Nov 12, 2009

Posted by Spooner | 5 Comments

Blizzcon 2010: Come Party with Spooner in Las Vegas!

Blizzcon 2010: Come Party with Spooner in Las Vegas!

BlizzConlogogoSo I was asked if I was giving away another ticket to the next Blizzcon. I said “yes if they have one in 2010″. Well according to the Las Vegas Convention Center website and WoW.com’s original break, Blizzcon is going down on July 30 and 31st and they’re hosting the event. Blizzard has yet to confirm the news but I’m confirming for you right now, I’ll be giving away a trip like I have the past 2 years. I’ll post more details as they surface as it’s pretty early right now to do so.

So which one of you lucky motherfuckers wants to join me in Vegas for a week?

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Aug 27, 2009

Posted by Spooner | 0 Comments

WoW Cataclysm Zone Tour Video

This was a little machinimatic tour the developers made and gave out to press members for publication. It’s a flyby tour of most zones in Cataclysm with before and after imagery. You’ll see the fractured Barrens, destroyed Darkshore, lush Desolace (lets rename it Abundance lol), the Lost Isles, Gilneas, and more (yes I know I’m not funny).

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Aug 25, 2009

Posted by Spooner | 6 Comments

WoW Cataclysm: Class Discussions Panel

Class discussion was pretty much just the buzz word for “everything else” truth be told. It was awesome as all hell to see up close. My camcorder died on me halfway through but imagine if the forums were held in a big grand hall. Ghostcrawler would say something, the crowd would start going fucking bat shit crazy; screaming or cheering or booing.

They only actually covered TWO classes and decided to skip the rest so more Q&A could be opened. Good idea personally, but it didn’t really win over the crowd. Also the smartassery of publicly shitting all over Retribution Paladins has really made me question the unbiased nature of the developers.

Archaeology
Archaeology is the new secondary profession that will be joining the ranks of cooking, fishing, and first aid in World of Warcraft: Cataclysm. Archaeology allows the player to unlock new abilities and rewards by discovering ancient treasures throughout the world. Each archaeologist uses the profession to uncover clues hidden in the world around them, such as troll relics or map fragments, and decipher their meaning, enabling the clever archaeologist to manipulate pieces of the past, learning the location of a treasure cache or valuable artifact. Such artifacts are highly sought after by the Archaeology Society, and they pay in gold and items for their return. Those who have mastered archaeology can find Titan artifacts, earning special currency used to unlock character paths and allowing the player to further customize their character.

Reforging

  • Reforging is another way to customize your gear.
  • It will be relatively cheap, you will need a Blacksmith / Leatherworker / Tailor / Jewelcrafter / Engineer to do it. Each profession get to reforge a type of items.
  • It lets you reduce one stat for another. Some restrictions will apply, you can’t put the extra stat on something that is already on the item.

Professions

  • Multi-gains will be added, while you level up your trade skills, rare items will give you more points as you skill up. (Rare items will give you 5 points for example, while green bracers will only give one)
  • Gathering should be a little more fun.
  • Engineering is a very fun tradeskill, but it’s either amazing or it sucks and everybody drops it. More convenient items like Jeeves or Wormhole Generator will be added to the profession in the future to get back to the roots of Engineering.
  • Fishing will also have some big changes, no details yet but it’s going to be more fun.

Itemization
In World of Warcraft: Cataclysm, there are plans to streamline the statistics found on items. We want to remove all unnecessary stats, make all existing stats understandable, and make all “core” stats more appealing. Here are some examples of such plans.

  • MP5: This will be removed from items and replaced with Spirit. All healers will be given a meditation-like ability.
  • Spell Power: Spell Power is being removed from items as well. Don’t panic, we’ll be improving Intellect so that it provides mana and Spell Power.
  • Attack Power: We’re removing Attack Power from items as well. Instead, we’re allowing Agility to provide the necessary Attack Power for leather and mail wearers. Strength will provide the appropriate amount of Attack Power for plate wearers. This means leather and mail items will no longer be desirable for plate wearers.
  • Defense: The Defense statistic is also being removed from items so that players no longer have to worry about juggling around “the cap.” Tanks will receive the necessary anti-crit from talents, like Survival of the Fittest.
  • Armor Penetration: This ability is too confusing and “mathy.” It is being replaced with Mastery, a stat that makes you better at what you do. More on that later!
  • Haste: Will also increase the rate at which you gain energy, runes, and focus. Retribution paladins and Enhancement shaman will have a talent that allows them to take advantage of this benefit.
  • Block: Block Value is being removed. Blocking will now always mitigate a percentage of damage.
  • Stamina: Players will notice more Stamina on gear as Defense, Spell Power, Attack Power and Armor Penetration are removed.

