Blizzcon 2008 World of Warcraft PVP Panel Highlights
Future of PvP / New Announcements
- Strand of the Ancients is getting changed from 10vs10 to 15vs15. The amount of Vehicles is also being doubled.
- They also want players to be able to level up in battlegrounds through XP rewards in addition of honor. Daily quests will also be added.
- In the future, players will be able to queue in Arenas and Battlegrounds from anywhere in the world.
- They want to bring back competition into Battlegrounds, they’re working on a new rating system to help with that and are also working on a way to let guilds compete in battlegrounds.
Ring of Valor - Orgrimmar Arena
- This arena has always been in Orgrimmar but just wasn’t used. They like to keep the Arenas in the “real world” instead of having a portal just like a regular instance.
- The main features of this instance are the animated platforms moving up and down at non-random intervals. (Developpers don’t want anything random in Arenas)
- There are also walls of fires going on and off periodically, going through them will give you a 10% damage DoT. Getting crowd controlled in the fire won’t get you killed, the fire DoT effect will be restricted to 3 ticks in this case.
- The other important point with this Arena is the starting location, teams start very close to each other and enter the Arena through elevators slowly going up before the match begins.
Dalaran Sewers Arena
- The main feature of the Sewers is a huge pillar of water at the center of the main platform of the arena. The water is activated periodically and will knockback anyone in its way. As long as it’s on you will be able to fight very close to it but you will get knockbacked again as soon as you touch it.
- Players starts in pipes above the level of the room, to prevent people from staying in these pipes without being reachable there is a mechanic pushing them out of the pipes at the beginning of the match.
Strand of the Ancients Battleground
- Strand of the Ancients was created to provide players with an attack/defend PvP map. Developers also wanted to take advantage of the new destructible buildings technology.
- When your team is attacking, the time required to take the enemy’s fort will be the time given to the defending team on the next round to capture your fort. Attacking faster will make it harder for the other team to win the round once they’re on the attacking side.
- Currently, Strand of the Ancients is a 10vs10 battleground. In a few days it will be changed to a 15vs15 battleground and the amount of vehicle available here will be doubled.
Lake Wintergrasp
- Lake Wintergrasp was created with the goal to have a popular non-instanced PvP Zone, developers want hundred of players fighting here and a lot of work was done to make sure that zones won’t crash when it happens.
- Just like SOTA, Wintergrasp will feature an attack/defend gameplay where the attacking team attacks and capture a fort at the north of the zone by breaking fortifications with siege weapons.
- You will have to gain ranks to be able to use siege vehicles from factories (also capturable) in the zone, these ranks are earned by killing enemy players and they were added to make sure that all players are participating in the match. Right now it only takes 2 kills to get the first rank.
- The current timer for Lake Wintergrasp is 2 hours 30 minutes between matches and a match shouldn’t last more than 30 or 40 minutes.
- The faction controlling the fort will get a free portal to teleport to Dalaran (and also one in Dalaran to teleport to Wintergrasp), an access to The Vault of Archevon featuring a new raid boss dropping both PvE and PvP gear (1 day reset timer), and all bosses in instances will drop spirit shards used to buy rewards from vendors in the fort. (Mounts, patterns, etc ..)


















Oct 13th, 2008 at 9:06 am
“They also want players to be able to level up in battlegrounds through XP rewards in addition of honor. Daily quests will also be added.”
does this mean the end for low lvl BG twinks?