Howling Fjord

The Howling Fjord is located in southeastern Northrend. It forms Daggercap Bay, where the forces of Arthas originally landed on the continent. Stranded by Arthas, the 5,000-strong expedition set up the outpost of Valgarde. Valgarde has since become the center of Alliance activity on Northrend. Indigenous life forms include frost wolves, Drakkari ice trolls, nerubians, murlocs of the White Shark Tribe, Wendigos, the Vrykul, and Iron Dwarves.

As confirmed at BlizzCon, Utgarde Keep is located in this zone, and will be the first instance players encounter in the next expansion. Howling Fjord contains bases of both factions and won’t have a faction specific emphasis. There will be a port between Borean Tundra and Howling Fjord that uses a giant turtle with a deck on its back as a quick means of travel between the two starting zones.

Howling Fjord has dark forests, open plains, treacherous rocks, and what used to be the only city — and port — on the continent. The north edge of the Howling Fjord has low hills and thick forest. The land smooths out to the south, however, and the trees fade back, to be replaced by grain and a few hardy fruits and vegetables. Daggercap Bay dominates the southern end, which is all rock. Most people live in Valgarde or in a semicircle above it. The fjord has its share of wildlife. Bears, wolves and other creatures prowl the forests, and small animals sneak through the farmland as well. Birds roost in the trees and steal grain and seeds, and the warmer climate and rich soil draws insects and other vermin as well.

The Howling Fjord received its name, because the wind races in from the sea on all three sides, producing a constant howl like a maddened beast seeking its prey. Other than the noise, the Howling Fjord is pleasant. It’s not as heavily forested as the Grizzly Hills, or as hilly, but the temperature here is a little milder; between that and the flatter terrain it’s an ideal place to grow grain and other crops. Small farms dot the landscape, particularly down south near Valgarde. To the north the trees begin again, and creatures roam there from the hills above, making it more dangerous but also an excellent place for hunters.

This is the only region in Northrend that was dominated by humans and dwarves. That’s entirely because of Valgarde, however — without that city it would be an even match between those humans and dwarves and the Drakkari and the furbolgs, not to mention the murlocs as well. Almost everyone lives in Valgarde. The exceptions are the farmers, who have their thickwalled farmhouses by their fields, and the hunters and trappers, who live in small camps among the trees and come south only to trade or sell. This region is also the only Alliance-dominated region in Northrend. The Howling Fjord really is Alliance territory, though, and here the Drakkari and even the furbolgs are the ones at risk

Recently, the Vrykul have appeared and the Forsaken have built a city contesting the region’s Alliance territory status.

The Howling Fjord was a favorite on Northrend from the first time explorers reached the continent through Daggercap Bay. The natural harbor provided an ideal launching point for expeditions throughout the continent. After the Lich King arrived, the Scourge swept across the continent, conquering its races and claiming many of the towns and citadels. During the Third War, Prince Arthas of Lordaeron arrived with soldiers to destroy the dreadlord Mal’Ganis and punish him for the plague unleashed in Lordaeron. Arthas and the noble Muradin Bronzebeard joined forces against Mal’Ganis, then thought to be the Lich King’s lackey.

When Arthas’s father summoned him home again, the prince responded by burning his own ships, thus forcing his men to stay and fight. He obtained the cursed sword Frostmourne in this region, killing Muradin in the process, and defeated Mal’Ganis but lost his soul to the Lich King as a result. Arthas staggered away alone after the battle, and his men were left behind, stranded on Northrend. These humans and dwarves founded Valgarde. They also built the fortifications that protect it to this day. As Valgarde grew its residents forced the Drakkari and furbolgs back into the Grizzly Hills and beyond, making the region safe enough for brave farmers to till the land.

Dungeons

Name Level Encounters Description
Utgarde Keep 70-71
5 Players
Three-winged instance in Howling Fjord. The first wing, Utgarde Keep, is a lower 5-man instance, inhabitated by the vrykul.
Utgarde Pinnacle 80
5 Players
Second instance in the three-wing Utgarde Keep with King Ymiron, the Vrykul, as the final boss.

Towns

A/H Name Description
Explorers’ League Outpost The Explorers’ League Outpost is an Alliance quest hub located in southeast Howling Fjord east of Nifflevar and Daggercap Bay, just west of Baelgun’s Excavation Site and the Stonewall Lift.
Valgarde () Alliance Port and 2nd starting town (Reachable from Menethil Harbor. It is periodically attacked by a group of vrykul and their wolves called Dragonflayer Invaders, and by Proto-dragon riders raining fire from the sky. Valgarde was founded by the humans, elves, and dwarves stranded behind on Northrend when Prince Arthas burned their ships, preventing them from returning to Lordaeron.
Westguard Keep () Westguard Keep is situated atop the Howling Fjord cliffs on its western side. It has a joint human/dwarven population similar to Valgarde.
Fort Wildervar () Fort Wildervar is the Alliance’s northernmost outpost in Howling Fjord, at the base of Frostblade Peak, north of Caldemere Lake and The Frozen Glade, northwest of Giants’ Run and east of Camp Winterhoof.
Vengeance Landing () Vengeance Landing is the military outpost for The Hand of Vengeance in the Howling Fjord, northeast of Daggercap Bay and Utgarde Keep. Its main feature is its zeppelin tower, which is the Horde’s main point of arrival in eastern Northrend. The landing is not directly connected by foot to New Agamand, the main settlement of the Forsaken in the zone - which is located on the other side of Daggercap Bay.
Ghostblade Post Ghostblade is a small horde settlement just south of Nifflevar in the Howling Fjord.
New Agamand () New Agamand is at the front line of the Forsaken efforts against the Scourge. Since Sylvanas Windrunner’s rise to power, the Royal Apothecary Society in the Undercity have been developing a “New Plague” intended to wipe out the Scourge. After several years of research, the Forsaken are now ready to unleash their ultimate weapon against Arthas’ forces, and it will be at New Agamand where the testing begins.
Apothecary Camp () The Apothecary Camp is located west of Steel Gate in the of Howling Fjord.
Camp Winterhoof () Camp Winterhoof is located at the northern edge of Howling Fjord, west of Fort Wildervar. It is where Chieftain Ashtotem and his Taunkas reside.
Kamagua () Home for the dock of the turtle boat that connects Howling Fjord to Unu’pe in Borean Tundra and Moa’ki Harbor in Dragonblight.
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