Nov 3, 2009

Posted by Spooner | 44 Comments

The Soapbox: How to fix Aion.

The Soapbox: How to fix Aion.

Enter the AbyssI’m by no means a game developer and as such, I don’t know what kind of man power or hours will go into these suggestions. I’m pretty damn sure that a lot of people will argue against my ideas and have solid and powerful opinions and that’s welcomed. So here is the summed up list of problems with Aion that can enhance the game altogether.

Mind you, I don’t talk about bots or lag, that’s not a glaring game mechanic flaw – that’s just bullshit 3rd level drama that can be fixed. There are tons of MMOs (World of Warcraft at the forefront) that can lend strategies through history on how to fix the latency and bot problems.

Punishing us for playing is ignorant and stupid.

Gathering: You can either pass or fail at gathering. This doesn’t make sense. I just found a node in the world and you’re going to take away roughly 30 seconds sometimes more of my time to try and pick the item off the ground only to have the chance of it suddenly failing and me getting jack shit. This serves no purpose, punishes the player for playing the game, and is a major liability in most mid-end game areas since PvP and other friendly players stealing your node in mid gather is pretty much a constant threat.

Change it so that as long as you have the appropriate level required to even gather the node, you will always gather from it. Remove the action interface and substitute in the typical fill meter you get when opening a door or collection quest item.

Crafting: You can spend easily upwards of millions of kinah on crafting alone and still even at max level, fail at making an item. When you do fail, you lose every single material in the process. When most of the materials are Orange (ultra-rare) quality items that drop off raid bosses and the likes and even then at an extremely low chance – having a failed craft is simply insulting. The pass/fail mechanic for crafting doesn’t seem so harsh at all until you start to get into the higher range crafts where expenses are extremely high and the payoff is fucking dismal. If anything, only allow non-drop materials to be lost. Keep the fluxes used, the special green or higher quality parts, and lose the aether powder or crystals or other player created parts.

Most if not all high end gear is crafted using epic quality crafted items as their materials. If you think I’m out of bounds with this issue then spend 2 million kinah making plate pants, then another 4 million for the other mats, and lose everything in a few seconds because the little red bar was a millimeter ahead of the blue bar and your crafting skill is maxed out for the game.

Player run economy AND massive NPC money sinks are worthless and not fun.

Yes, everything in the game SHOULD have some modicum of fun factor to it. Why the hell would I pay money and invest time to do something that’s tedious and boring and ultimately stressful and unrewarding?

Dying in the game costs money. If you want your EXP back that is. But if you manage to die at level 29 you’re going to spend at least 12000 kinah per death. Die a few times because of a bad group or whatever, and you’re pretty much fucking broke. Or you can RESPEND the next 5 hours or so grinding out EXP since you can’t redo the big payout quests you used to get the EXP in the first place. See where I’m going with this? Why? Fucking pointless.

Everything costs kinah. 90% of the time I talk to an NPC and it’s not quest related I’m giving him my money. Hell there are even quests out there that ask for up to 50000 kinah. What the hell? How much money are the Korean players making that the inflation was ramped up so high? What the hell are the developers thinking when they set the bar at this level?

I’m not afraid to spend time and earn some cash but when I have to decide to either play the game and quest and group and have fun, or mindlessly grind out money when I’m not even at the level cap; well there’s something wrong there. But that’s the great illusion because there is no choice, you must have tons of cash on hand constantly because the costs at vendors and such scale exponentially as you level. Why? You once again punish the player for playing the game. So you succeeded in leveling to 50? Great now if you want to fly it’s 15000 kinah instead of 8000 and it all started out as only 121.

You can make tons of cash on the Trade Broker (Auction House) but they LIMIT THE AMOUNT OF ITEMS YOU CAN PUT UP FOR SALE. Why? As if the AH isn’t already flooded to fuck all and back even with the cap. Basically this is another hurdle another pointless brick wall in the face of somebody trying to advance in the game.

