Two hotfixes before bed: Eredar Twins & Archimond.
We just implemented a hotfix for all realms that makes Archimonde’s doomfires no longer be able to move right through him after they spawn. Their movement should now be much more consistent with the previous patch’s behavior, and melee should have a bit easier time dodging the doomfires as a result of the change. There have been other reports of odd behavior in the encounter since the 2.4.2 patch, but this is the only problem we’ve been able to verify locally. We’ll continue to monitor reports of unusual behavior in this encounter, and investigate further as needed.
We also hotfixed a bug in the Eredar Twins encounter that prevent a Hunter’s Feign Death ability from working if Lady Sacrolash was alive. (src)
Keep reporting bugs and they’ll keep trying to isolate and fix them. Goodnight y’all.


















