Class Changes in Build 8885 of the Wrath of the Lich King Beta: Hunter
Beast Mastery
- Aspect Mastery changed: Reduces the damage penalty of Aspect of the Viper by 10%, reduces the damage done to you while Aspect of the Monkey is active by 10%, increases the attack power bonus of Aspect of the Hawk by 50%.
- Separation Anxiety changed: When your pet is greater than 20 yards from you or is out of line of sight of you, its damage is increased by 4/8/12/16/20%, and when you and your pet are within 20 yards of each other, you and your pet’s movement speed is increased by 2/4/6/8/10%.
- Beast Mastery now grants you 4 (old: 5) extra pet skill points.
Marksmanship
- Improved Hunter’s Mark: Increase the bonus attack power granted by your Hunter’s Mark ability by 10/20/30%, and reduces the mana cost of your Hunter’s Mark ability by 33/66/100%.
- Trueshot Aura now increases the attack power of party and raid members within 45 yards by 10%. Lasts until cancelled. (Previously, increased the attack power of party and raid members within 45 yards by 225. Lasts until cancelled.)
- Combat Experience now increases your total Agility by 3/6% (old 1/2%) and your total Intellect by 3/6%.
- Wild Quiver changed: You have a 4/7/10% chance to shoot an additional shot when doing damage with your auto shot, dealing 60% Nature damage (old: physical damage dealt). Wild Quiver consumes no ammo.
- Concussive Barrage now procs of more shots: your successful Auto Shot, Multi-Shot and Volley attacks have a 2/4/6% chance to Daze the target for 4 sec.
- Improved Arcane Shot: Increases the damage done by your Arcane Shot by 5/10/15% (old: reduces cooldown by 1 sec).
Survival
- Trap Mastery changed: Increases the duration of Frost Trap by 30%. If your Freezing Trap is dispelled within 5 sec of it’s duration, the dispeller will be rooted in Frozen Ice for 6 sec. Increases the damage of Immolation and Explosive Trap by 30%. Increases the number of snakes summoned by Snake Trap by 30%
- Lock And Load changed: You have a 33/66/100% chance when you trap a target and a 5/10/15% chance (old: 10/20/30%) when you Sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.
- Survival Tactics now reduces the chance your traps will be resisted as well.
- Expose Weakness now only affects the caster.
- Hunting Party changed: Your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 20/40/60/80/100% chance to grant up to 10 party or raid memebers mana regeration equal to 0.5% of the maximum mana per second.
Additional changes
- Kill Shot now deals 15% of RAP + 2500, the extra damage against low health targets has been removed.
- Hunter’s Mark stacking effect removed: Places the Hunter’s Mark on the target, increasing the ranged attack power of all attackers against that target by 110. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
- Disengage changed: You attempt to disengage from the target, leaping backwards. Must be facing the target.
- Aspect of the viper changed: The hunter takes on the aspect of the viper, instantly regenerating mana equal to 100% of the damage done by any ranged attack or ability, but reduces your total damage done by 50%. Only one Aspect can be active at a time.
New Glyphs
- Glyph of Revive Pet: Gives your Revive Pet spell a 100% chance to not lose casting time when you take damage.
- Glyph of Mend Pet: Your Mend Pet spell increases your pet’s happiness slightly.
- Glyph of Bestial Speed: Increases the speed of your pet by 40% while using Eyes of the Beast.
- Glyph of Scare Beast: Gives your Scare Beast spell a 75% chance to not lose casting time when you take damage.
- Glyph of Feign Death: Reduce the cooldown of your Feign Death spell by 5.
- Glyph of the Pack: Increases the range of your Aspect of the Pack ability by 15 yards.


