Legendary Item

  • Shadowmourne – You won’t get Frostmourne in Icecrown but Death Knights and Hunters will get a Legendary Axe named Shadowmourne.

Goblins

  • Rocket Jump – Activate your rocket belt to jump up to 20 yards, every 2 min
  • Rocket Barrage – Fire your belt rockets at an enemy within 30 yards, every 2 min. (Shared cooldown with Rocket Jump)
  • Time is money – Cash in on a 1% increase to attack and casting speed.
  • Best Deals Anywhere – Best possible gold discount, regardless of reputation.
  • Pack Hobgoblin – Calls in your personal servent, allowing you bank access every 30 min.
  • Better Living Through Chemistry – Alchemy skill +15, Your potions give more health / mana
  • Goblins can be all classes except Paladin or Druids


Worgens

  • Darkflight – Activate your true form, increasing movement speed by 70% for 6 sec, every 3 min.
  • Viciousness – Increase damage by 1%.
  • Abberation – Reduced duration on Curses and Diseases used against you by 15%.
  • Flayer – Skinning skill +15, you skin creature fast, and you don’t even need a knife.
  • Worgens can be all classes except Paladins or Shamans

Worgen Form

  • The Worgen Form is cosmetic only
  • out of combat you can pick between Human or Worgen.
  • In combat you will be a worgen.

Hunter

Hunters got some pretty sweepingly amazing changes across the board. I think overall DPS might be toned down a little bit if not just changed to a more burst feeling since shots can cost a third to over half of your total Focus each. Now regen is pretty spectacular but I still feel that the class is going to feel a lot like a ranged Rogue and won’t be able to unload all at once like they can now with a mana bar.

  • Hunter’s mana is GONE!!!
  • Hunters now use focus, no longer care about intellect or mana regen.
  • Focus regenerates contunously, Steady shot improves the rate of getting focus bag.
  • Rogue energy comes back at a 10 / sec rate, Hunter focus comes back at 6/sec (12/sec with steady shot)
  • A shot costs 30 to 60 focus.
  • Hunters will have fewer cooldowns on abilities
  • Ammos will become an item, not a consumable.
  • Hunter’s new ammos might drop from bosses or bought with emblems, nothing is decided for the moment.

Warlock

This here is some wild shit let me tell you. The UI changed completely, the amount of RAGE coming from the audience was insanely funny. Warlocks will now pretty much feel EXACTLY like mages except that they have 3 soul shards constantly regenerating like a Death Knight’s runes. When you activate a shard and cast whatever spell, it will augment that spell. Pretty hot shit for the warlock, but longer instant fears, massive healing from death coil, PoM+Pyro soulfire, 100% guaranteed crits for the next 3 casts? Yeah dude I’m calling bullshit.

  • Soul Shards are no longer in your bags. The goal is to make them fun, not a hassle.
  • Soul Shards will be integrated to the user interface. (Just like Death Knight runes)
  • You get three shards per fight, they will regen very quickly out of combat.
  • It will be possible to get more for long fights or mistakes through Drain Soul.
  • Soul Burn (New Spell) : Cost 1 Shard, 30 sec cooldown, off the GCD. Empowers your next spell, many (not all spells) behave differently when empowered.
  • Empowered Searing Pain : Next 3 Searing Pains crit
  • Empowered Summon Demon : Instant Cast
  • Empowered Soulfire : Instant Cast
  • Empowered Fear : Instant Cast
  • Empowered Death Coil : Longer Horror, more healing received.
  • They are only used in combat, summons or demons won’t use your shards.

More…

  • Casters will finally get a Legendary item in one of the first raids of the expansion.
  • Cataclysm will change the ways abilities are learned. Abilities ranks are gone and ability will just scale progressively with levels instead.
  • Most of the Talent Trees will be changed dramatically, a lot of the passive bonuses will be removed and talent trees should be more fun. (No more “Hurray! Level up! I just got 1% more hit!)
  • There is no plan to allow players to train more than 2 profession.
  • There is no plan to allow more than 2 specs with the dual-spec system.
  • Bags might get slightly bigger with Cataclysm.
  • You will never be able to cleanse the Corrupted Ashbringer.
  • Developers want shaman to be good AE healers and might buff Chain Heal even more.
  • Multi-passenger flying mounts could be added in the future. They might also allow crafters to craft 310% flying mounts if they already completed an achievement rewarding one.
  • Every healer class can now dispell magic, the niches will other debuffs.
  • Engineers might be able to craft bows in the future.
  • If you already own a 310% mount, you might be able to boost the speed of all your 280% mount to 310% just to let you use the one that you prefer.

