This just in! Hard modes are Hard

Welcome to hard mode 25man Iron Council:

That about sums it up, thanks for reading.

There really isn’t much left to say but for those that miss the point entirely I’ll spell it out plain and simple. The World of Warcraft has evolved into an MMO that caters to all walks of life. For better or worse we’re stuck with a game that panders to the mainstream audience, not so much gamers. Gamers as a sub-culture have been growing up, and ultimately the target audience has changed. In the end, one can surmise that WoW’s learning curve has dropped off to nothing short of elementary, however.

There’s very little in the way of punishment or truly unimaginative grind sessions (and don’t lie to yourself reader, WoW is an MMO and all MMOs essentially revolve around grinding as the core mechanic. If it isn’t XP or PvP honor points or Arena points or quests or raids or GEAR which WoW is fucking infamous for) which makes the game addictive enough yet open and very non-intimidating.

Possibly the very last bastion of this game that truley feels like a challenge would be the hard mode content and even that isn’t immune to the cries of the average player looking to get his slice of the pie and demanding that yet again, the game change to fit his needs. Its a little too utopian to think that everybody is going to be viable. But all the same if Blizzard wants hard modes to be where gamers go for their challenges, they succeeded.

For now, I see WoW as a game that has no idea whether its coming or going, and I can’t ascertain the direction it will take in the next expansion. Personally, it’ll either be the breath of life this game so desperately needs or the death knell of an amazing MMO.

Either way it’s a good thing because as this game will eventually rot and die, the land will be fertile and ready for Blizzard’s new MMO that will hopefully have learned from the mistakes of Wrath.

This all went downhill when Morhaime left development to work with the new MMO.

16 responses to “This just in! Hard modes are Hard”

  1. Spectras

    Hardmodes are only hard when your tanks can’t get their taunts to hit.

  2. Thuper

    Psssssssssssssssssssh. Druids don’t have that problem.

  3. Creepinia

    Not to mention the huge buffs they bring in any of those rolls, and they hold the single highest dps spec currently in the game.

    I like it when they stack resil to single tank Thorim hardmode the best :D

  4. Spectras

    Also I meant to say… Stop stealing videos from Sxephil :)

  5. Telle

    Wow. I can’t say I agree. WoW has definitely evolved, and gotten easier, but I think it’s rather elitist to say that the game isn’t targeted towards “gamers.” WoW isn’t an entry-level game, and I can’t think of a single person who plays it who wasn’t a gamer BEFORE they tried WoW. For the portion of society that doesn’t videogame, it is very unlikely that they’ll begin with WoW — both because of the monthly fee, and because WoW (like many MMO’s) is demonized by the media as being addictive.

    Furthermore, I see WoW getting simpler as a progression to reflect what these gamers want. Do I raid four nights a week? No. But I pay the same amount of money for my time card as everyone else, I put thought into my gaming, no matter what I do, and I love WoW for its co-op aspect. When something becomes so difficult that its a trial, then it’s no longer a game, so I don’t condemn Blizz for attempting to make this game more fun for its gamers, whom you refer to as the “mainstream audience.” Sorry for the rant, but my thesis topic is videogames, so this is kind of a personal subject for me.

  6. Dan

    Morhaime left WoW development? I know Kaplan did.

  7. Nessaja

    WILLIAM SHATNER is not an old cult celebrity. SHATNER IS GOD.

  8. mike

    Well, while I agree with some points, I think this discussion has been going on for some time now and its driving players crazy. “Why is the game that I love, that I have played for four years even! Payed at LEAST $800 to play over those years suddenly seem like just anyone can do it?!?!?!1″
    Well, there is a little more to it than that. While I will 100% agree it is much faster and easier to level grind, I also agree that only one guild I know of has finished the content with a Yogg+0 kill. This means that the game literally caters to every single person, where in the past maybe it did not do that so much.
    Now on to the real point. Remember the people complaining, like myself in some ways, have been playing for 4 years. We are generally really good at this game. Best example I can give it watching people suck at Safety Dance in Naxx, or fail at Flash Freeze on Hodir. Very simple concept…people still fail at it. But when you have played a game for 4 years how is it suppost to still remain a crazy challenge. We are the Baby Boomers of World of Warcraft. Can you remember your grandfather saying “back in my day yada yada snow and walking to school and whatever”….well now here we sit the grandfathers….the beta testers of WOW saying “back when I was just a lvl 5…” I hope this is comming together. The game is old, we are older, there is sooo many things to do in it now when before it was just raid or play with a happy fun rock.
    To sum this up, I agree 100% we need something new…that new kick WoW has been looking for. But we also need to understand that the little game that was WoW is now the biggest MMO that I care to mention. They have a business job to do. If we want to complain about it being easy then we need to mind our own “old orginal WoW players” business and go try a Yogg+0. That will give us plenty of challenge.

    p.s. remember when WE first raided it was 40 man and you only needed 20 paying attention to be sucessful. The other 20 got carried. Yea WoW is old but we still won’t quit.

  9. mike

    correction, I checked and 4 guild have now done Yogg+0 (i dont know how to edit a post)

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