New Arenas & the end of Season 4 with Patch 3.0.2

With Patch 3.0.2 coming out today (long maintenance) it’s officially the end of Arena Season 4. So what do arena players have to look forward to then with the new class changes and such besides extremely manic skirmishes where you have to relearn your class and different comps?

Why, two new arenas of course!

Orgrimmar Arena
The Orgrimmar Arena is chock full of pitfalls and other interesting environmental obstacles. There are elevated pillars throughout the arena, they will go up and down on a non-random timer and will let players fight on higher grounds than their enemies. Also, a strip of fire will be periodically activated at the sides of the arena and will debuff anyone going through it with a DOT inflicting 10% HP damage each tick, lasts 3 ticks. If you ever get crowd controlled in the fire you won’t get chain dotted and the dot won’t reinitialize itself after the first 3 ticks. Teams enter the arena by means of two elevators that pretty much pit you 5-10 yards away from each other.


orgarenapreview.wmv

Dalaran Arena
The main feature of the Sewers is a huge pillar of water at the center of the main platform of the arena. The water is activated periodically and will knockback anyone in its way. As long as it’s activated you will be able to fight very close to it but you will get knocked back again as soon as you touch it. Players start in pipes above the room, to prevent people from staying in these pipes players are automatically “pushed” out of these pipes at the beginning of the match.


dalaranarena.wmv

Of these two maps, the Orgrimmar one looks and feels the most fun. The map itself is also pretty huge and feels like a football field of death and destruction at times.

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