Warlock Class Q&A in Wrath of the Lich King (Oct 2nd)

Developer Q/A (src)
Firestone/Soulstone – Will there be a Crit/haste swap? Will they be useable in arena?
Firestones and Spellstones should be usable in Arena. We’ll get that fixed.

Is there more ‘polish’ coming to the trees? Destro is pretty odd in terms of skills and rotation still.
We will continue to polish the trees. I want to be careful saying that though because I have apparently made various classes think that we promised to overhaul them all.

Deaths Embrace is not affecting DoTs, only Shadowbolt and drains. Is this intended?
This sounds like a bug.

It has bee stated that the lower utility you bring, the more DPS you should have. Will this extend to Destro locks? (It has the lowest utility of all 3 specs, and still lower than a mage).
Our philosophy used to be that big buffers had to have lower dps. We decided there were problems with that design and are now trying a system where buffs (or utility if you’d like) are easy to procure and less of a deciding factor and individual player skill (and gear to a lesser extent) are more important to determining your effectiveness. In short, we don’t balance utility to much of a budget as we do dps.

While some scaling has been great, are there any intentions of resilience/armor/avoidance (some still die easy)? A pet, especially in Demonology, should live past 2-3 hits.

As you know, we have been very reluctant to give resilience to pets. We don’t want to see players dying before they can even kill the pet, let alone the master. We try to provide the warlock and hunter with tools to keep the pets alive. But this is something we’re watching closely, and I’m not sure we’ve seen enough PvP yet to really know how pets are going to stack up. We did recently buff pet health yet again, and we are going to let them inherit the spell pen of the master (they already inherit the hit rating).

Will a PvE element be added into demonic circle (Standing in it grants buff X)?
Our concern was that once we do that, the lock drops it every fight and stands in it. The spell becomes just another buff and all of its other effects would be ignored.

Will fear be altered so that it can be used more effectively in PvE? (We can no longer ‘curse juggle’)
Curse juggling was a very hardcore tactic. Yes, it demonstrated mastery of the class mechanics, but it also made groups reluctant to have the lock fear at all, because it wasn’t easy to do. With the flat damage break, you should still have control over when the fear ends.

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