<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: World of Warcraft: The future of talent trees in Cataclysm</title>
	<atom:link href="http://www.spooncraft.com/featured-games/world-of-warcraft-featured-games/world-of-warcraft-the-future-of-talent-trees-in-cataclysm/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.spooncraft.com/world-of-warcraft-featured-games/world-of-warcraft-the-future-of-talent-trees-in-cataclysm/</link>
	<description>Jacked up and good to go.</description>
	<lastBuildDate>Fri, 19 Mar 2010 02:29:05 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Spooner</title>
		<link>http://www.spooncraft.com/world-of-warcraft-featured-games/world-of-warcraft-the-future-of-talent-trees-in-cataclysm/comment-page-1/#comment-22786</link>
		<dc:creator>Spooner</dc:creator>
		<pubDate>Wed, 02 Dec 2009 18:22:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.spooncraft.com/?p=10267#comment-22786</guid>
		<description>I&#039;d say remove the 5% crit from assassination, apply it across the board for the class itself as in all rogues naturally will have that crit. Maybe push it into every base weapon spec. Perhaps instead push out something like grooved blades, critical strikes with daggers have a XYZ chance to leave a flesh wound making the target take XYZ more poison damage. 

That&#039;s a debuff utility for more poison users and makes using daggers a little more viable other than deep assassination.</description>
		<content:encoded><![CDATA[<p>I&#8217;d say remove the 5% crit from assassination, apply it across the board for the class itself as in all rogues naturally will have that crit. Maybe push it into every base weapon spec. Perhaps instead push out something like grooved blades, critical strikes with daggers have a XYZ chance to leave a flesh wound making the target take XYZ more poison damage. </p>
<p>That&#8217;s a debuff utility for more poison users and makes using daggers a little more viable other than deep assassination.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James</title>
		<link>http://www.spooncraft.com/world-of-warcraft-featured-games/world-of-warcraft-the-future-of-talent-trees-in-cataclysm/comment-page-1/#comment-22785</link>
		<dc:creator>James</dc:creator>
		<pubDate>Wed, 02 Dec 2009 18:20:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.spooncraft.com/?p=10267#comment-22785</guid>
		<description>Jim I think you are missing the point that is trying to be made here.Talents need to change HOW you do your job, not IF you want to do your job. I know it can get messy when you start discussing hybrid classes, but that is for another post (an also a reason I think hybrid classes are a bad idea). 

Like Spoon said, rogues are a dps class. You shouldn&#039;t have to spec your dps class to do dps. You should spec your dps class that allows you to dps in the way you find most enjoyable.</description>
		<content:encoded><![CDATA[<p>Jim I think you are missing the point that is trying to be made here.Talents need to change HOW you do your job, not IF you want to do your job. I know it can get messy when you start discussing hybrid classes, but that is for another post (an also a reason I think hybrid classes are a bad idea). </p>
<p>Like Spoon said, rogues are a dps class. You shouldn&#8217;t have to spec your dps class to do dps. You should spec your dps class that allows you to dps in the way you find most enjoyable.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jim</title>
		<link>http://www.spooncraft.com/world-of-warcraft-featured-games/world-of-warcraft-the-future-of-talent-trees-in-cataclysm/comment-page-1/#comment-22784</link>
		<dc:creator>Jim</dc:creator>
		<pubDate>Wed, 02 Dec 2009 18:12:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.spooncraft.com/?p=10267#comment-22784</guid>
		<description>Well no, they&#039;re not adding any new talents to the trees, but they are taking out a lot of current talents - talents that will need to be replaced. All I&#039;m saying is that if the choice is between the usual boring &quot;increase crit chance by 5%!&quot; talent and the &quot;improved distract&quot; clones that will likely replace them, I&#039;ll take the boring ones every time.</description>
		<content:encoded><![CDATA[<p>Well no, they&#8217;re not adding any new talents to the trees, but they are taking out a lot of current talents &#8211; talents that will need to be replaced. All I&#8217;m saying is that if the choice is between the usual boring &#8220;increase crit chance by 5%!&#8221; talent and the &#8220;improved distract&#8221; clones that will likely replace them, I&#8217;ll take the boring ones every time.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Spooner</title>
		<link>http://www.spooncraft.com/world-of-warcraft-featured-games/world-of-warcraft-the-future-of-talent-trees-in-cataclysm/comment-page-1/#comment-22783</link>
		<dc:creator>Spooner</dc:creator>
		<pubDate>Wed, 02 Dec 2009 18:04:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.spooncraft.com/?p=10267#comment-22783</guid>
		<description>I don&#039;t think they&#039;ll toss out a bunch of throw away talents. Remember that in Cataclsym the cap is begin raised only 5 times and they are not introducing new talents past the 51 pointers. Can you imagine how long that scrolling window would be at level 100?

