More PVP details for Wrath of the Lich King! Lake Wintergrasp and Northrend wide buffs.
These are both great ideas; some actual motivation for engaging in world PVP aside from a small zone buff or some easily replaceable items. It’s a great idea and leads to MANY different scenarios when you can have a buff for your entire faction across all of Northrend. As well if the idea holds true and we end up with a Spirit Shards kind of situation giving an exp/dmg done buff as well as allowing tokens to drop off bosses and such then we’re going to have the possible rebirth of world PVP.
My hopes for this concept? I want to log on in the evening, start fighting in Lake Wintergrasp or anywhere else in the general area until late in the night. The next morning I want to wake up, log on for a second to find the same battle still raging on as Horde and Alliance still siege each other and run tactical strikes with their APC mounts, groups of assassins (Kre) dropping behind enemy lines and gutting fresh players getting ready to join the front lines.
It feels good to see the WAR in Warcraft starting to come back around.
- Lake Wintergrasp will have daily quests, and there will probably be a buff that effects the entire continent, as well as rewards from all dungeons similar to the Spirit Shards players can currently get from the Auchindoun instances when their faction controls the area. (src)
- There will probably be two new Arenas in Wrath, one set in Dalaran, one in Orgrimmar Arena (src)
We had submarines and battleships in Warcraft II, don’t tell me Blizzard is out of their minds with these changes. Anything is possible. Image courtesy of Sons of the Storm / Raneman.




















May 12th, 2008 at 6:02 pm
I think Blizz can add a lot more content to Wrath if they put their minds to it. Their excellent at this sort of stuff and their probably planning things we’ve never dreamed of.
I also think, and you’ll probably hate this, that WOTLK will be delayed until 2009. I want Blizz to completely finish what they have started on and pull out all of the bugs. I would like to have the game near perfect before it comes out.
Also, a question comes to mind. How would one get their hands on a Beta Key for WOTLK? Would one buy it or is the only way of retrieving one purely by contest?
May 12th, 2008 at 6:36 pm
They might push it back as they have a habit to do, but I’m not so sure. It really looks like they’ve been working on this for a long while now and through videos and other exhibitions before (Blizzcon and such GenCon footage etc) It looks like they have A LOT of the game built, now they’re just tweaking content, making quests, testing for bugs and errors, making gear, making bosses and so forth. This is where Beta testers really shine because you can realistically test to see what’s broken and what’s imbalanced.
Well for now the only way to have gotten into the WOTLK Beta was to attend last year’s Blizzcon and hope that you get an email soon verifying some information.
As well I imagine this year’s Blizzcon will allow a final string or 2nd string (depending on where it’s progressing) of Beta testers. Beta testing kind of goes through waves, like 1st wave of testers which are usually strictly press, developers, hardcore end game raiding guilds; the kind of high profile stuff and probably friends and guildies of the Blizzard dev’s themselves.
As well you can score some of this stuff through contests like Blizzard’s Frostmourne art contest going on right now where the grand prize is a Beta key and such.
Remember Blizzard isn’t really all about giving everyone a chance to Beta test the games they’re making, Beta testing really is important because you have to be there with the mentality that “this game is going to be buggy as hell, look like shit, and probably be UNBELIEVEABLY unbalance” you provide smart feedback and they make changes.
May 12th, 2008 at 6:44 pm
Ahh, thanks for the Info. I might actually try my hand at that Frostmourne thing.
May 13th, 2008 at 9:14 am
Man, you almost make PVP sound like fun.
You must really love it!
May 13th, 2008 at 12:57 pm
Hehe, I played on a Normal server for all of 20 minutes at level 42 and was bored to tears.
When you have two opposing factions it’s just natural to believe you can fight against each other just not in little “approved” pockets. Granted I’ll bitch as much as the next guy when I’m ganked and camped for a long time but that’s the nature of the beast. It builds thick skin and an unbridled hatred for those of the opposing faction.
May 13th, 2008 at 1:13 pm
I guess I’m not competitive enough to consider those things benefits.
Each to their own of course, and fortunately the PVP aspects of WotLK are contained in a part of the new areas that I can just avoid.
To me PVP equates to slowing things down and I never consider that a good thing.
It slows down leveling as you get ganked, it slows down the server progression as factions gank each other, it makes questing slower as you have to either stealth or party up to have a chance to experience some content, and unfortunately it really seems that too many people get their jollies by being jerkwads about things.
Camping your body for example is asshattery of the highest order!
Add to all that the inability to speak with people of the opposing faction — and believe me, there have been times I’ve wanted to share some thoughts and feelings ^_^ — that’s just stupidity of the highest order.
All that aside, however, I know a lot of folks love PVP and on the whole the stuff you have been posting about it might well prove very good for the game as a whole.
Just not for me. ^_^
May 13th, 2008 at 8:45 pm
Sometimes I like PVP and others I don’t. I wrote down a list of things and ideas I had to change PVP and Arenas.
If I find it I’ll post it here.