Now some of the Q&A stuff.

Priest

  • Shadow Priests will most likely get a nuke without cooldown in Cataclysm.

Shaman

  • Shamans (Elemental) looks like “turrets” in PvP for the moment, the idea is to make totems funnier in the future (“put a totem down and something cool happens”) but not a lot of details for the moment.

Warrior

  • Warriors won’t be as affected as other classes by the itemization changes, the goal is to make other classes gears look a lot like what warriors have.

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Aug 25, 2009

Posted by Spooner | 1 Comment

WoW Cataclysm: Open Q&A

WoW Cataclysm: Open Q&A

wow-cataclysm-logo

General Changes

  • More character slots might be added but maybe not for Cataclysm.
  • You might be able to reorder the characters on your character selection screen at some point.
  • There are some ideas for “mentoring” to let people of varied levels play together without powerleveling. Things like downleveling yourself to play with them is a possibility but it might not be for Cataclysm.
  • Character visual customization is something they would like to address, but they don’t really know what the right solution is. They have a few ideas in mind and might do something about it soon.
  • Oceanic servers will get their own maintenance time at some point.
  • Dancing is still in the work and the animation is working on them, there is still some work to do to make it a real feature.

Races

  • Race changes will be available shortly after Faction changes. There is no point in not allowing that since you can’t really prevent people with multiple accounts to play both side on PvP servers anyway.
  • All races will have updated racials with Cataclysm, they should be similar to what the Goblins have. (Increased health/mana potion effects, etc …)

Guild Leveling System

  • The idea behind the guild leveling system is to make people want to be in guilds and make people feel better about being in a guild. The goal is to take that feature and make it the best they can. (Guild Talent Trees, etc …)
  • You will be able to create guild heirlooms with the new guild leveling system, you can buy profession plans and anyone in your guild can wear that item, it will scale with level.

Professions

  • Armorsmith and Weaponsmith specialization really felt like the Blacksmith was limited by his choice, that’s why it was ignored in Wrath of the Lich King. Ultimately it’s better if the player can craft more stuff instead of just being able to craft 2H swords or whatever.
  • Herbs and Ore Nodes will be reitemized with the revamp.

Player vs. Player

  • XP in Battlegrounds need to be fixed because there is a lot of XP leeching in the 71-80 Brackets. Once it’s fixed, it will be improved across the board.

Raids & Dungeons

  • You can’t get Frostmourne because it would take control of your soul. Frostmourne would be playing your character, not you. The weapon has an unique fate and the encounter is going to be mega.
  • There won’t be any option to do Onyxia at level 60 anymore after the revamp in 3.2.2.

Cataclysm Specific

  • There isn’t any plan to prevent ganking in the contested zones of Azeroth, even with flying mounts available here. This is just part of being on a PvP server.
  • They can’t spoil the Thrall / Garrosh storyline, but with the cataclysm raging everywhere, what do you think the world’s mightiest shaman would need to do?
  • Northrend and Outland won’t really be affected by the Cataclysm but some of the areas will be updated for the expansion. For example, you will be able to level up Archeology in Outland.

Itemization

  • The 5 second rule might be removed with the changes made to spirit but there isn’t any final decision about that.
  • There is no plans to prevent Paladins and Shamans from using cloth, but there were some discussions to limit it somehow.
  • Armor Penetration is removed from the gear but not from the game. There are plans to reintroduce it in another way to allow players to kill plate wearers. (Armor Penetration talents, etc …)
  • Spirit is going to be a healer stat only, it won’t exist on DPS Gear. Healers need it to regen and other casters don’t use it at all. (Other casters will use Intellect for Spell Power)

Classes

  • They won’t add a new class in Cataclysm, they have to be very careful about adding more classes and do not want tons of them.
  • The philosophy about pure DPS classes is still the same, they don’t want hybrid to do everything they can do. The elevated hybrid DPS in Wrath of the Lich King is in a “good place” now.

Classes – Pets

  • In Patch 3.3, pets will scale of all of your stats and allow buffs from raid encounters to affect them.
  • In Patch 3.3, there will be changes to make sure that pets can’t be hit by AOEs from bosses but others (PvP) will be able to affect them.
  • Pets classes might get a “move to this location” command for their pet, long cooldown abilities that let your pet teleport to you to get out of trouble. This would be good feature since developers can’t make pet AI as smart as a player.