If anything I think the major lean is going to be at taking the cookie cutter styles and breaking it up a little like the redundancy of added hit or crit or flat damage or block or health. I&#039;d love to see dagger spec changed to grant armor piercing when using daggers or some special proc like double poison effects or something when using daggers for assassination. Just ideas guys.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think they&#8217;ll toss out a bunch of throw away talents. Remember that in Cataclsym the cap is begin raised only 5 times and they are not introducing new talents past the 51 pointers. Can you imagine how long that scrolling window would be at level 100?</p>
<p>If anything I think the major lean is going to be at taking the cookie cutter styles and breaking it up a little like the redundancy of added hit or crit or flat damage or block or health. I&#8217;d love to see dagger spec changed to grant armor piercing when using daggers or some special proc like double poison effects or something when using daggers for assassination. Just ideas guys.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jim</title>
		<link>http://www.spooncraft.com/world-of-warcraft-featured-games/world-of-warcraft-the-future-of-talent-trees-in-cataclysm/comment-page-1/#comment-22780</link>
		<dc:creator>Jim</dc:creator>
		<pubDate>Wed, 02 Dec 2009 17:34:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.spooncraft.com/?p=10267#comment-22780</guid>
		<description>What I am afraid of are being assaulted by dozens of stupid talents that are obvious attempts at making &quot;interesting&quot; talents but instead serve as pointless filler talents. When I think of Blizzard attempting to make &quot;interesting&quot; talents, I think of the pointless crap that used to infest the sub tree, like &quot;improved distract&quot; or &quot;improved throw&quot;. Improved distract is perhaps the poster child for what happens when Blizzard attempts to make every talent something that enhances or alters abilities - they run out of ideas fairly quickly and are soon reduced to &quot;enhancing&quot; abilities that are situationally useful at best and almost never used at worst. BTW, it&#039;s interesting to note that &quot;improved distract&quot; actually made distract worse and less useful. Distract is more useful with a smaller radius than a huge one.

There were many other extremely worthless talents that have long since been cut out of the sub tree (and a few that were removed from combat and assassination), but I remember improved distract because it was by far the worst of them all because it actually made the ability it was supposed to enhance worse.</description>
		<content:encoded><![CDATA[<p>What I am afraid of are being assaulted by dozens of stupid talents that are obvious attempts at making &#8220;interesting&#8221; talents but instead serve as pointless filler talents. When I think of Blizzard attempting to make &#8220;interesting&#8221; talents, I think of the pointless crap that used to infest the sub tree, like &#8220;improved distract&#8221; or &#8220;improved throw&#8221;. Improved distract is perhaps the poster child for what happens when Blizzard attempts to make every talent something that enhances or alters abilities &#8211; they run out of ideas fairly quickly and are soon reduced to &#8220;enhancing&#8221; abilities that are situationally useful at best and almost never used at worst. BTW, it&#8217;s interesting to note that &#8220;improved distract&#8221; actually made distract worse and less useful. Distract is more useful with a smaller radius than a huge one.</p>
<p>There were many other extremely worthless talents that have long since been cut out of the sub tree (and a few that were removed from combat and assassination), but I remember improved distract because it was by far the worst of them all because it actually made the ability it was supposed to enhance worse.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dran</title>
		<link>http://www.spooncraft.com/world-of-warcraft-featured-games/world-of-warcraft-the-future-of-talent-trees-in-cataclysm/comment-page-1/#comment-22774</link>
		<dc:creator>Dran</dc:creator>
		<pubDate>Wed, 02 Dec 2009 16:56:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.spooncraft.com/?p=10267#comment-22774</guid>
		<description>You are still missing the point I was trying to make, and your points are only valid for the current state of the game. You are thinking in pre-cataclysm terms - you say you&#039;da rather have a cookiecutter build with bloated stat/dps increase talents than have a choice in how to play your rogue - but what if bliz find a different way to boost your stats and dps, and talent trees are about gaining different advantages and extra skills that affect how you *play*, and not the numbers you churn out? 

