Sep 21, 2009

Posted by Spooner | 4 Comments

Aion Video Podcast Episode 4: The Aion Global Community

Lani is a lot of fun to listen to. Don’t misunderstand, I’m actually not perving out at the moment. It’s refreshing to see people passionate and really fulfilled by their creations. I know that some Blizzard developers don’t play WoW as much as they’d like to.

Coolest thing that stood out for me in that video honestly, was the PC cafes. That looks pretty fucking sweet, big soft comfy chairs, little high-end PC stations in a big lounge type setting. Maybe a few sexy girls walking around with food and drink… I’ve got an idea for my next business venture…

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Sep 14, 2009

Posted by Spooner | 4 Comments

Aion Video Podcast #3 – East Meets West

Join Associate Producer Lani Blazier, Lead Designer YongChan Jee, Lead Artist Hyung Jun Kim, and other members of the development team in your inside peek at Aion. The team talks candidly about how the design makes the game appeal to players across the globe, the future of Aion, and more.

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Aug 5, 2009

Posted by Spooner | 3 Comments

Aion Developer Podcast Ep2: Classes & Customization

I just wanted to quote a few things here before moving on the video:

  • We want the combat to be very visceral. Chain skills & combos (like in a fighting game). We want to bring something new to MMO combat, something that actually works.
  • You don’t just PvP in an arena, you don’t just PvE inside a dungeon. The endgame has tons of both styles mixed together just about everywhere but not forced.
  • Keep it simple. 4 main classes, 8 total subclasses specialized into roles. No double dipping, no watering down.
  • You’ll have complete control over your gear, how it looks, what stats it has, even what color and texture it uses.
  • You will probably never run into another player that looks exactly like you unless you just go with one of the defaults.

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