Posted by J.A. Laraque | 5 Comments
State of the MMO: Name Recognition
A new series where I go all Keith Olbermann, special comment and talk about the various changes within MMO’s throughout the last ten years.
I believe something is missing from today’s MMO’s and that is name recognition, but not in the sense that people must fawn over you on message boards and blogs claiming you are the best at whatever you do. I am talking about reputation one use to earn and had to maintain on their character.
In the modern MMO your name does not mean as much as it use to. Granted there are much more MMO’s and they are much larger than in the past, but it goes beyond that. Take Everquest, the game was almost designed so that you had one character that you played for the life of the game. When you reached level twenty you could add a sir name, (last name) many took theirs seriously and from that many names became known in Everquest, not just server wide, but game wide.
While it was still just a game those who had built up a reputation as a good player were very careful to maintain it. It was rare to see people with the same last names and when you did you knew everyone under that “family” name were people you could trust.
Sure there were many who did not care about their name, but in Everquest it was different. If you appeared to not care about your character or your actions you would quickly find yourself without someone to group with and in EQ, you had to group to do anything.
At first, in the early days of World of Warcraft, people brought that idea over with them. However, many were still playing EQ2 and by the time they made the jump over to World of Warcraft things had changed.
It became about picking a name that fit into pop culture or a name you thought would be funny when you killed someone in PVP. When it became much easier to level and reroll your character, name recognition went out the door. Even those who did take pride in their name and reputation were quickly drowned out by those who did not care at all.
On the message boards your name was connected to your character and when someone who had earned their rep spoke, people listened. It was not that they were better than anyone else; it was that people knew the person speaking had something to say, something they wanted to hear.
Even the name changed to identify what we play. It use to be referred to as a character, meaning a creation that we controlled every aspect of, its identification, it is a role we play hence role playing. Now it is just a toon, a colorful animated sequence of code that we run around with doing whatever we want.
Don’t get me wrong Everquest and games of its time were not the golden age of MMO’s. There were a lot of things wrong with those games and many of the players. Many people took their name and used it to keep others out. Guilds would be created to rule over a server keeping anyone else from moving ahead.
There was still drama on the message boards, people who got into fights at conventions and names like Steala Amfek. Still, there were also names like Avibus, Proudmoore and guild names such as The Golden Eagle Trading Company which you knew you could look to for good player and good overall people.
There is something missing today in the world of MMO’s. We are drowning in a sea of Chuck Norris jokes and Rick Rolls. I find them funny to, but I guess I wish I could have a little of both. Now we have name changes, server changes, sex changes and faction changes. It just does not matter anymore who you play or even how you play to some extent. Perhaps it is just a sign of the times. Maybe I should take the rose colored glasses off.

Im not sure I wholly agree – name recognitio is still around, although now its in the form of Guilds like Stars, Vodka, Ensidia, etc. Thesame happens to a lesser extent on server-limited communities – if you are a well respected guild on your server, seeing that guild tag under your name does mean something to the average player that knows something about the servers community, if youa re in a good guild, people will be more likely to PUG with you, if you are in a douchebag guild, you probably wont get far.
You also ahve to take in mind that EQ didnt deal with such massive subscription numbers wow deal with – at its peak wasnt EQ around the 300k subscribers? It stands to reason that a smaller community is much more tightly knit together, and individuals are more likely to stand out. For WoW, its hard to stand out in a crowd of millions. Also, WoW having gone pretty mainstream, means people who play the game dont take it anywhere near a seriosu as people who played EQ did, back when playing a MMO wasnt fashionable at all.
I think the issue is more with the cross server BGs, soon to be cross server instancing, and no world PVP. You can no longer fight with the best on your server unless you are the best on your server, so all the joes play at their level, and dont really see big names doing their thing.
Yeah, World PvP is all but dead atm, though I do see it and city raiding making a big comeback in Cataclysm. I mean, come on, joining a raid or two on your mount, flying across the lands like a swarm of locust to raid your enemy’s city? Thats gotta be some epic shit.
Ya it seems like the only names or people you know from current MMOs are the Elitist (EJ forum mathletes), the arena circuit players, and the professionally sponsored guilds/players. I saw a few months ago where WoW was trying to help promote the old school name recognition (the “I’ve heard of that guy, he knows his shit.”) via the MVP/VIP forum tags, but other than 1 person whom I assume was a dev many moons ago there has been no other effort in that regard. The idea was sound and had the potential to really make the game and other MMOs (since Blizzard is the benchmark for MMOs currently) be less about trying to get a quote or immediate responses from the limited number of developers and get back to discussing things with fellow gamers.
Point-in-case: Ghostcrawler on the wow forums started taking the time to respond and have a bit of a dialog with beta testers for the Wrath of the Lich King XPAC, since then his occasional responses and attempts at offering some transparency to WoW development has turned into a nightmare of whining and trolling. Since GC is the only dev that is responding to serious issues like balancing, development, and design goals no one even reads a forum thread unless it has a GC tag on it.
There are plenty of good, knowledgeable, skilled, and helpful people who post in the WoW forums but it has turned into a fishing expedition to get that little crab to respond to your concerns. If Blizzard (and other MMOs) were a bit more active in propping up its better, more helpful players on the forums via the MVP/VIP tag and acknowledging more player-centric discussions MMOs could head back in the direction of having a community that thrives on each others advice and experience.
Just my 2 cents, even if it is in thesis format
Frankly I don’t generally read forums much — people have no consequences for being utter douchebags, for every post worth reading there’s 20 full of venom, bile, and spite. Sure, SOME of that can be entertaining but 20:1 is -way- too much. And most of the time it is some idiot spewing out the same rehashed crap:
Fail X is Fail
Go back to Y!
Can I have your stuff?
Game X is not game Y!
STFU N00b!
Anyway, as to name recognition — I wish I could say I had really ever heard of anything or anyone famous, about all I can think of is the big name guilds that always get the world firsts, Athene (Heard of him here actually), and one of the guilds I belonged to. FFXI was my first MMO, and then WoW right around when BC just came out. Now that WoW is getting really boring I’ve been doing Aion.
The only constant has been the amount of rude, ignorant fucks fouling the forums far outnumber the people offering anything at all worth reading.