If you really enjoy combat, I have good news for you: rogues have been mashing SS through Vanilla, TBC and WotLK, chances are quite high youll be mashing SS through Cataclysm as well. There is no point to being scared that your DPS will be gimped because of this change - history has proven that generally speaking, rogues always have done pretty damn well for single target DPS, so no worries on that front either.

So, tell me, how is removing bloat talents, and having more choice in the skills you get to use and how you play your toon, a bad thing? Please explain, because it just sounds to me you have no confidence that bliz know wtf they are doing. It sounds like you are simply afraid of change. As I said in my earlier post, change is good, change keeps the game fun. As the game evolves, so should the players gamestyle. If I wanted to play a game that never changed, I&#039;d be playing counterstrke. :p</description>
		<content:encoded><![CDATA[<p>You are still missing the point I was trying to make, and your points are only valid for the current state of the game. You are thinking in pre-cataclysm terms &#8211; you say you&#8217;da rather have a cookiecutter build with bloated stat/dps increase talents than have a choice in how to play your rogue &#8211; but what if bliz find a different way to boost your stats and dps, and talent trees are about gaining different advantages and extra skills that affect how you *play*, and not the numbers you churn out? </p>
<p>If you really enjoy combat, I have good news for you: rogues have been mashing SS through Vanilla, TBC and WotLK, chances are quite high youll be mashing SS through Cataclysm as well. There is no point to being scared that your DPS will be gimped because of this change &#8211; history has proven that generally speaking, rogues always have done pretty damn well for single target DPS, so no worries on that front either.</p>
<p>So, tell me, how is removing bloat talents, and having more choice in the skills you get to use and how you play your toon, a bad thing? Please explain, because it just sounds to me you have no confidence that bliz know wtf they are doing. It sounds like you are simply afraid of change. As I said in my earlier post, change is good, change keeps the game fun. As the game evolves, so should the players gamestyle. If I wanted to play a game that never changed, I&#8217;d be playing counterstrke. :p</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jim</title>
		<link>http://www.spooncraft.com/world-of-warcraft-featured-games/world-of-warcraft-the-future-of-talent-trees-in-cataclysm/comment-page-1/#comment-22773</link>
		<dc:creator>Jim</dc:creator>
		<pubDate>Wed, 02 Dec 2009 16:05:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.spooncraft.com/?p=10267#comment-22773</guid>
		<description>Dran, I already mentioned the HaT bug - in fact I used it. Even though the HaT bug allowed for high DPS, it was still very clunky and broken. You had to have a specific PARTY (again, not raid) makeup in order for it to work properly, and if you were the only rogue in your raid, then you were fucked because the extra points the bug gave was directly based on how many other HaT rogues were in your party. It was a terrible and broken way to give sub high DPS, and again, it ONLY worked if you had the right group/class makeup.

