Grizzly Hills
The Grizzly Hills, located in south-eastern Northrend, is the home ground of the Grizzlemaw furbolgs. The dwarven settlement of Thor Modan can be found in the north, as well as the Scourge fortress of Drak’Tharon Keep. Over 20,000 furbolgs live in the Grizzly Hills, most in the large settlement of Grizzlemaw.
It is similar to other forests during wintertime, except that winter here is year-round. The trees are tall and thick, the pine needles and crisp, clean air produce a pleasant scent, the snow leaves the ground clean and fresh, and the hills themselves are high enough for decent elevation but low enough and gradual enough to be easily climbed. It’s one of the nicest regions in Northrend. Dwarves live here at Thor Modan, but they aren’t the only residents. Furbolgs dominate the region, and they make are fine neighbors when they’re not attacking. The Scourge has a presence here as well, but not strong enough to do much more than block the northwest corner. Wild animals roam the hills, providing plenty of meat and fur and entertainment. It’s not an easy land by any stretch, but it’s handsome and fierce and full of life.
It has also been revealed that the Venture Co. will be found here, deforesting the land. The deforesting operation is large-scale and throughout the region. Arugal has also been resurrected and now leads his worgen army in Grizzly Hills. Some Furbolgs have also been corrupted by an Old God.
The furbolgs claim they were the first people in these hills. So do the Drakkari ice trolls, though they’re concentrated to the north in Zul’Drak. They may both be wrong. Another theory is that dwarves were here first. It is believed that Titans placed dwarves here, after they’d created them. It was an experiment to see if they could survive on their own. They not only survived but flourished, spreading southward and into what would later become Kalimdor and the other continents. The dwarves of Thor Modan believe they can find evidence of the dwarves ancestors in the hills, and uncover truths about their race’s early culture. Regardless, all this was well before any surviving history. But no one really knows what went on here back then.
Other stories say that the Drakkari built Drak’Tharon Keep before the furbolgs built Grizzlemaw. Supposedly, the Frost Paws gathered the tribes together in part to fend off the new Drakkari threat. Both races were here and hated each other — the furbolgs had the numbers but with their new keep the Drakkari were more organized, and the trolls were always more unified than the furbolgs. The existence of Grizzlemaw affected the balance, and the furbolgs’ victory over the Drakkari in a series of skirmishes may have led to the eventual loss of Drak’Tharon to the Scourge.
This region is the furbolg homeland, and they outnumber every other race here combined. They are massive bear-men, enormous creatures with a bear’s build and fur and basic features, but a man’s hands and, to a limited extent, mind. That’s a dangerous combination, and they’re powerful in a fight. Fortunately they’re not aggressive beyond their own territory. The dwarves at Thor Modan have run-ins with furbolgs on a regular basis, since the furbolgs feel the dwarves are trespassers and grave-robbers. Furbolgs are surprisingly friendly to travelers, though, and greeted them warmly once they are assured that they laid no claim to anything in the hills. They’re less approving of large groups, and particularly wary of strange races, but their caution can’t be blamed.
The furbolgs have a city here, Grizzlemaw, but it holds less than half their number. The rest are gathered in clans and scattered throughout the region. Each clan has its own totem, and when one sees one he knows he’s entered Snowspring territory or Winterpaw land or Snow Flurry hunting grounds or any of the others. It’s best to for a person to declare himself openly once a person sees the totem, since a furbolg may be watching and won’t appreciate the person trying to sneak past. The dwarves in Thor Modan were thrilled to see visitors and eager for news of home. They don’t get that many travelers up here. They’re not here for socializing, though, and remain focused on their excavations. They have not yet discovered anything of note, but they’re still hopeful.
The Scourge forces at Drak’Tharon Keep are typical: nasty, violent and focused. They hold the passes between Zul’Drak, the Dragonblight, and the rest of the Grizzly Hills, so that more Scourge forces can reach the east or return to Icecrown Glacier.
For generations the tribal furbolgs have worshiped a colossal prehistoric bear that roams the surrounding wilderness.
Dungeons
| Name | Level | Encounters | Description |
|---|---|---|---|
| Drak’tharon Keep | 73-75 5 Players |
Drak’tharon Keep is an ancient ice troll stronghold that has since been claimed by the Scourge. The undead control passage into the lands beyond from here. |
Towns
| A/H | Name | Description |
|---|---|---|
| Amberpine Lodge ( |
Amberpine Lodge is the primary Alliance outpost in western Grizzly Hills. | |
| Westfall Brigade Camp ( |
The People’s Militia has become the Westfall Brigade and is under command by Gryan Stoutmantle, who himself has received a promotion to Captain. They’ve relocated from Sentinel Hill to Westfall Brigade Encampment in the Grizzly Hills, joining the war against the Scourge. | |
| Conquest Hold ( |
Conquest Hold is the main Horde camp in the Grizzly Hills. Conquerer Krenna, known to be agressive even for an orc, rules over the forces stationed there. | |
| Camp Oneqwah ( |
Camp Oneqwah is an area in central eastern Grizzly Hills between Grizzlemaw and the coast. Tormak the Scarred and his Taunka reside here. | |
| Prospector’s Point | Prospector’s Point is a small Explorers League settlement at the north east of Grizzly Hills | |
| Harkor’s Camp | Description not available yet. |
PvP Subzones
| A/H | Name | Description |
|---|---|---|
| Venture Bay ( |
Venture Bay is a harbor located in the small southwestern coastal area of Grizzly Hills, Northrend. The harbor is being used by the Venture Co., but appears to be a center of conflict between Alliance and Horde over access to this port - scouts from the Westfall Brigade Encampment for the Alliance and Conquest Hold for the Horde are engaged in constant battle. | |
| Blackriver Logging Camp ( |
Blackriver Logging Camp is an area that previously belonged to the Venture Company, but the Alliance and Horde has since then chased them off. They now fight each other for control of the area. | |
| Blue Sky Logging Grounds ( |
Blue Sky Logging Grounds is the 3rd PvP zone and is located at the north of Grizzly Hills. It will also allow players to travel through the zone by riding logs down the river to reach Venture Bay. |































































