Alchemy Changes in WotLK Beta

I’d say this is both bad and good for Alchemists in the expansion. You folks got a passive ability now that increases the effects of all potions/elixirs and such on yourself, but there’s a debuff now for chugging those swirling technicolor concoctions.

That’s in line now with the 2 minute debuff you recieve after getting hit by buffs from Leatherworking Drums. I get the need to reign in some of the insane consumables usage during raids and such but chugging potions for mana or health really shouldn’t be killed so terribly. Then again Blizzard might boost all classes normal mana regen and such as is and give us other tools to DPS & buff over using haste potions and the likes. Also notice you get the debuff but being out of combat removes it. So chug away before the pull or get caught with a belly ache.

This is really sweet as you gain it very early in the profession, the extended buff seems to be about a 10% increase in effectiveness.

Share and Enjoy:
  • Digg
  • del.icio.us
  • Facebook
  • Google
  • Fark
  • NewsVine
  • Reddit
  • Slashdot
  • StumbleUpon
  • Technorati

2 Responses to “Alchemy Changes in WotLK Beta”

  1. I was wondering if you knew what kind of impact this was making on raiding in Beta thus far? It would be great to not be required to chain pot, but did they compensate for it in talents and gear?

  2. Yes actually what they’ve done is add a lot more haste rating to gear making it that people can’t cheese their way with haste pot chugging. mana regens very nicely and there are many many more mana regen buffs than before. ret paladins can grantd raid wide mana regen, so can shadow priests, shaman too. mana spring and healing stream totem don’t tic mana and hp but they instead pulse it out. mana also regens like energy for a rogue does with the new system, it fills gradually not just chunk… chunk… chunk.

    every caster class has some kind of mana refund or “clear casting” buff now they can provide themselves too. basically what this change, and some of the drum changes with leatherworking, did was to rely LESS on people with professions and more on player skill and class abilities.

    so having 5 leatherworkers minimum to spam drums in every group and then having the rest of the guild as alchemists for pots is pretty much in the past.

Leave a Reply

You can use these XHTML tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>