Passive talents might be boring, but I&#039;d rather have 20 &quot;boring&quot; passive talents than 20 goofy, hair-brained attempts at &quot;interesting&quot; talents. A very small handful of players love the sub tree, and almost all of them are PvP&#039;ers - most of the players who try and talk me down when I badmouth sub either play other classes or are total noobs to the rogue class. There is a reason the vast majority of players won&#039;t touch the sub tree - sub as it is right now is only good for ganking. It doesn&#039;t give you high DPS, it doesn&#039;t make you a terror in a battleground, it doesn&#039;t help at all in raiding. What it does is make you extremely annoying in Arenas. That&#039;s pretty much it.

If you want a bunch of goofy, worthless, &quot;interesting&quot; talents, then specc for sub. I&#039;d rather stick with the boring old combat tree and spam sinister strike and put out DOUBLE the DPS that anyone speccing sub will be able to put out.</description>
		<content:encoded><![CDATA[<p>Dran, I already mentioned the HaT bug &#8211; in fact I used it. Even though the HaT bug allowed for high DPS, it was still very clunky and broken. You had to have a specific PARTY (again, not raid) makeup in order for it to work properly, and if you were the only rogue in your raid, then you were fucked because the extra points the bug gave was directly based on how many other HaT rogues were in your party. It was a terrible and broken way to give sub high DPS, and again, it ONLY worked if you had the right group/class makeup.</p>
<p>Passive talents might be boring, but I&#8217;d rather have 20 &#8220;boring&#8221; passive talents than 20 goofy, hair-brained attempts at &#8220;interesting&#8221; talents. A very small handful of players love the sub tree, and almost all of them are PvP&#8217;ers &#8211; most of the players who try and talk me down when I badmouth sub either play other classes or are total noobs to the rogue class. There is a reason the vast majority of players won&#8217;t touch the sub tree &#8211; sub as it is right now is only good for ganking. It doesn&#8217;t give you high DPS, it doesn&#8217;t make you a terror in a battleground, it doesn&#8217;t help at all in raiding. What it does is make you extremely annoying in Arenas. That&#8217;s pretty much it.</p>
<p>If you want a bunch of goofy, worthless, &#8220;interesting&#8221; talents, then specc for sub. I&#8217;d rather stick with the boring old combat tree and spam sinister strike and put out DOUBLE the DPS that anyone speccing sub will be able to put out.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Spooner</title>
		<link>http://www.spooncraft.com/world-of-warcraft-featured-games/world-of-warcraft-the-future-of-talent-trees-in-cataclysm/comment-page-1/#comment-22761</link>
		<dc:creator>Spooner</dc:creator>
		<pubDate>Wed, 02 Dec 2009 13:39:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.spooncraft.com/?p=10267#comment-22761</guid>
		<description>The double post problem was probably caused by my host going through it&#039;s laggy maintenance funk yesterday.

As for the discussion at hand, the rogue as a CLASS should be putting out the DPS that you get with assassination and combat. Three different talent trees for a pure class should be just that, 3 different ways to achieve the same goal. Assassination screams high burst front loaded DPS with the goal of being an assassin, 1 hit kill - poisons - snipers - that kind of thing. Sub is the silent killer, the guy coming out of the shadow, the guy being able to manipulate stealth so you can&#039;t tell if he&#039;s a ghost or a living being. Combat to me screams ninja, that&#039;s the blade master, the guy with 1,000 tools of death at his disposal and the dexterity and agility to be all over the place all at once.