Druid

  • There isn’t any immediate plan to give feral druids a legendary, casters are next on the list.
  • Trolls and Worgens Druids will get their own bear, cat, travel, and aquatic forms.
  • Treants do fine damage, but it’s not terribly exciting. It’s nothing that couldn’t be accomplished by a spell that just did damage instead. The water elemental (less so the other elementals) and the shaman wolves are more interesting temp pets.

Hunter

  • Hunters might be able to choose the talent tree of their pet to let them pick the pet that looks best to them. Zhevra is a possibility for Cataclysm.

Mage

  • Night Elves Mages have been added because it sounded pretty cool to have Elves using arcane when they shouldn’t be anymore.
  • Mage abilities like Molten Armor will be changed to use other stats since mages won’t have Spirit anymore.

Paladin

  • Tauren would certainly look strange on an armored charger, wouldn’t they? We’re keeping this in mind. You’ll see. Draeinei Paladin Mount?  We’re thinking about this, too.

Rogue

  • They want to see rogues use more daggers, they’re THE rogue weapon and we don’t see enough of them. In Patch 3.2.2 they might add an assassination talent to make daggers more attractive.
  • One of the plans for cataclysm is to take a lot of the early subtlety tree and make it passive for the class. The unattractive stuff will be taken out to let you get the cool talents.
  • We drop daggers in raids. The only people who are super interested in them are Assassination rogues, but they have fallen behind Combat. We might boost Assassination without buffing its burst. Probably not through a new talent.

Shaman

  • Sacrificing the group utility of mana tide totem to give it a much better regen is a possibility.
  • Enhancement Shamans do not use INT anymore and will be given talents to not need it just like Retribution Paladins.
  • Enhancement Shamans having to run in and out of melee ranges to redrop totem and sacrifice DPS is a legitimate problem, they don’t want enhancement to have to run out like that.

Warlock

  • Warlock’s survavibility wasn’t really good at the start of Wrath of the Lich King, but they’re in a pretty good place right now.

Warrior

  • Arms lost their iconic ability when Mortal Strike was given to more classes. They need to find a new ability to fill that niche or make Arms’ MS the “ultimate” mortal strike.

Stats simplification
What we were finding is that in many cases things had just become so complicated that players were not making intelligent decisions based on their knowledge of how various stats benefited them. That sounds like what you wanted to have happened, but it really wasn’t. Instead players would pull up a BiS list, or plug the item into a spreadsheet. If the answer was “upgrade” they equipped the item. We could pretty much just give the items a name and art and make all the stats not displayed.

If you were one of those players who picked up a piece and understood how armor pen vs. attack power benefited you or whether defense was still worth collecting after you had hit crit immunity, then you were in the minority. Hopefully we can get back to a system where eyeballing an item’s stats has some chance of being right.

Guild Leveling System
Guild advancement is based on the performance of the top 20 producers within the guild. If you have a small guild of 20 (or less), then every person’s contributions will count.

If you have some down days, it’s not going to affect the guild progress adversely. If you have great days, you’ll be up at the top. Keep in mind, this is a great way to not penalize large guilds for having a lot of members and it’s also a great way for small guilds to not feel as if they need to mass recruit to keep up with the larger guilds both.

No new classes for Draeneis
We didn’t set out to slight the draenei. As I said on the first panel, we just didn’t think any of the missing classes fit them.

While we picked some race/class combinations that were on the edgier side of things, that does not give credence to all potential race/class combinations. Draenei have a very well-rounded complement of class selections as it is, and none of the remaining classes are where we want to take the story at this time.

Terrain changes in old zones
The terrain is not guaranteed to change in every zone, many zones are likely going to stay the same terrain-wise but the questing will get the clean up.

Reforging
It’s too early to go into a lot of detail on the new features, but the basic idea here was to make an undesirable drop possibly more desirable. It still shouldn’t compete with gear that is actually itemized for you.

As an example, letting someone turn stamina into a dps stat is something we’d be unlikely to do (or at least impose a lot of restrictions) since that lets you turn an undesirable stat for most characters into something good.

Think of reforging more as a consolation prize or as a way to work around things like hit caps, and not the kind of thing that clever players are going to be able to use to vastly min max their character power.