So the AH window is full, let me use my private store! THAT TOO HAS A CAP EVEN SMALLER NOW ON HOW MANY ITEMS YOU CAN SELL! And now as a very pathetic and amateur solution to their botting problem, private stores have a time limit before they stop working. So again I ask why bother? Why? Why should I give a shit about my private store? I can’t set it up and go AFK because it’ll run down on time and shut off. So my alternative is to pay money to play a game where I literally sit on my ass and do NOTHING in the game.

It’s 92000 kinah to get all your new spells at level 22. It’s 150000 kinah to get your 4th inventory expansion and it’s still just another 9 slots, like the last 3 purchases were; only those cost 1000/30000/80000 respectively.

Solutions: Give us the option to run back to our corpse from the obelisk for no kinah or EXP cost or resurrect at the bind point for some exp loss and kinah cost upon soul healing. Stop scaling the cost of flights and teleports, that’s pointless. Raise or remove the cap on how much you can put for sale in the AH and do the same for private stores. Why does it cost so much to train in the skills you need as a class to continue playing? Lower the price. Also lower the price or possibly give items or quests to expand your inventory instead of just leaving it as another mindless money sink. That’s LAZY game design.

This is a player controled economy with every single NPC interaction acting as a sever money sink. Money sinks server 2 purposes; to keep players playing to earn back money spent, or to control the amount of money in circulation. Obviously this is a fucking failure in Aion as players need billions of kinah simply to carry out daily class functions.

Flight

The one major selling point that is supposed to make Aion unique from WoW or any other MMO, and it’s a fucking chore. You can’t fly everywhere only in certain places that really serve NO GAMEPLAY PURPOSE as there are no mobs in the air there. Gathering Aether is also fucking pointless. You need aether to fly as per the lore… gathering aether from the sky doesn’t replenish your flight timer. Explain this. What possible fucking purpose does this server. Yes we pay good money and invest hours of time and as developers it is your responsibility to support your decisions. As adults you’re held accountable for your actions.

Even in the abyss where aether is all over and the world is shattered and composed of NOTHING but floating islands. You have flight limits, you can fall and die and lose money and EXP and more. Why? Its insulting. We can fly freely in the entire world of the Abyss and yet you put a limit. How stupid. You play up the fact that you can fight and gather and do everything in the air and it’s a tactical aspect of PvP – no its not. You have extreme limitations so really what it means is that the tactical choice of flight is reserved only for players with billions of money spent on flight potions and scrolls and rare gear.

Solution? Gathering aether should refill your flight meter. In the Abyss the flight meter should only begin to drop as you engage actively in combat as in you’re attacking not running away from an attack. In the normal world there should be a cap on the altitude your character can reach and chalk it up to fatigue and aether concentration being very low.

Environment

There are tons of terrain clipping problems and bugs. If you jump over a log, odds are you’ll see your character glitch a little – replay and rubberband a second – and then maybe land where you expected him to. Why? You can do it in WoW and every other fucking MMO so why is travel in Aion so buggy?

The zones as well are either MASSIVE and require a mount of which there are none, or tiny and cramped with tons of grinding fodder (neutral mobs) and over the top terrain doodads that really serve no artistic purpose either.

Flight paths have a kinah issue that I already discussed, as well there are only 2-3 in most zones and they’re almost never at a MAJOR quest hub. You spend such an astronomical amount of time WASTED in traveling throughout Aion. Gliding helps some but ultimately it too is a lackluster and uninterestingly boring way to travel. I don’t want the hassle, I want a mount or better placed flight points.

Solutions: Place more flight paths. Introduce mounts. Expand on the land mass because as it stands, there’s very little earth to explore with even less reason to go explore it.

I could go on more here about the crippling reliance on consumables, the fact that PvP is broken down to basic zerg vs zerg lag wars where the victor is the side with more Rangers and Sorcerers and more kinah to supply the trillions spent on kisks and potions.

This isn’t so much a dig, hell readers of the site here know that I really like Aion. I was very excited to get into it, to be on the ground floor. But right now I’m immensely disappointed at how NCsoft is handeling the IP. They ruined Tabula Rasa, and now they’re on the slippery slope of ruining Aion.

Read More