Stamina and item changes in Wrath of the Lich King.

76995.jpgWhen BC came out there was a significant change to the way items were made and how stamina was applied to players. Basically Blizzard didn’t want people to be 1 shotted anymore by scrub players. Bornakk did answer the question but in a pretty roundabout way so it’s still open for mass speculation.

Players and items will have an increase in their stats/items that goes along with leveling to 80, it will just be a little more consistent when compared to The Burning Crusade. What I mean by this is the way items are working right now will be closer to the new items you get in Wrath of the Lich King and it isn’t like you will see an item with double the usual amount of stamina from your first quest. (src)

In other words, the game is going to progress the way it should as you level to 80 you will get better gear and thus you will have more HP and deal more damage. Things will scale the way they are supposed to as long as the developers and such don’t botch it this time. Scaleability is a big big problem with a lot in this game and I won’t get into it now. Maybe later. Threat as an example. Everyone’s DPS goes higher and higher with better gear but tanks don’t get threat bonuses or a faster taunt when they get a new piece of armor. Think about it for a second, I know you can.

Good news is that Blizzard has at least opened up all those threads in the class forums asking for feedback and issues so when they finish working on class balance (new talents, spells, abilities etc) for Wrath of the Lich King, we might have many of our current problems solved. That’s wishful thinking, but I’m a cup half full person myself.

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