Resilience buff and PvP mana regen for Patch 3.2

question-mark1It’s a subject we’re discussing a lot with good reason since the changes to mana regen and resilience itself is pretty sweeping. Let’s face it, healing and damage is pretty damn nasty right now in PvP to the point where if you don’t kill somebody in 2 seconds then they’ll most likely be healed to full just as fast if not faster.

I think you are dividing the bucket too cleanly into “classes that can survive” and “classes that can’t.” There has been a vigorous debate for some time within the community (and not just this forum) about damage and healing being too high in PvP. While some classes are worse than others, those are also the classes that received additional nerfs. Overall we need for characters to be a little more survivable when being beat on. They need a little more room to come up with a counter of some kind so that too many fights are not “use your ability within this 1 sec window or lose.”

So there won’t be situations anymore where evenly matched players will be insta-gibbing each other; and the changes to mana regen are going to make it so healers won’t be able to just bomb out heals nonstop and get away with a full mana bar, however. Players are worried that the regen across the board will be so low that DPS mana users will have some serious problems keeping up their damage in a long fight. I like blizzard’s response to that in particular.

That assumes that caster mana is balanced around 30 second fights. It isn’t, and we aren’t talking about suddenly going to 30 minute fights. It could very well be a problem in practice, but we think it’s premature to assume that all dps casters are going to run out of mana now. There can be something between the two extremes of dying in 2 GCDs and having endless matches where the team to go OOM first loses. There can be something in between a sprint and a marathon.

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