Leveling easier in low level zones after the revamp
Yes, there are technically fewer brand new zones and fewer levels to level up through – but – in return for this there is a much cleaner leveling experience from start to finish and many other things. Think of it like this, would you rather have this cleaner leveling system, the guild leveling system, and the new path of the titans max-level progression system or more zones/dungeons to level up through?

Cleaner leveling system? Are you referring to how the zones are being redone (i.e. Lordaeron zone level revamp)?
Yes. The new system will avoid requiring you to run back and forth between continents to find the right quests to do. Instead there will be a natural flow all the way through.

Also, are you guys going to increase the speed of leveling again, or is that remaining constant?
Hard to say, just making the system flow better will probably speed it up, but I am not sure that the actual number of experience points needed will change.

And with that in mind, lets say I roll an undead. What incentive do we have to explore say, Kalimdor? If I am a newbie starting out, and I can do everything by skipping along zone to zone in sight of the Undercity, doesn’t that kinda kill the whole “big world” feel?
This goes into the “your choice” category. Would you prefer to hit all the zones in Eastern Kingdoms like Arathi Highlands and both of the Plaguelands or swing over to see what has happened in Stonetalon Mountains and Desolace? You can enjoy one area with one character and then hit the others on another too. We like the idea of giving players more options.

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Aug 25, 2009

Posted by Spooner | 0 Comments

WoW Cataclysm: Blizzcon Preview

I’m going to try and keep this as organized as possible. There is a lot of information to digest and process through with what feels like an overwhelmingly endless series of implications tied to them. This is just the general preview post I’ll publish out the more specialized topics in a few minutes. Picture spam at the bottom.

General

  • Level cap will be 85 because developers wanted to focus on the right things: redoing Azeroth and providing more end-game content.
  • A new guild advancement system  will let you earn guild perks and level a guild through 20 levels with points to spend in a talent tree. You will access abilities such as cheaper repairs, less durability loss on wipes, or mass resurrection.
  • Phasing can now add and remove terrain based on your progress. Coasts will be progressively more flooded depending on how far you are in a storyline for example.

Path of the Titans

  • Talent trees won’t be extended, you will just get 5 more talent points.
  • The Path of the Titans will let players follow a path (not restricted to classes), this is a new talent system with new skills and passive abilities.
  • A mastery system is being added as well, a lot of talents will be reworked to be more fun. The point is to get rid of a lot of the talent skills and not make you spend all your points in a talent tree just because it gives you more damage or higher crit chance.

Archeology

  • Archeology is a new secondary profession, not many details about this one but we’ll probably hear more about it in future panels.

Deathwing

  • Deathwing, the leader of the Black Dragonflight will be the main villain of the expansion.
  • Deathwing heard the whispers of the Old Gods after the arrival of the Burning Legion, he eventually grew very powerful and also became very very crazy.
  • His plan was to catch the Alliance and Horde unaware with something so massive that it would bring up the Elemental Planes.
  • The Elemental Planes were created by titans to contain the elementals, they weren’t happy with this decision and some of them like Ragnaros got really angry.

New races – Worgens

  • Other races were discussed for the alliance, but the developers really felt that the alliance needed a monstrous race and horde needed something fun and tiny.
  • Genn Greymane closed the Greymane Wall to block the Scourge’s plague. Gilneas got nervous as the Scourge progressed to the south.
  • Arugal was a patriot, he called the Worgens to battle for Gilneas but eventually was surprised by how dangerous what he called down was.
  • Worgens are from somewhere else … or even someWHEN else. They have a wolverine temperament and spent a lot of time trying to contain the beast within.
  • Racial – Visciousness – +1% damage.
  • Racial – Dark Flight – +70% run speed for 10 seconds.
  • Racial – Abberation – Duration of Curses and Diseases reduced by 15%
  • Racial – Flayer – Skinning skill increased by 15. Also they can skin with their own claws no need for a knife.

New Races – Goblins

  • Goblins are a technological race from Kezan, their society is broken up into trade cartels run by trade princes. They are new factions and not the ones you can already see in game.
  • The Cataclysm hit Kezan really hard and it’s possibly destroyed. The goblins are now refugees on the Lost Isles.
  • As a goblin you start as a neutral cartel and eventually join the horde as you progress through the questlines.
  • Racial – Best Deals Anywhere – Always receive the best discount regardless of faction.
  • Racial – Pack Hobgoblin – Calls your personal servant allowing you bank access for 1 minute. 30 mins cooldown.
  • Racial – Better Living Through Chemistry – Alchemy skill increased by 15.
  • Racial – Rocket Barrage – Launches your belt rockets an an enemy, dealing fire damage. 2 min cooldown.
  • Racial – Rocket Jump – Activates your rocket belt to jump forward. 2 min cooldown.
  • Racial – Time is Money – 1% increased attack and casting speed.

