it’s OBVIOUSLY a cat.
