Rogue Discussions/Changes in Wrath of the Lich King (Oct 2nd)

The ongoing battle to give Rogues any kind of utility or worth outside of DPS continues.

Regarding Poisons and Sap
The immune bosses is a topic we’re discussing. This applied to elemental resist and disease immune bosses too.

On the one hand, I totally understand why it can be frustrating. On the other hand, there aren’t that many of them the last time I looked, and we do like to have variety in the boss fights. You should have to approach each one differently and not just immediately fall into the same rotation the second the pull happens. I realize it’s a narrow path to tread without it being too punative.

We discussed letting sap get refreshed a lot. We did fear some problems with PvP so we decided to try expanding the number of targets on which it can be used first. If that doesn’t make rogues good enough at CC, we’ll consider other buffs to sap.

In my experience, sap pays for its inability to be renewed since you can do it before a pull. With traps or sheep, either the CC’er pulls (bad idea) or has to grab incoming targets and CC them before they get within the range of the AE threat generation. The biggest downside I find playing with a rogue is the time it takes. When it’s a good rogue that you run with a lot, they can be setting up the next fight while everyone is still drinking. But when you’re in a pug or with a timid rogue, having to mark, then sap, then pull can really slow down progress compared to just pulling and hoping the CC works itself out. (src)

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