Old World

  • We all left a little part of ourselves in Northrend and the old world will be much darker than it was to make heroism and brotherhood more meaningful like Warcraft should be.
  • Every zone will be revamped with new quests, items, and art. The old world will be a brand new experience and you won’t have to deal with the annoying agility/spirit quest rewards anymore.
  • Azeroth is now flyable. Pretty much all the zones will be changed to some extent, some of them like Elwynn Forest won’t change too much but others like The Barrens will be sundered in two by Deathwing.
  • The Wailing Caverns are now a lush and verdant Area.
  • Desolace now has a lot more waters and a lot of plants can be seen in the screenshots.
  • The Horde finally conquered Southshore.
  • Auberdine was destroyed and the night elves have set up a new camp north of it. Garrosh wants to expand the horde and has built a fortified camp at the south of the zone.
  • Stonetalon has been cleaned by the Goblins, Azshara will be the new Goblin zone, and are using quarries in the mountains of Azshara to build their town.
  • Apparently Orgrimmar will be rebuilt and reinforced with steel, it now looks a lot like Garrosh strongholds…
  • Undercity has been redesigned to be flyable, it now looks much more impressive from the outside.

New Zones

  • 7 new zones will be added : Twilight Highlands, Mount Hyjal, Deepholm, Uldum, Gilneas, The Lost Isles, Sunken City of Vash’jir.

Starting Areas

  • The Worgens and Goblins starting zone level goes from 1 to 15.

Vasj’ir

  • Sunken City of Vashj’ir will be an underwater zone and was the home city of Lady Vashj before the original sundering, this is a gateway to the Abyssal Maw. Going through the Abyssal Maw will take you to the Elemental Plane of Water, even if the zone will be underwater you will be walking on the sea floor here, new underwater mounts will be available and should have the same speed as normal flying mounts.

Deepholm

  • Deepholm will be the new hub of the expansion, you will have portals here to let you teleport to Hyjal, Uldum, etc … The Twilight’s Hammer now serves Deathwing and have brought him back to full health in the Temple of Earth at the center of the map.
  • Deepholm isn’t really connected to Azeroth, the connection is where Deathwing emerged from the ground.

Uldum

  • Uldum will have at least two dungeons and is heavily inspired from Egypt. The sea at the west of Tanaris was just an illusion created by the Titan and Uldum is actually a brand new zone. It is rumored to hold a super weapon. Uldum is also the home of the Tolvir, a race of stone-like cats created by the titans.

Plane of Fire

  • Ragnaros used the cataclysm to come back from the Plane of Fire where we sent him and is now sieging the World Tree in Mount Hyjal to burn it down. Malfurion is back from the Emerald Dream. The whole zone (Hyjal) will make extensive use of phasing.

Twilight Highlands

  • The Twilight Highlands will feature Grim Batol, Deathwing literally broke open Grim Batol as he emerged from the ground. This is the new Twilight’s Hammer base in Azeroth and both Horde and Alliance will have a new port town with boats here. The Red Dragonflight is still here but has been pushed back to the west of the zone near the Wetlands.

Dungeons & Raids

  • The Firelands will be a new raid dungeon, it will let you go to the Elemental Plane of fire and visit Sulfuron’s Keep, Ragnaros will be here and he’s really pissed.
  • Uldum will feature two new dungeons, the Lost City of Tol’vir and the Halls of Origination (a titan city)
  • Grim Batol will have a level-up dungeon and a raid instance.
  • Skywall (Air Elemental Plane) will have a level-up dungeon and a raid instance.
  • The Deadmines and Shadowfang Keep will be back in a brand new level 85 heroic version.
  • Blackrock Caverns will be a new level-up dungeon located in Blackrock Spire. This is an entirely new dungeon, new art, new creatures, new everything.

Player vs. Player

  • Battle of Gilneas will be a new battleground where the objective is to control the city by controlling as many districts as possible.
  • Tol’barad will be a new PvP zone and will also be the most important daily quest hub. Just like Wintergrasp a battle will happen every few hours and the winning side will get access to the Tol’barad Prison and extra daily quests, the really profitable ones.
  • Rated battlegrounds will be added to the game and should get you the same rewards as Arenas.
  • New arena maps will be added.

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