More word on a buit in threat meter from Blizzard.
It’s been a subject of some discussion for the past few weeks and the original word came down when Blizzcon came out.
During the Q&A portion of the most recent BlizzCon’s Raid & Dungeon panel Scott Mercer, Lead Encounter Designer said:
“I know that UI mods are a huge part of raiding, and it’s something that, you know, we’re also talking about, in the future we’re actually talking about putting a threat meter inside our game.”
That’s of course a statement simply saying that there are discussions happening, which is in no way a promise or indication that a threat meter will be implemented, but that it’s something that’s been in discussions for implementation . (src)
Additionally Drysc goes into more detail as to how certain mods are integrated into WoW’s default UI and the logic behind that decision.
I think there’s a misconception that we implement addons for the addon users, which isn’t the case kekeke. The moderate to heavy addon user is probably never going to give up the immense amount of flexibility, customization, and control given by their addons imo. When we implement something, we implement it to provide something to those that aren’t using mods, or don’t regularly seek them out . They can log in and, hey lolwut! now I can see scrolling combat text, cool roflmao! And that works for the vast majority of people that couldn’t be categorized as addon users, for the rest, no we don’t pretend or fool ourselves into thinking we’ll replace the mods you’re already using lmao. (src)
Q u o t e:
So why not design them better, more customizable like the progenitors?
Because we want the default UI to be as simple and approachable as possible . If you want to customize your UI you have the ability by using addons kekeke. (src)










