Wrath of the Lich King Warrior DPS vs Rogue DPS
Oh man, this isn’t going to be pretty anyway you slice it. I’m not even going to comment much here to stay as far form the shrapnel as possible.
Warrior DPS vs. Rogue
If you have two players of equal skill and gear on a fight that doesn’t favor the mechanics of one over the other, then the rogue should do more damage. The delta is smaller than it used to be though, so very good warriors will sometimes “win the meters.”
The reason we don’t over-emphasize this design is players keep throwing up screenshots and parses of a rogue beating them and saying “You said warriors should be able to beat rogues.” You can’t discount the skill, gear and encounter parts of the equation, as well as good old random numbers. (src)
Sudden Death
Sorry for the confusion.
We were worried Arms warriors were doing too much damage, sometimes, when the RNG was in their favor. We attempted to fix that by lowering the proc rate of Sudden Death, but of course the RNG aspect just went up when we did that. We still might try alternative implementations, a 50 rage max Exectute perhaps, but we will probably not mess with it until we see Arms at 80 on Live in PvP and PvE to get a better idea of how the build is doing. (Note the adverb “probably” — if we do end up changing it sooner, please don’t tell me I broke promises to warriors.)
I sometimes try and mention potential future nerfs or ideas for nerfs that we rejected, so that A) I’m not always bringing bad news about nerfs, B) If we do end up nerfing something in the future it may not be a total surprise, and C) You get a little more insight into how we work. (src)


