All three should be true to the rogue as a pure class and give great DPS output. It would be amazing if combat and assassination gave up their endless passive talents and instead it was rolled up into the core of the class. The fact that at level 80 a combat rogue (and honestly speaking, I&#039;m a combat rogue right now as it&#039;s awesome for leveling) is still using sinister strike feels a little meh in design. It also kinda sucks that you MUST put min. 5 points into assassination always for the 5% crit, and 5 into combat for the hit and 5 again for the offhand damage, and then 5 in sub for Relentless Strikes.</description>
		<content:encoded><![CDATA[<p>The double post problem was probably caused by my host going through it&#8217;s laggy maintenance funk yesterday.</p>
<p>As for the discussion at hand, the rogue as a CLASS should be putting out the DPS that you get with assassination and combat. Three different talent trees for a pure class should be just that, 3 different ways to achieve the same goal. Assassination screams high burst front loaded DPS with the goal of being an assassin, 1 hit kill &#8211; poisons &#8211; snipers &#8211; that kind of thing. Sub is the silent killer, the guy coming out of the shadow, the guy being able to manipulate stealth so you can&#8217;t tell if he&#8217;s a ghost or a living being. Combat to me screams ninja, that&#8217;s the blade master, the guy with 1,000 tools of death at his disposal and the dexterity and agility to be all over the place all at once.</p>
<p>All three should be true to the rogue as a pure class and give great DPS output. It would be amazing if combat and assassination gave up their endless passive talents and instead it was rolled up into the core of the class. The fact that at level 80 a combat rogue (and honestly speaking, I&#8217;m a combat rogue right now as it&#8217;s awesome for leveling) is still using sinister strike feels a little meh in design. It also kinda sucks that you MUST put min. 5 points into assassination always for the 5% crit, and 5 into combat for the hit and 5 again for the offhand damage, and then 5 in sub for Relentless Strikes.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dran</title>
		<link>http://www.spooncraft.com/world-of-warcraft-featured-games/world-of-warcraft-the-future-of-talent-trees-in-cataclysm/comment-page-1/#comment-22751</link>
		<dc:creator>Dran</dc:creator>
		<pubDate>Wed, 02 Dec 2009 09:42:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.spooncraft.com/?p=10267#comment-22751</guid>
		<description>&quot;Sub has never been a powerhouse damage-dealing tree and it never will.&quot;

Only partly true. For a time, HaT was the best Raid dps spec in the game, outdamaging Hfb and combat by a fair margin, but it was very dependant on your party setup and having a full set of melee dps raidbuffs. It was also somewhat luckbased, but even so, for a time, it was great raid dps until bliz fixed it, understandably so.

Your reasoning behind &quot;dont fix it, it works fine&quot; is archaic. You think because bliz mix up the talent trees and make the picking of talents more fun, that your DPS will be gimped as a result? Wah, wah, dont fix my passive talents, they bosot my dps a lot, wah! Gimme a break, youll be doing dps fine, they will find other ways to boost everyones dps fine without the need of bloat passive filler talents. L2adapt, its what makes the damn game fun.</description>
		<content:encoded><![CDATA[<p>&#8220;Sub has never been a powerhouse damage-dealing tree and it never will.&#8221;</p>
<p>Only partly true. For a time, HaT was the best Raid dps spec in the game, outdamaging Hfb and combat by a fair margin, but it was very dependant on your party setup and having a full set of melee dps raidbuffs. It was also somewhat luckbased, but even so, for a time, it was great raid dps until bliz fixed it, understandably so.</p>
<p>Your reasoning behind &#8220;dont fix it, it works fine&#8221; is archaic. You think because bliz mix up the talent trees and make the picking of talents more fun, that your DPS will be gimped as a result? Wah, wah, dont fix my passive talents, they bosot my dps a lot, wah! Gimme a break, youll be doing dps fine, they will find other ways to boost everyones dps fine without the need of bloat passive filler talents. L2adapt, its what makes the damn game fun.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jim</title>
		<link>http://www.spooncraft.com/world-of-warcraft-featured-games/world-of-warcraft-the-future-of-talent-trees-in-cataclysm/comment-page-1/#comment-22748</link>
		<dc:creator>Jim</dc:creator>
		<pubDate>Wed, 02 Dec 2009 09:33:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.spooncraft.com/?p=10267#comment-22748</guid>
		<description>yay for double posts?</description>
		<content:encoded><![CDATA[<p>yay for double posts?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
